Search found 228 matches
- 29 Mar 2011, 05:49
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation 7.31
- Replies: 222
- Views: 32948
Re: Balanced Annihilation 7.31
Look Wombat, I don't want to elaborate anymore. You're just bad - Here's the central idea. Commandos are balanced by costing a fuckton for their performance and easily being stopped by a single ground turret, any sort of legitimate fighter wall, or having killed the opponent earlier when they're at ...
- 29 Mar 2011, 05:17
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation 7.31
- Replies: 222
- Views: 32948
Re: Balanced Annihilation 7.31
You'd make viper on the ledge for enemy units that come by - it's good positioning. I don't know why you thought emp nukes were effective against moving units, and I don't know why you dislike mobile antis [especially given the fact that emp nukes exist] , but I'm pretty sure fighter wall covers 95%...
- 29 Mar 2011, 04:20
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation 7.31
- Replies: 222
- Views: 32948
Re: Balanced Annihilation 7.31
Basically if enemy has 9k metal to put into 10 commandos, what were you doing with your 9k? (unless you didn't have it, which meant you're dead anyway) Probably making air (fighter wall) or maybe the things I listed below? Or maybe some fusions to make more nanos that can also reclaim commandos? Plu...
- 29 Mar 2011, 03:53
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation 7.31
- Replies: 222
- Views: 32948
Re: Balanced Annihilation 7.31
Not at all. Any fighter wall around the limits of your base takes down a wave of commandos before they get past the limits of your base, or 1 pitbull on your base > infinity commandos. Having normal ground AA anyway drops enough commandos before they drop onto your base to the point that they get re...
- 29 Mar 2011, 03:11
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation 7.31
- Replies: 222
- Views: 32948
Re: Balanced Annihilation 7.31
Commando is a fine unit, it deserves to stay. Pelican movement DOES need to be fixed, I've told TFC about it earlier but he didn't get around to it. (In fact, pelican laser should be stronger) Again, I say that balancing for team games and balancing for 1v1 are not different things. Team games and 1...
- 29 Mar 2011, 02:21
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation 7.31
- Replies: 222
- Views: 32948
Re: Balanced Annihilation 7.31
Stop the rage, TFC was being very rational and smart, and put in a ton of forethought before making changes like putting commando back in (after it was removed for being a completely overtly useless and shitty unit) and making it what it now is. It's also completely balanced, and actually fills a vi...
- 28 Mar 2011, 21:19
- Forum: Balanced Annihilation
- Topic: BA model replacements
- Replies: 1290
- Views: 219406
Re: BA model replacements
The unit you changed the size of wasn't the eradicator, it was the screamer tower. Eradicator's the one above the punisher, which I think is fine btw. Also, one possible solution to your balance issue - in OTA planes could only be repaired when they were landed. Another solution - massively increase...
- 28 Mar 2011, 05:58
- Forum: Balanced Annihilation
- Topic: BA model replacements
- Replies: 1290
- Views: 219406
Re: BA model replacements
I can't wait. :)
- 28 Mar 2011, 05:52
- Forum: Balanced Annihilation
- Topic: BA model replacements
- Replies: 1290
- Views: 219406
Re: BA model replacements
momfreek is right. Also, I didn't immediately recognize the plane because of no discernable radar dish. Did you take that out?
- 28 Mar 2011, 00:08
- Forum: Balanced Annihilation
- Topic: BA model replacements
- Replies: 1290
- Views: 219406
Re: BA model replacements
Yeah, I'd also rather have them spin out of control, but situationally as well, just like the fighters do.
- 27 Mar 2011, 22:58
- Forum: Balanced Annihilation
- Topic: BA model replacements
- Replies: 1290
- Views: 219406
Re: BA model replacements
That would proly work, I guess. I just don't want the krow death and stuff to be as shitty as in original model - it just explodes into a few pieces which drift off - doesn't make sense for such a heavily armored unit.
- 27 Mar 2011, 22:03
- Forum: Balanced Annihilation
- Topic: BA model replacements
- Replies: 1290
- Views: 219406
Re: BA model replacements
Yeah, I guess I get ya. Also, with the advent of larger / higher quality plane models, I hope gunships dying doesn't just make a white ball and poof away the model. I mean, do you have any plans as for how a dying gunship thing should look? Like will the krow dying just explode into tiny little part...
- 27 Mar 2011, 22:00
- Forum: Balanced Annihilation
- Topic: Balance derail from BA model replacements
- Replies: 63
- Views: 9460
Re: Balance derail from BA model replacements
What second poster was trying to get at was that a hovering gunship like aircraft could still be streamlined for forward motion, like the harrier. I don't know if that was resolved already, but just pointing it out. :/ I think new krow is fine, if not a little too thin. Don't complain so hard about ...
- 27 Mar 2011, 21:34
- Forum: Balanced Annihilation
- Topic: BA model replacements
- Replies: 1290
- Views: 219406
Re: BA model replacements
One question - should krow be smaller than the T2 transport? I know that the T2 transport should be able to lift stuff like gollies and can take quite a beating (about one screamer shot), but then again the krow can take around 10 screamer shots, and the transport moves a lot faster than the krow - ...
- 27 Mar 2011, 05:09
- Forum: Balanced Annihilation
- Topic: tier 1 unit guide
- Replies: 43
- Views: 7597
Re: tier 1 unit guide
It's down to luck when you don't micro
- 26 Mar 2011, 18:24
- Forum: Balanced Annihilation
- Topic: tier 1 unit guide
- Replies: 43
- Views: 7597
Re: tier 1 unit guide
The way I see it, flash and gators are better against other units while stumpies and raiders are more for assaulting bases and porc, but this is BA were luck plays a bigger part then skill and sometimes the flash will kill the base faster, and the stumpies will win the fights more. EDIT: You wrote:...
- 26 Mar 2011, 18:17
- Forum: Balanced Annihilation
- Topic: BA model replacements
- Replies: 1290
- Views: 219406
Re: BA model replacements
I would like those animations too btw.
- 26 Mar 2011, 04:13
- Forum: Balanced Annihilation
- Topic: BA model replacements
- Replies: 1290
- Views: 219406
Re: BA model replacements
imo scout plane looks a little funny and too much like a rocket - but i'm sure the texture will make it work
- 24 Mar 2011, 04:21
- Forum: Balanced Annihilation
- Topic: BA model replacements
- Replies: 1290
- Views: 219406
Re: BA model replacements
yeah, that's why.
- 23 Mar 2011, 21:57
- Forum: Balanced Annihilation
- Topic: BA model replacements
- Replies: 1290
- Views: 219406
Re: BA model replacements
Also, [completely retarded, personal, and ignorable request here] please don't do too many rotors, it doesn't feel like Total Annihilation with many of em. In fact, I felt the old krow rotor was awkward too.