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by Wolf-In-Exile
16 Aug 2006, 04:58
Forum: Game Development
Topic: The Millionth Monkey Gets Its Typewriter.
Replies: 82
Views: 11321

Really awesome, especially the tail. :-)
by Wolf-In-Exile
15 Aug 2006, 19:44
Forum: Game Development
Topic: The Millionth Monkey Gets Its Typewriter.
Replies: 82
Views: 11321

Lol, I know anim scripts would be better for ingame anims, that's what I meant. I wasn't sure if Spring had support for those and I was answering Stanley's question based on the symptoms he described. I'm sure SupCom handles animations similarly, as they said the anims would use a skeleton anim syst...
by Wolf-In-Exile
15 Aug 2006, 12:18
Forum: Game Development
Topic: The Millionth Monkey Gets Its Typewriter.
Replies: 82
Views: 11321

Well, 3DSMax is currently at version 8 now, and the bone-animation support has been very much improved since then. :lol: From your description, i'm guessing you had some problems with the IK solvers, particularly the IK limits. Did you specify which axis the parts are allowed to bend/pivot and how m...
by Wolf-In-Exile
15 Aug 2006, 11:20
Forum: Game Development
Topic: The Millionth Monkey Gets Its Typewriter.
Replies: 82
Views: 11321

IK is just a bother to set up, but once you've done it, the animating is much easier, much easier than the system TA/Spring uses at any rate.
by Wolf-In-Exile
15 Aug 2006, 10:54
Forum: Game Development
Topic: Battletech
Replies: 627
Views: 102517

Zoombie: yes, that's the actual ingame model. :)

TDATL: lol, er, thanks. :p
by Wolf-In-Exile
14 Aug 2006, 15:43
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 263593

The comm should have a little more resistance to lvl 1 unit weapons imo, he dies much too easily.

I disagree about removing autoheal. It removes a layer of micro-ing and speeds up gameplay.

After all you can still assign const. units to repair your units.
by Wolf-In-Exile
14 Aug 2006, 12:28
Forum: Game Development
Topic: Battletech
Replies: 627
Views: 102517

AoD: i'll tex that in later. :p Update: * yes, I noticed the texture bug on the left arm, its fixed. Just ignore it. :p * also, the leg decals may or may not be in the final skin, i just put it there to retain the "Classic" Battletech look, as you may have noticed with some of the detailin...
by Wolf-In-Exile
11 Aug 2006, 20:32
Forum: General Discussion
Topic: A call to arms
Replies: 27
Views: 2253

clicky. One of the best-moderated forums i've had the pleasure to come across. If you want to whip these forums into shape, I suggest taking a look around and see how they handle common forum problems. Course, running a tight forum results in the banlist being pretty high but the remaining populati...
by Wolf-In-Exile
08 Aug 2006, 20:01
Forum: Game Development
Topic: Battletech
Replies: 627
Views: 102517

Thanks for the feedback people. :-) SJ: lol, i'm not complaining. :P As i'm still working on the detailing, I haven't moved to the reflection layer yet, i'm doing it as one of the final touchups to the model. Fizz: The camo skin is just a test to see how well the mech looks with it, i've textures fo...
by Wolf-In-Exile
08 Aug 2006, 09:43
Forum: Feature Requests
Topic: LOD models (Good for infantry and other high detail units)
Replies: 13
Views: 1791

I'm hoping this could be done as well. Even if it isn't dynamic LoD, I wouldn't mind making the lower poly models manually. Far as I know, FPS is affected by a couple of things. 1) Individual unit polycount 2) Pathfinding 3) Number of units onscreen 4) Animations In this case, i'm guessing the anima...
by Wolf-In-Exile
07 Aug 2006, 18:41
Forum: Art & Modelling
Topic: Few questions about unit making and UpSpring
Replies: 18
Views: 2742

Great, thanks alot for the answer. :)
by Wolf-In-Exile
07 Aug 2006, 18:36
Forum: Game Development
Topic: Battletech
Replies: 627
Views: 102517

Some Work-in-progress texturing i'm doing on Bob's Timber Wolf. Comments, and more importantly (constructive) criticisms please about how to improve the texture. * the "lines" will be removed, ignore those please* http://img426.imageshack.us/img426/5156/timbywip2ga9.jpg http://img426.image...
by Wolf-In-Exile
07 Aug 2006, 18:23
Forum: Game Development
Topic: New Mod/Conversion: GEAR COMMANDER
Replies: 405
Views: 57428

Great work, Centurion. :-) Though the textures could use some work, its really impressive work nonetheless.
by Wolf-In-Exile
22 Jul 2006, 06:27
Forum: Art & Modelling
Topic: Few questions about unit making and UpSpring
Replies: 18
Views: 2742

I've another related question, if you don't mind. I've not textured for Spring before, but I am familiar with DDS and i've sifted through some threads and the Wiki. However the mod Wiki is sadly incomplete and doesn't answer some fundamental issues (imo) regarding texturing. * Does s3o support bump ...
by Wolf-In-Exile
26 Nov 2005, 13:29
Forum: Game Development
Topic: Battletech
Replies: 627
Views: 102517

Masse: lol, i'm just a humble modeller/texturer, i can't code well so it'll be up to the code monkeys. :P smokingwreckage: The Capellan Solution, or TCS is the Generals mod i'm part of. See the link i posted up there. Archangel of Death: As far as i saw there's an exporter for 3dsmax, so it won't be...
by Wolf-In-Exile
24 Nov 2005, 06:53
Forum: Game Development
Topic: Battletech
Replies: 627
Views: 102517

Okay, i've heard about it but i haven't messed around with that lol. Btw you can thank Jasper_Ward for pointing me here. :) Some of my work: http://img512.imageshack.us/img512/521/dwolffinal0lr.jpg More at this site, all the buildings were modelled and textured by me: http://www.battletechmodproduct...
by Wolf-In-Exile
22 Nov 2005, 15:21
Forum: Game Development
Topic: Battletech
Replies: 627
Views: 102517

A question: are custom textures possible? If so i might have some things i could contribute.

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