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by TechnoTone
26 Sep 2007, 20:00
Forum: Help & Bugs
Topic: CTD after 10 mins on singleplayer
Replies: 6
Views: 763

heh - ah, right. Easy! :lol:
by TechnoTone
26 Sep 2007, 17:06
Forum: Help & Bugs
Topic: CTD after 10 mins on singleplayer
Replies: 6
Views: 763

Peet wrote:
AF wrote:update KAI
It is an old kai, that is not the issue however (as you would have seen had you looked at the stacktrace). It is a bug in XTA v9, which is fixed in 9.1 iirc.
I'm curious - can you explain how you reach that conclusion from the stack trace, for us uneducated ones. ;)
by TechnoTone
24 Sep 2007, 23:16
Forum: General Discussion
Topic: UF
Replies: 109
Views: 11529

Will the missing files be restored at some point or is what we have now it and we need to re-upload anything that's missing?
by TechnoTone
24 Sep 2007, 11:40
Forum: General Discussion
Topic: Unknown Files
Replies: 3
Views: 553

it seems that newer files got lost... BA 5.61 is advertised on the front page. Not just new ones. My "Commander Under Attack" widget has reverted back to version 1.01 which was months ago! I hope the updates will be restored - while I have the widget I don't have a backup of the changelog.
by TechnoTone
22 Sep 2007, 17:24
Forum: Feature Requests
Topic: About wreckages...
Replies: 13
Views: 1561

+1
by TechnoTone
22 Sep 2007, 15:47
Forum: Feature Requests
Topic: About wreckages...
Replies: 13
Views: 1561

But what's with wreckages falling as if they are falling through water? When a commander (BA) dies on soft terrain you see his wreckage slowly float to the now lower ground level. It looks ridiculous.
by TechnoTone
21 Sep 2007, 21:10
Forum: Lua Scripts
Topic: Commander Under Attack v2.00
Replies: 27
Views: 5058

BigHead wrote:Btw TechnoTone could you please change the topic title and the first post to reflect my widget updates?
Sorted. I've update UF too so you might want to remove your file for neatness.
by TechnoTone
21 Sep 2007, 00:17
Forum: Lua Scripts
Topic: Commander Under Attack v2.00
Replies: 27
Views: 5058

Credits go to BigHead!

Nice job!
by TechnoTone
16 Sep 2007, 10:23
Forum: Lua Scripts
Topic: Ground Fog
Replies: 11
Views: 2468

I imagine the XRay Shader widget would do that.
by TechnoTone
16 Sep 2007, 08:43
Forum: Lua Scripts
Topic: Commander Under Attack v2.00
Replies: 27
Views: 5058

Hmm, I thought I'd fixed that. I'll check it out.

Cheers.
by TechnoTone
15 Sep 2007, 12:20
Forum: Feature Requests
Topic: Direnciate help build from repairing
Replies: 6
Views: 948

I thought you could already to that with Repeat, Area Repair.
by TechnoTone
14 Sep 2007, 21:07
Forum: Feature Requests
Topic: Weapons projectiles providing radar/los telemetry
Replies: 16
Views: 1492

But I want my long range SAM's to fire at radar blips; that's the point of them: kill the enemy planes before they get close.
by TechnoTone
14 Sep 2007, 20:36
Forum: Feature Requests
Topic: Weapons projectiles providing radar/los telemetry
Replies: 16
Views: 1492

Guessmyname wrote:Why don't you just have it aim at the unit rather the radar dot, and screw giving it LOS entirely? Surely that would suffice?
You beat me to it. This occurred to me on my way home from work. Perhaps an "AccurateRadar=1" weapon tag?

Though the Kamikase launcher sounds good. :-)
by TechnoTone
14 Sep 2007, 16:57
Forum: Feature Requests
Topic: Weapons projectiles providing radar/los telemetry
Replies: 16
Views: 1492

But if the weapon only receives radar of its target then that isn't going to kill the CPU is it?
by TechnoTone
14 Sep 2007, 16:22
Forum: Feature Requests
Topic: Weapons projectiles providing radar/los telemetry
Replies: 16
Views: 1492

OK, forget LOS. How about just radar? My primary objective here is to work out if this would help long-range missiles correctly home-in on their targets.
by TechnoTone
14 Sep 2007, 15:31
Forum: General Discussion
Topic: FFS, Don't spec kick
Replies: 28
Views: 2157

I whole-heartedly agree with you SwiftSpear. On many occasions I have waited 10 minutes for a game to start only to be arbitrarily kicked seconds before launch simply because I was spec. There's no warning, no indication at all that spec's aren't welcome - just a kick. It extremely rude and selfish ...
by TechnoTone
14 Sep 2007, 15:20
Forum: Feature Requests
Topic: Weapons projectiles providing radar/los telemetry
Replies: 16
Views: 1492

Why would it? Does sending loads of spy/radar units all over the map cause extreme lag?

I'd imagine it would only be used on special weapons with low fire rate anyway so it's not like you're going to get lots of them at the same time.
by TechnoTone
14 Sep 2007, 13:35
Forum: Help & Bugs
Topic: Replays: monitor resource bars?
Replies: 2
Views: 415

You can switch players using the numeric keys but to see all players resources you'll need to use a widget such as IceUI.
by TechnoTone
14 Sep 2007, 11:23
Forum: Feature Requests
Topic: Weapons projectiles providing radar/los telemetry
Replies: 16
Views: 1492

Weapons projectiles providing radar/los telemetry

While considering the problem of the BA Mercury/Screamer weapons failing to hit targets due to radar hover, it occurred to me that it would be pretty cool if weapon projectiles - especially for tracking weapons such as missiles - could have their own radar or even LOS. This would allow them to home ...
by TechnoTone
13 Sep 2007, 21:12
Forum: Lua Scripts
Topic: widget: CustomFormations v2.2 (17 Jan 08) *PLEASE UPGRADE*
Replies: 75
Views: 8378

He refers to CMD_TIMEWAIT, CMD_DEATHWAIT, CMD_SQUADWAIT and CMD_GATHERWAIT. You have to bind them yourself in uikeys.txt What do those do? I searched both the forums and the wiki. I didn't find any references to them except in this thread. Is there some documentation available, or does one need to ...

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