Search found 630 matches
- 18 Oct 2010, 10:37
- Forum: AI
- Topic: AI interface version is not used at all
- Replies: 14
- Views: 2131
Re: AI interface version is not used at all
Each AI already exports getLevelOfSupportFor function. So Hoijui just needs to update ENGINE_VERSION_NUMBER in aidefines.h each time AI interface has changed. That is all. Of course, better solution is trying to load old interface module, which can be left in the interface folder after installing Sp...
- 17 Oct 2010, 14:23
- Forum: Feature Requests
- Topic: Min Builddistance is too long
- Replies: 15
- Views: 2750
Re: Min Builddistance is too long
...The very min should be changed to 16 since that would be distance from the center of a 1x1 to the center of another 1x1, correct? If unit center is in the center of footprint then 8. Spring allows placing buildings side by side. But i think best _default_ build distance should be unit_footprint_...
- 17 Oct 2010, 13:13
- Forum: AI
- Topic: AI interface version is not used at all
- Replies: 14
- Views: 2131
AI interface version is not used at all
I wonder why AI interface has any version while it is not used at all to inform about unsupported AI or transparent rolling back to old interface instead of a crash?
Currently AI compiled for 0.82.5.x will crash the game.
Currently AI compiled for 0.82.5.x will crash the game.
- 17 Oct 2010, 13:09
- Forum: Help & Bugs
- Topic: Big dots on minimap
- Replies: 2
- Views: 500
Big dots on minimap
Don't know where to report cause i faced this under BA only. There was big dots report already somewhere. I discovered it happens when i turn on LuaShaders support in springsettings. Dots appear for new buildings and vanish when they are finished. Used drivers: catalyst 10.8. Is it some widget behav...
- 14 Oct 2010, 19:08
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 132774
Re: Skirmish AI: E323AI 3.22.4
It acts like you said. If not then provide replay and approx. time when AI built first AA defence. Personally i see the problem with nano-towers cause they can't be paused for now and eating resources even when AI is stalled.
- 13 Oct 2010, 10:19
- Forum: Help & Bugs
- Topic: SpringLobby crashes every time I go to the Spring Settings
- Replies: 4
- Views: 888
Re: SpringLobby crashes every time I go to the Spring Settings
SL does not run external springsettings.exe. It uses built-in window which has exactly the same interface as springsettings.exe which is not evident for user.
- 12 Oct 2010, 18:23
- Forum: AI
- Topic: AAI v0.90 in SVN / latest Spring release
- Replies: 64
- Views: 20059
Re: AAI v0.90 in SVN / latest Spring release
Compiled AAI by MSVC2008. Could not repeat CPU spikes. But found another issue: AI builds one building per one _minute_ in the beginning (this lasts for about 3 minutes). Profiling summary: Part | Total Time InitAI 0.265s UnitDamaged 0.016s UnitCreated 0.000s UnitFinished 0.000s UnitDestroyed 0.000s...
- 05 Oct 2010, 13:43
- Forum: AI
- Topic: AAI v0.90 in SVN / latest Spring release
- Replies: 64
- Views: 20059
Re: AAI v0.90 in SVN / latest Spring release
I seldom use AAI, but every time i use it i notice these gaps. Map is not matter. Turn on debug mode (Alt+B) and watch for AAI stats. It periodically raises up to 40-42% (from almost zero), and it is constant in time. Interval is about 10-15 sec. on 2x speed. Happens just from the start.
- 05 Oct 2010, 12:36
- Forum: Engine
- Topic: Spring's performance MKII
- Replies: 11
- Views: 1846
Re: Spring's performance MKII
Should i create bug report? Do you have time to finish it before 0.82.6 release?jK wrote:Engine bug. Will get fixed with my next commit wave.slogic wrote:when i'm holding arrow keys the screen moves with hops (not smoothly)
- 05 Oct 2010, 12:28
- Forum: Meeting Minutes
- Topic: Dev meeting minutes 2010-10-03
- Replies: 115
- Views: 19324
Re: Dev meeting minutes 2010-10-03
Why 0.82.6 won't include #2083 (Unit don't stop moving to unreachable place) & #2085 (ghosted and real view of a unit shown at the same time (for specs)) issues?
- 05 Oct 2010, 12:19
- Forum: AI
- Topic: AAI v0.90 in SVN / latest Spring release
- Replies: 64
- Views: 20059
Re: AAI v0.90 in SVN / latest Spring release
Periodically AAI eats huge amount of CPU producing a small gap.
- 05 Oct 2010, 12:16
- Forum: AI
- Topic: AILadder and SpringGrid
- Replies: 25
- Views: 6917
Re: AILadder and SpringGrid
Beherith, learn AAI then and post here its brains wich can be bundled with AI :)
- 04 Oct 2010, 22:26
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 132774
Re: Skirmish AI: E323AI 3.22.4
New release. v3.23.0 [2010-10-04] * AI can build anti-air defenses, jammers, shields, nano-towers & anti-nukes, though you need updated config files to see them in action * AI can't properly use anti-nukes yet * nano-towers are set on patrol order for now and do not have separate behaviour yet *...
- 01 Oct 2010, 17:04
- Forum: Engine
- Topic: Spring's performance MKII
- Replies: 11
- Views: 1846
Re: Spring's performance MKII
I just realized about some very irritating issue faulty considering it was performance related. On every machine with Intel graphics (may be not only under Intel) when i'm holding arrow keys the screen moves with hops (not smoothly). I thought this is because the game eats too much CPU at some time....
- 30 Sep 2010, 16:58
- Forum: AI
- Topic: LuaAI volunteer request (BA)
- Replies: 4
- Views: 1029
Re: LuaAI "BAI" volunteer request
You need to emulate executing of /aicontrol command from disconnected player to attach any _existing_ AI. AI is executed by host. The problem is: can it be done in current Spring? Another problem: can you pass config options to AI (e.g. to set "easy" preset to make AI more passive) in /aic...
- 30 Sep 2010, 14:00
- Forum: Engine
- Topic: Can PhysX support be added in a future release?
- Replies: 13
- Views: 1881
Re: Can PhysX support be added in a future release?
Do it only when nVidia gonna pay you (as it does with other projects which utilizes their marketing shit).
- 27 Sep 2010, 12:08
- Forum: Help & Bugs
- Topic: Pathing is not what it used to be
- Replies: 6
- Views: 944
Re: Pathing is not what it used to be
25.png is related to http://springrts.com/mantis/view.php?id=2083 and already fixed but it did not appear in latest bugfix release which is very depressive.
- 22 Sep 2010, 21:10
- Forum: Zero-K
- Topic: What is ZK, and how can I get it?
- Replies: 12
- Views: 17599
Re: What is CA, and how to get it
Why SVN speed so slow? Only ~15 KB/sec. May be its time to update snapshots folder with some latest releases?
- 22 Sep 2010, 19:46
- Forum: Game Development
- Topic: About vlaunch weapon tag
- Replies: 7
- Views: 1213
Re: About vlaunch weapon tag
I have no access to
I see, Lua AIs will rule in future.FLOZi wrote:The problem is that some tags (like vlaunch still documented there on the wiki) exist only via the base content lua parsing of tdf, and should generally be avoided.
- 22 Sep 2010, 17:19
- Forum: AI
- Topic: AI Interface pureification (pureint)
- Replies: 11
- Views: 4145
Re: AI Interface pureification (pureint)
This :)hoijui wrote:.. or are you referring to changes in E323AI?