Ah yes, * of the stars series, why did you have to remind me!
That's probably one of the best anime shows I've watched, and I've watched a lot (I tell myself it helps with my japanese!).
Search found 2845 matches
- 05 Feb 2012, 22:06
- Forum: Off Topic Discussion
- Topic: Katawa Shoujo
- Replies: 25
- Views: 2302
- 04 Feb 2012, 17:06
- Forum: Help & Bugs
- Topic: Tech Annihilation v2.16.2 Error: Loading Square Textures
- Replies: 2
- Views: 751
Re: Tech Annihilation v2.16.2 Error: Loading Square Textures
:cry: Can anybody help me as i have asked in the help channel but no-one ever answers :cry: the error i get is when it says loading square textures it says (well i cant actually get it to show me the error message as it wont come up ¬_¬) http://imgur.com/fNlW2 http://springrts.com/wiki/Bugs You nee...
- 01 Feb 2012, 14:45
- Forum: Lua Scripts
- Topic: Taking back the FPS mode
- Replies: 14
- Views: 2613
Re: Taking back the FPS mode
Is this the generic command-execution lag it is the fact that commands (including FPS control inputs) go from client to server back to client before being executed --> ping matters since lag ~= 2 * ping I think most FPSs deal with that by having unsynced movement (and maybe even other actions, but ...
- 31 Jan 2012, 12:05
- Forum: Game Development
- Topic: ToolBox
- Replies: 62
- Views: 9927
Re: ToolBox
easier said than done (working on an in-game mission editor and want to be compatible with zero-k missions)
eventually (couple of weeks-month probably), when i'm "done" with the initial release i should really get it working with zero-k, unless it gets fixed by then
eventually (couple of weeks-month probably), when i'm "done" with the initial release i should really get it working with zero-k, unless it gets fixed by then
- 31 Jan 2012, 02:22
- Forum: Game Development
- Topic: ToolBox
- Replies: 62
- Views: 9927
Re: ToolBox
I've got a problem when running it with zero-k. Zero-K v0.9.8.12 -> http://paste.pocoo.org/show/543338/ (notice the undefined functions) Zero-K v0.9.9.2 -> http://paste.pocoo.org/show/543338/ End result is a completely broken mod, no com spawns, and I can't create units even with cheats. The game ru...
- 29 Jan 2012, 02:06
- Forum: Lua Scripts
- Topic: Draw filled circle on the ground
- Replies: 1
- Views: 358
Draw filled circle on the ground
Using DrawGroundCircle creates an empty circle on the ground, respecting height map. Using DrawGroundQuad creates a filled rectangle on the ground, respecting height map. Is there any way to have DrawGroundCircle create a filled circle, much like it does while you're holding and dragging reclaim/att...
- 27 Jan 2012, 19:32
- Forum: Spring Clans
- Topic: Subforum fail
- Replies: 26
- Views: 8227
Re: Subforum fail
[offtopic]This is the second time I read about a developer (engine/content/map/mod) being banned, what's up with that? Can't we be a bit more lenient?[/offtopic]knorke wrote:Trademark (who ran it) got banned and took it down.
- 27 Jan 2012, 16:17
- Forum: Feature Requests
- Topic: Spring RTS + RenPy (storytelling engine) = better singleplay
- Replies: 75
- Views: 12624
Re: Spring RTS + RenPy (storytelling engine) = better singleplay
Haskell may look great on paper (lazy evaluation, higher compile time correctness from strong typing, etc.), but it's not easy to learn for most programmers with procedural programming knowledge. In analogy with natural languages, for a native english speaker, lua is french, where haskell is japanese.
- 27 Jan 2012, 16:09
- Forum: Engine
- Topic: Encoding of string data in Spring?
- Replies: 24
- Views: 1537
Re: Encoding in Spring lua?
do not introduce more hacks, cause hacks are bad. This sentiment seems to imply lobbying for (and-or implementing) Engine support of Unicode (and possibly gettext) as a better alternative. Still, if this can be implemented solely or initially as a content-side solution, wouldn't that be better for ...
- 27 Jan 2012, 11:54
- Forum: Engine
- Topic: Encoding of string data in Spring?
