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by slogic
18 Oct 2010, 10:37
Forum: AI
Topic: AI interface version is not used at all
Replies: 14
Views: 2131

Re: AI interface version is not used at all

Each AI already exports getLevelOfSupportFor function. So Hoijui just needs to update ENGINE_VERSION_NUMBER in aidefines.h each time AI interface has changed. That is all. Of course, better solution is trying to load old interface module, which can be left in the interface folder after installing Sp...
by slogic
17 Oct 2010, 14:23
Forum: Feature Requests
Topic: Min Builddistance is too long
Replies: 15
Views: 2750

Re: Min Builddistance is too long

...The very min should be changed to 16 since that would be distance from the center of a 1x1 to the center of another 1x1, correct? If unit center is in the center of footprint then 8. Spring allows placing buildings side by side. But i think best _default_ build distance should be unit_footprint_...
by slogic
17 Oct 2010, 13:13
Forum: AI
Topic: AI interface version is not used at all
Replies: 14
Views: 2131

AI interface version is not used at all

I wonder why AI interface has any version while it is not used at all to inform about unsupported AI or transparent rolling back to old interface instead of a crash?

Currently AI compiled for 0.82.5.x will crash the game.
by slogic
17 Oct 2010, 13:09
Forum: Help & Bugs
Topic: Big dots on minimap
Replies: 2
Views: 500

Big dots on minimap

Don't know where to report cause i faced this under BA only. There was big dots report already somewhere. I discovered it happens when i turn on LuaShaders support in springsettings. Dots appear for new buildings and vanish when they are finished. Used drivers: catalyst 10.8. Is it some widget behav...
by slogic
14 Oct 2010, 19:08
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 132774

Re: Skirmish AI: E323AI 3.22.4

It acts like you said. If not then provide replay and approx. time when AI built first AA defence. Personally i see the problem with nano-towers cause they can't be paused for now and eating resources even when AI is stalled.
by slogic
13 Oct 2010, 10:19
Forum: Help & Bugs
Topic: SpringLobby crashes every time I go to the Spring Settings
Replies: 4
Views: 888

Re: SpringLobby crashes every time I go to the Spring Settings

SL does not run external springsettings.exe. It uses built-in window which has exactly the same interface as springsettings.exe which is not evident for user.
by slogic
12 Oct 2010, 18:23
Forum: AI
Topic: AAI v0.90 in SVN / latest Spring release
Replies: 64
Views: 20059

Re: AAI v0.90 in SVN / latest Spring release

Compiled AAI by MSVC2008. Could not repeat CPU spikes. But found another issue: AI builds one building per one _minute_ in the beginning (this lasts for about 3 minutes). Profiling summary: Part | Total Time InitAI 0.265s UnitDamaged 0.016s UnitCreated 0.000s UnitFinished 0.000s UnitDestroyed 0.000s...
by slogic
05 Oct 2010, 13:43
Forum: AI
Topic: AAI v0.90 in SVN / latest Spring release
Replies: 64
Views: 20059

Re: AAI v0.90 in SVN / latest Spring release

I seldom use AAI, but every time i use it i notice these gaps. Map is not matter. Turn on debug mode (Alt+B) and watch for AAI stats. It periodically raises up to 40-42% (from almost zero), and it is constant in time. Interval is about 10-15 sec. on 2x speed. Happens just from the start.
by slogic
05 Oct 2010, 12:36
Forum: Engine
Topic: Spring's performance MKII
Replies: 11
Views: 1846

Re: Spring's performance MKII

jK wrote:
slogic wrote:when i'm holding arrow keys the screen moves with hops (not smoothly)
Engine bug. Will get fixed with my next commit wave.
Should i create bug report? Do you have time to finish it before 0.82.6 release?
by slogic
05 Oct 2010, 12:28
Forum: Meeting Minutes
Topic: Dev meeting minutes 2010-10-03
Replies: 115
Views: 19324

Re: Dev meeting minutes 2010-10-03

Why 0.82.6 won't include #2083 (Unit don't stop moving to unreachable place) & #2085 (ghosted and real view of a unit shown at the same time (for specs)) issues?
by slogic
05 Oct 2010, 12:19
Forum: AI
Topic: AAI v0.90 in SVN / latest Spring release
Replies: 64
Views: 20059

Re: AAI v0.90 in SVN / latest Spring release

Periodically AAI eats huge amount of CPU producing a small gap.
by slogic
05 Oct 2010, 12:16
Forum: AI
Topic: AILadder and SpringGrid
Replies: 25
Views: 6917

Re: AILadder and SpringGrid

Beherith, learn AAI then and post here its brains wich can be bundled with AI :)
by slogic
04 Oct 2010, 22:26
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 132774

Re: Skirmish AI: E323AI 3.22.4

New release. v3.23.0 [2010-10-04] * AI can build anti-air defenses, jammers, shields, nano-towers & anti-nukes, though you need updated config files to see them in action * AI can't properly use anti-nukes yet * nano-towers are set on patrol order for now and do not have separate behaviour yet *...
by slogic
01 Oct 2010, 17:04
Forum: Engine
Topic: Spring's performance MKII
Replies: 11
Views: 1846

Re: Spring's performance MKII

I just realized about some very irritating issue faulty considering it was performance related. On every machine with Intel graphics (may be not only under Intel) when i'm holding arrow keys the screen moves with hops (not smoothly). I thought this is because the game eats too much CPU at some time....
by slogic
30 Sep 2010, 16:58
Forum: AI
Topic: LuaAI volunteer request (BA)
Replies: 4
Views: 1029

Re: LuaAI "BAI" volunteer request

You need to emulate executing of /aicontrol command from disconnected player to attach any _existing_ AI. AI is executed by host. The problem is: can it be done in current Spring? Another problem: can you pass config options to AI (e.g. to set "easy" preset to make AI more passive) in /aic...
by slogic
30 Sep 2010, 14:00
Forum: Engine
Topic: Can PhysX support be added in a future release?
Replies: 13
Views: 1881

Re: Can PhysX support be added in a future release?

Do it only when nVidia gonna pay you (as it does with other projects which utilizes their marketing shit).
by slogic
27 Sep 2010, 12:08
Forum: Help & Bugs
Topic: Pathing is not what it used to be
Replies: 6
Views: 944

Re: Pathing is not what it used to be

25.png is related to http://springrts.com/mantis/view.php?id=2083 and already fixed but it did not appear in latest bugfix release which is very depressive.
by slogic
22 Sep 2010, 21:10
Forum: Zero-K
Topic: What is ZK, and how can I get it?
Replies: 12
Views: 17599

Re: What is CA, and how to get it

Why SVN speed so slow? Only ~15 KB/sec. May be its time to update snapshots folder with some latest releases?
by slogic
22 Sep 2010, 19:46
Forum: Game Development
Topic: About vlaunch weapon tag
Replies: 7
Views: 1213

Re: About vlaunch weapon tag

I have no access to
FLOZi wrote:The problem is that some tags (like vlaunch still documented there on the wiki) exist only via the base content lua parsing of tdf, and should generally be avoided.
I see, Lua AIs will rule in future.
by slogic
22 Sep 2010, 17:19
Forum: AI
Topic: AI Interface pureification (pureint)
Replies: 11
Views: 4145

Re: AI Interface pureification (pureint)

hoijui wrote:.. or are you referring to changes in E323AI?
This :)

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