Search found 497 matches
- 16 Aug 2006, 04:58
- Forum: Game Development
- Topic: The Millionth Monkey Gets Its Typewriter.
- Replies: 82
- Views: 11321
- 15 Aug 2006, 19:44
- Forum: Game Development
- Topic: The Millionth Monkey Gets Its Typewriter.
- Replies: 82
- Views: 11321
Lol, I know anim scripts would be better for ingame anims, that's what I meant. I wasn't sure if Spring had support for those and I was answering Stanley's question based on the symptoms he described. I'm sure SupCom handles animations similarly, as they said the anims would use a skeleton anim syst...
- 15 Aug 2006, 12:18
- Forum: Game Development
- Topic: The Millionth Monkey Gets Its Typewriter.
- Replies: 82
- Views: 11321
Well, 3DSMax is currently at version 8 now, and the bone-animation support has been very much improved since then. :lol: From your description, i'm guessing you had some problems with the IK solvers, particularly the IK limits. Did you specify which axis the parts are allowed to bend/pivot and how m...
- 15 Aug 2006, 11:20
- Forum: Game Development
- Topic: The Millionth Monkey Gets Its Typewriter.
- Replies: 82
- Views: 11321
- 15 Aug 2006, 10:54
- Forum: Game Development
- Topic: Battletech
- Replies: 627
- Views: 102517
- 14 Aug 2006, 15:43
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 263593
- 14 Aug 2006, 12:28
- Forum: Game Development
- Topic: Battletech
- Replies: 627
- Views: 102517
- 11 Aug 2006, 20:32
- Forum: General Discussion
- Topic: A call to arms
- Replies: 27
- Views: 2253
clicky. One of the best-moderated forums i've had the pleasure to come across. If you want to whip these forums into shape, I suggest taking a look around and see how they handle common forum problems. Course, running a tight forum results in the banlist being pretty high but the remaining populati...
- 08 Aug 2006, 20:01
- Forum: Game Development
- Topic: Battletech
- Replies: 627
- Views: 102517
Thanks for the feedback people. :-) SJ: lol, i'm not complaining. :P As i'm still working on the detailing, I haven't moved to the reflection layer yet, i'm doing it as one of the final touchups to the model. Fizz: The camo skin is just a test to see how well the mech looks with it, i've textures fo...
- 08 Aug 2006, 09:43
- Forum: Feature Requests
- Topic: LOD models (Good for infantry and other high detail units)
- Replies: 13
- Views: 1791
I'm hoping this could be done as well. Even if it isn't dynamic LoD, I wouldn't mind making the lower poly models manually. Far as I know, FPS is affected by a couple of things. 1) Individual unit polycount 2) Pathfinding 3) Number of units onscreen 4) Animations In this case, i'm guessing the anima...
- 07 Aug 2006, 18:41
- Forum: Art & Modelling
- Topic: Few questions about unit making and UpSpring
- Replies: 18
- Views: 2742
- 07 Aug 2006, 18:36
- Forum: Game Development
- Topic: Battletech
- Replies: 627
- Views: 102517
- 07 Aug 2006, 18:23
- Forum: Game Development
- Topic: New Mod/Conversion: GEAR COMMANDER
- Replies: 405
- Views: 57428
- 22 Jul 2006, 06:27
- Forum: Art & Modelling
- Topic: Few questions about unit making and UpSpring
- Replies: 18
- Views: 2742
I've another related question, if you don't mind. I've not textured for Spring before, but I am familiar with DDS and i've sifted through some threads and the Wiki. However the mod Wiki is sadly incomplete and doesn't answer some fundamental issues (imo) regarding texturing. * Does s3o support bump ...
- 26 Nov 2005, 13:29
- Forum: Game Development
- Topic: Battletech
- Replies: 627
- Views: 102517
Masse: lol, i'm just a humble modeller/texturer, i can't code well so it'll be up to the code monkeys. :P smokingwreckage: The Capellan Solution, or TCS is the Generals mod i'm part of. See the link i posted up there. Archangel of Death: As far as i saw there's an exporter for 3dsmax, so it won't be...
- 24 Nov 2005, 06:53
- Forum: Game Development
- Topic: Battletech
- Replies: 627
- Views: 102517
Okay, i've heard about it but i haven't messed around with that lol. Btw you can thank Jasper_Ward for pointing me here. :) Some of my work: http://img512.imageshack.us/img512/521/dwolffinal0lr.jpg More at this site, all the buildings were modelled and textured by me: http://www.battletechmodproduct...
- 22 Nov 2005, 15:21
- Forum: Game Development
- Topic: Battletech
- Replies: 627
- Views: 102517