- Replies: 24
- Views: 1537
Re: Encoding in Spring lua?
if you're going to allow spring to display anything other than ASCII, please don't do any hacks and just use unicode (there's a reason it's a standard)
- 26 Jan 2012, 13:32
- Forum: Feature Requests
- Topic: Spring RTS + RenPy (storytelling engine) = better singleplay
- Replies: 75
- Views: 12624
Re: Spring RTS + RenPy (storytelling engine) = better singleplay
care to elaborate on that? (what's chili?)smoth wrote:anything in that engine can be done in chili with a little work.
- 26 Jan 2012, 13:01
- Forum: Feature Requests
- Topic: Spring RTS + RenPy (storytelling engine) = better singleplay
- Replies: 75
- Views: 12624
Re: Spring RTS + RenPy (storytelling engine) = better singleplay
Well, while I applaud story-telling, I'm not sure if we should attempt to use a VN-like engine (or approach) to create stories. Having played a few VNs, they really focus on passive reading, with a few amount of options (they're glorified books after all). And let's face it, spring is an RTS game en...
- 24 Jan 2012, 13:38
- Forum: AI
- Topic: Ideas/references on getting an ai to learn by itself?
- Replies: 17
- Views: 2941
Re: Ideas/references on getting an ai to learn by itself?
you may want to check zerok mission editor for that (not entirely sure if it's capable to do spawns yet or not though)
- 24 Jan 2012, 11:20
- Forum: AI
- Topic: Looking to start a C# AI - Approaches?
- Replies: 61
- Views: 20409
Re: Looking to start a C# AI - Approaches?
I understand that there's a lot of similarity between the languages, but I think it wouldn't be bad to have Python and C# support just to cover the major languages. I also think C# will have a slightly better interface due to having default parameters (no need to pass the "options" and &qu...
- 22 Jan 2012, 17:24
- Forum: Site content
- Topic: Starwars & P.U.R.E
- Replies: 35
- Views: 8944
Re: Starwars & P.U.R.E
Personally, I've started to simple ignore those banners as they don't show stuff that I can currently play with people, either by being work that hasn't been released/finished, or stuff that has long since been abandoned. I would've preferred if it showcased few of the currently popular and availabl...
- 22 Jan 2012, 15:29
- Forum: Help & Bugs
- Topic: Crash right before game starts
- Replies: 4
- Views: 611
Re: Crash right before game starts
you may want to try reducing effects to a minimum, i recall my laptop crashing until i had done so
- 22 Jan 2012, 15:20
- Forum: Argh's Projects
- Topic: Lock this sub forum
- Replies: 22
- Views: 8058
Re: Lock this sub forum
FLOZi wrote:How are you in contact with him? It isn't possible to reach him via this forum.
- 22 Jan 2012, 13:37
- Forum: AI
- Topic: Looking to start a C# AI - Approaches?
- Replies: 61
- Views: 20409
Re: Looking to start a C# AI - Approaches?
I admit I haven't read the entire thing, but this is one of the articles that may be useful in my endevour. http://www.mono-project.com/Interop_wit ... _Libraries
I'll post further information when I start working on it.
I'll post further information when I start working on it.
- 22 Jan 2012, 01:28
- Forum: AI
- Topic: Looking to start a C# AI - Approaches?
- Replies: 61
- Views: 20409
Re: Looking to start a C# AI - Approaches?
Ok, so I did some research/work on this thing and I think the work is a 3-part thing: 1) Generate a CSharp interface from a set of .h files (done) 2) Create the way of loading a CSharp AI (you have already created a proxy and i'll be looking into using it from tomorrow on) 3) Generate a CSharp OO wr...
- 21 Jan 2012, 17:13
- Forum: Lua Scripts
- Topic: User Interface - Display unit portrait using a custom camera
- Replies: 14
- Views: 1309
Re: User Interface - Display unit portrait using a custom camera
most spring games have WAAAAAAAAAY more units than starcraft. ^^ This. The entire protoss tech tree (including units) is only 29 units. Me and kaiser could have 2 factions easily by now if we followed starcrap. And in my oppinion, maybe you should've done that. Can't comment on evo, but I find zero...