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by 8611
03 Mar 2015, 09:46
Forum: Engine
Topic: Overlay transition speed
Replies: 8
Views: 1522

Re: Overlay transition speed

Is 99-375 a typo of 98.0.1-375?
yes, meant that.
by 8611
03 Mar 2015, 09:13
Forum: Feature Requests
Topic: Projectile lua powerful enough for savegame.
Replies: 4
Views: 1054

Re: Projectile lua powerful enough for savegame.

Those could be useful for other stuff too: - Spring.GetProjectileTeam(projectileID) -> returns teamID that this proj. belongs to - Spring.GetProjectileShooter (projectileID) -> returns unitID that shot the proj. - Spring.SpawnProjectile - take projectileID as parameter -Spring.GetProjectilesIn[Cylin...
by 8611
03 Mar 2015, 08:14
Forum: Engine
Topic: Overlay transition speed
Replies: 8
Views: 1522

Re: Overlay transition speed

I tried to reproduce but switching between views was always "instantly" for me. Assuming "enable heightmap" means the F1 LSD view. Actually when I press L (LOS view) and then hold F1 (heightmap view) the modes toggle so fast that it becomes a flickering. On bigger maps (or in rep...
by 8611
28 Feb 2015, 21:00
Forum: Map Creation
Topic: problem with map creation with LUA mapinfo [solved]
Replies: 8
Views: 1514

Re: problem with map creation with LUA mapinfo

works normal for me.

things to try:
-different settings / posting your settings
-typing into chat:
/luaui disable
/cheat
/luarules disable
-removing Lua stuff from your map (esp. the gfx things)
by 8611
27 Feb 2015, 19:04
Forum: Feature Requests
Topic: True dual monitor support
Replies: 20
Views: 7905

Re: True dual monitor support

they always are ;)
still interessting feature (if...) and would like to know if someone had more success to get it working.
by 8611
27 Feb 2015, 18:57
Forum: Feature Requests
Topic: True dual monitor support
Replies: 20
Views: 7905

Re: True dual monitor support

a thread about dual screen in spring 98 https://springrts.com/phpbb/viewtopic.php?f=11&t=32632&p=562250&hilit=dual#p562160 with spring testversion 98.0.1-375 I only managed to have minimap on one screen, pure white on other screen. Not sure if bug or wrong settings, only tested briefly. ...
by 8611
26 Feb 2015, 22:44
Forum: Bounty Offers
Topic: [DONE] Spring.LoadMap
Replies: 45
Views: 21654

Re: [Funded] Spring.LoadMap

thanks...Not real worth a featurerequest when atm it does not hinder anything.
I was just wondering how my startscripts could be shorter.
Playernames seem not strictly required, still works when removing those:
MyPlayerName=me;
Name=me;
(defaults to "UnnamedPlayer")
by 8611
26 Feb 2015, 19:24
Forum: Map Releases
Topic: Chicken Map Initiative
Replies: 7
Views: 1509

Re: Chicken Map Initiative

Idea is that players have to expand more and build in more different places? Imo that is difficult because the way BA works it is better to porc in one location vs chicken: It is big advantage to have all buildpower in one place, wreckage can be reclaimed, eco is protected,... That is why in chicken...
by 8611
26 Feb 2015, 19:07
Forum: Game Development
Topic: (in-) engine menu
Replies: 98
Views: 17475

Re: (in-) engine menu

Why this strange priority and why can not both be discussed...
With no good way to actually bring the stuff to players in foreseeable-ish future, continuing with singleplayer content does to me not seem worthwhile.
by 8611
26 Feb 2015, 18:50
Forum: Balanced Annihilation
Topic: SNiper is too god
Replies: 13
Views: 5933

Re: SNiper is too god

snipers seem more an FFA-thing to me, but I do not play so many big games. But at least these two things I agree with: all metal sent to 5th layer of hell by magical mythic unit For example a HLT is one-shoted or two-shoted by sniper and no wreckage remains. So even if you killed the snipers, it is ...
by 8611
26 Feb 2015, 18:16
Forum: Game Development
Topic: (in-) engine menu
Replies: 98
Views: 17475

Re: (in-) engine menu

I see no examples in first post of this thread. sth. like: menu point "games", i.e. select the game "ba", click "switch to ba". the same as it works with the "launcher". only difference to the launcher basicly is, that there are a lot of other menu entries So ...
by 8611
26 Feb 2015, 18:10
Forum: XTA
Topic: Fleabowl 2.0
Replies: 4
Views: 6393

Re: Fleabowl 2.0

https://code.google.com/p/xta-springrts/source/browse/branches/nonrelease_stuff/broken_and_unused_stuff/luarules/gadgets/unit_spawner.lua#119 Here spawner checks which team to use for fleas. It should also disable itself if no bot is added, just to be safe. Sounds: Combing through current sounds\ fo...
by 8611
26 Feb 2015, 17:49
Forum: Game Development
Topic: (in-) engine menu
Replies: 98
Views: 17475

Re: (in-) engine menu

Do you not understand that some games want to do their own singleplayer menu? Yes...? I've mentioned lobby "branding", "customization", as well as games rolling their own in multiple posts so far. And still be "part of spring", without silly game-installers? And yet I ...
by 8611
26 Feb 2015, 17:32
Forum: XTA
Topic: Fleabowl 2.0
Replies: 4
Views: 6393

Re: Fleabowl 2.0

Imo only the "survival mode" is interessting and worth maintaining. The original stuff (from OTA) seems more like limitations of OTA, in spring we do not need "9 AI:s are allied", instead can just spawn more units. :wink: Enabling by adding AI is best imo: -all lobbies can do it ...
by 8611
26 Feb 2015, 16:55
Forum: Game Development
Topic: (in-) engine menu
Replies: 98
Views: 17475

Re: (in-) engine menu

Do you not understand that some games want to do their own singleplayer menu? And still be "part of spring", without silly game-installers? Read middle of https://github.com/spring/menu-game.sdd/issues/1#issuecomment-76071511 why. With a one-fits-all-menu missions are limited to something ...
by 8611
26 Feb 2015, 16:27
Forum: Help & Bugs
Topic: Collisions - units stuck in factories and on wind farms
Replies: 3
Views: 818

Re: Collisions - units stuck in factories and on wind farms

In 98.0 there was https://springrts.com/mantis/view.php?id=4587 ("fixed") In test version 99.0-RC3 it did not seem to happen anymore, but how thoroughly can one really test such things that happen randomly... https://springrts.com/phpbb/viewtopic.php?f=12&t=33035#p566247 What also happ...
by 8611
26 Feb 2015, 16:19
Forum: Game Development
Topic: (in-) engine menu
Replies: 98
Views: 17475

Re: (in-) engine menu

Hmm you seem to be very pessimistic. I was only stating a solution on how spring.exe could launch straight into a single games menu https://github.com/spring/menu-game.sdd does that look like the zero-K github? Is it the BA github? :arrow: It is on the spring github and therefore something for all ...
by 8611
26 Feb 2015, 05:07
Forum: Game Development
Topic: (in-) engine menu
Replies: 98
Views: 17475

Re: (in-) engine menu

There should be a Lua-menu. - okay. The menu-Lua will be in a mod. - okay. To start the engine currently a map is required, too. - okay. menu-game & menu-map are set in a startscript, as is usual. - okay. Those things are obvious now - can we please progress? For example to what the menu should ...

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