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by Scikar
14 Jul 2006, 03:05
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 295142

OK, I just let 4 NTAIs play a FFA on Lava Highground. I copied over the AA 1.46 buildtree for now just to see what happened. There seems to be more wrong than simply the buildtrees: The first scouts always go to the top left corner of the map. I think this used to happen a lot, and was a result of t...
by Scikar
13 Jul 2006, 22:14
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 295142

AF, can you explain some of the things you've done in commander.txt and the other buildtree stuff? If a commander comes to the B_BUILDER tag, does that queue a builder at a factory and have the commander assist building? If the AI builds 2 construction kbots, and armck.txt starts say, armmex, armmex...
by Scikar
12 Jul 2006, 12:57
Forum: General Discussion
Topic: Admins get out your bansticks!
Replies: 32
Views: 2624

@Cyder: it's something about cable technology... it's basically just a lazy server not bothering to cycle because the ISP acctually has to ahev enough IPs for everyone anyways... @AF (or whoever said it): 4,228,250,625 = Maxium Number of IPs, (well, subtract about 49,744,125 for 10,192 and 172 etc....
by Scikar
11 Jul 2006, 04:16
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 266139

Re: air domination on large maps. I have seen players using aircraft to expand quickly on large maps. But I have never seen a game on a large map become aircraft only. Air defence is too effective for that. The only way you're going to punch through LRMs and flak with aircraft is with a good 3-5x as...
by Scikar
11 Jul 2006, 03:46
Forum: Off Topic Discussion
Topic: READ THE GODDAMN MANUAL
Replies: 96
Views: 14689

1) Have a FAQ and game manual in html form. 2) Have a readme.txt with the same info, just less pretty. Et voila, people who always read readmes will read it, people who ignore "troubleshooting" readmes will read the manual, people with questions will read the FAQ, and idiots will still pos...
by Scikar
10 Jul 2006, 05:20
Forum: Help & Bugs
Topic: could ATi's be glitchy
Replies: 11
Views: 893

I have an X800 XL which gives me zero problems (apart from the purple icon bug thingy). My brother's machine has a 9800XT which appeared to be causing problems, but turned out to be his OC'd processor overheating. Both machines are perfectly stable in Spring now.
by Scikar
07 Jul 2006, 02:36
Forum: General Discussion
Topic: Drop-in games
Replies: 33
Views: 4003

With 7zip, you can reduce the size of a replay by to 1/3 of his original size. It's approximately 500-1000 ko for one hours...that's not so much. In the time it takes to compress the replay with 7zip though, you've probably used as much time as it takes to send the uncompressed file anyway. Up to a...
by Scikar
05 Jul 2006, 04:10
Forum: General Discussion
Topic: Drop-in games
Replies: 33
Views: 4003

It would be cool if spectators could join mid-game at least. If we can do this, we can do that. Same problem really. I realise that from a technical point of view, it's the same thing. But I can see players joining mid-game to be a bit awkward, i.e. drop in with only a comm when everyone else is T2...
by Scikar
04 Jul 2006, 23:39
Forum: General Discussion
Topic: Drop-in games
Replies: 33
Views: 4003

It would be cool if spectators could join mid-game at least.
by Scikar
04 Jul 2006, 16:34
Forum: General Discussion
Topic: Suggestion for networking
Replies: 26
Views: 2591

Comp1337 wrote:NECROPOST!
Oh come on, it was only on page 2.
by Scikar
03 Jul 2006, 05:09
Forum: General Discussion
Topic: Suggestion for networking
Replies: 26
Views: 2591

Does Generals use a P2P system or client/server?
by Scikar
01 Feb 2006, 18:59
Forum: General Discussion
Topic: Should see some new people coming in
Replies: 49
Views: 7010

Spring currently has an active thread in the Games forum of SomethingAwful, and an active thread in Games and Technology on PennyArcade. I haven't seen many people from PA around but you have plenty of interested goons.
by Scikar
31 Jan 2006, 14:52
Forum: AI
Topic: AAI 0.42 Airforce Bugfix release
Replies: 65
Views: 9347

The more I play this, the more impressed I am by AAI. It's far more stable than the other AIs from what I've played so far. The only real weaknesses are a lack of early aggression and not building many T2 units later in the game. I assume the latter is due to learning taking a while, and I imagine w...
by Scikar
30 Jan 2006, 07:16
Forum: AI
Topic: OTAI Thread
Replies: 104
Views: 22936

Tried a 3v3 on Altored Divide, and a 2v2 on Hells Pass, all OTAI. The AIs were quite aggressive, but my allies decided that the top left corner was very important to them, and sent most of their units there. Am I missing something?

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