Search found 4993 matches
- 19 Dec 2008, 00:26
- Forum: General Discussion
- Topic: clan-sy.com Estimated Worth $14169.3 USD
- Replies: 11
- Views: 1264
Re: clan-sy.com Estimated Worth $14169.3 USD
How do they calculate projected ad revenue? Is it assumed that the site will go full on with massive ads and adwords everywhere with flash banners plastered everywhere? Or just for a single banner on top?
- 19 Dec 2008, 00:22
- Forum: Engine
- Topic: Patch for GroundDecals.fp
- Replies: 15
- Views: 1106
Re: Patch for GroundDecals.fp
That looks real sweet. Is it auto placed by your world builder? Does it need to have ground decals enabled to be visible?
I recall doing the buildings ground decals baked on to the textures... That was a massive pain.
I recall doing the buildings ground decals baked on to the textures... That was a massive pain.
- 19 Dec 2008, 00:18
- Forum: Map Creation
- Topic: map creation question
- Replies: 50
- Views: 7619
Re: map creation question
Hmm, thanks, ill give that a shot, cause my only gripe with mothers is the scanlines. Besides that its ye olde faithful.
- 19 Dec 2008, 00:17
- Forum: Help & Bugs
- Topic: No Start Boxes?
- Replies: 8
- Views: 729
Re: No Start Boxes?
Exact same bug here, no red or green start boxes, no lua cones with the names of the players, just a point thats Start_X when I place. No drivers or other system stuff have been changed.
- 18 Dec 2008, 23:34
- Forum: Map Creation
- Topic: map creation question
- Replies: 50
- Views: 7619
Re: map creation question
The grey lines? They are still there for me with users, thats why I said I saw no benefit from it.
- 18 Dec 2008, 20:33
- Forum: Ingame Community
- Topic: Support of mod player cap
- Replies: 20
- Views: 1706
Re: Support of mod player cap
The more players the less cooperation and the less a single player feels responsibility over whats going on and feels he needs to actually do well. This might just be me, but the bigger the game, the more responsibility I feel for winning and helping my team. I enjoy fights on multiple fronts, and ...
- 18 Dec 2008, 17:32
- Forum: Map Creation
- Topic: map creation question
- Replies: 50
- Views: 7619
Re: map creation question
I would also advise against users mapconv. It is a major hassle to get it working; Artturi and I spent days just trying to get it to work, even then compilation is a non deterministic thing. Also I see no added feature or advantage that would make using it justifiable. Mothers works fine for compili...
- 18 Dec 2008, 02:36
- Forum: Game Development
- Topic: The most balanced mod/game in spring
- Replies: 9
- Views: 692
Re: The most balanced mod/game in spring
Everyone knows gators are OP. Nerf them. This mod is epic imba.
- 18 Dec 2008, 01:01
- Forum: Map Releases
- Topic: New Map - Sierra
- Replies: 21
- Views: 3172
Re: New Map - Sierra
On a more serious note, I think both versions of the map are quite nice, and I love the way you get those nice rings around the sides of the hills. I imagine the real problem is just the massive number of maps available for spring now, and it is hard for most players to find the really good ones. (...
- 17 Dec 2008, 21:54
- Forum: Map Tutorials & Resources
- Topic: Tutorial - Mapping/Tex with the World In Conflict Map Editor
- Replies: 39
- Views: 34340
Re: Tutorial - Mapping/Tex with the World In Conflict Map Editor
I would like to point out something important for any of you interested in this beautiful piece of program. You absolutely MUST acquire version 1.1 Version 1.2 doesn't make a Temp directory after a render, so any chance of exporting your rendered textures is nil. Soooooo... get 1.1 Oh and i would j...
- 13 Dec 2008, 02:45
- Forum: Map Releases
- Topic: New Map - Valles Marineris_v2
- Replies: 25
- Views: 2804
Re: New Map - Valles Marineris
Ooh, verry perty!
Is it bryce made? If so, can you please send me the template? It just looks wonderful!
Kbots pass everywhere, is that intentional? Ill go playtest it.
Is it bryce made? If so, can you please send me the template? It just looks wonderful!
Kbots pass everywhere, is that intentional? Ill go playtest it.
- 13 Dec 2008, 02:41
- Forum: Off Topic Discussion
- Topic: Tis the season...
- Replies: 30
- Views: 3553
Tis the season...
The greatest christmas carol ever sung.
Carol of the Old Ones:
http://www.youtube.com/watch?v=1ftld7Ohojg
Carol of the Old Ones:
http://www.youtube.com/watch?v=1ftld7Ohojg
- 12 Dec 2008, 14:49
- Forum: Help & Bugs
- Topic: "Bufferoverflow in UDPConnection (SendData)
- Replies: 8
- Views: 782
Re: "Bufferoverflow in UDPConnection (SendData)
Yah, also get this when the host lags too bad. Seems like I cant catch up and spring just crashes with this bug.
- 12 Dec 2008, 02:33
- Forum: Ingame Community
- Topic: Make rankings optional?
- Replies: 81
- Views: 7517
Re: Make rankings optional?
Trouble is brewing....SwiftSpear wrote:We don't support "starting new accounts". It's not strictly against the rules, but you key alot of red flags to our moderators if they find you doing it.
- 10 Dec 2008, 21:22
- Forum: Help & Bugs
- Topic: Seriously mental graphical glitches
- Replies: 18
- Views: 3455
Re: Seriously mental graphical glitches
I think I see what you mean with the dark flashes, is it similar to this?
http://spring.clan-sy.com/mantis/view.php?id=1098
Also, does it only happen when you move the camera?
http://spring.clan-sy.com/mantis/view.php?id=1098
Also, does it only happen when you move the camera?
- 10 Dec 2008, 00:26
- Forum: Help & Bugs
- Topic: Seriously mental graphical glitches
- Replies: 18
- Views: 3455
Re: Seriously mental graphical glitches
First water bug is fixed in svn, but i have never seen anything like the second bug ATI mebbe? try using ati hacks; enable it in registry
Edit:
I dont see what the bug is in the screen shots on titan, please elaborate
Edit:
I dont see what the bug is in the screen shots on titan, please elaborate
- 06 Dec 2008, 03:54
- Forum: Ingame Community
- Topic: eXe's Free-For-All-Arena
- Replies: 43
- Views: 6344
Re: eXe's Free-For-All-Arena
First off I would like to thank the exe guys for the FFA autohost, its a great idea! Bana has made a wonderful and properly balanced 8 player FFA map, Bryce Arena, which I believe would be a great addition to your repertoire: http://spring.jobjol.nl/show_file.php?id=93 http://spring.jobjol.nl/images...
- 02 Dec 2008, 13:36
- Forum: Feature Requests
- Topic: AutoShare resources only with selected players?
- Replies: 15
- Views: 1140
Re: AutoShare resources only with selected players?
True, it doesnt show ally resource bars or autoshare, its just much simple than pressing H
- 02 Dec 2008, 13:35
- Forum: Map Creation
- Topic: A new map I'm working on ...
- Replies: 3
- Views: 1498
Re: A new map I'm working on ...
What do you use to make the texture?
Bryce 5.5 is now freely downloadable on the daz3d website.
Bryce 5.5 is now freely downloadable on the daz3d website.
- 01 Dec 2008, 16:59
- Forum: Feature Requests
- Topic: AutoShare resources only with selected players?
- Replies: 15
- Views: 1140
Re: AutoShare resources only with selected players?
Marmoth's advplayerslist supports this feature. Just click on the red expand arrow in the top right corner of the widget, and you can share e fast to anyone on your team.