Search found 22389 matches
- 08 Feb 2017, 00:58
- Forum: General Discussion
- Topic: promote spring engine
- Replies: 24
- Views: 8336
Re: promote spring engine
It is not a game either though. Players typically think spring is a game because the game files are called mods and players do not read mod(ule) they read mod(ification).
- 01 Feb 2017, 06:13
- Forum: Game Development
- Topic: Spring 2.5D game for Global Game Jam?
- Replies: 8
- Views: 3226
Re: Spring 2.5D game for Global Game Jam?
why not use quads with transparency and a texture on the quads like some flash animationsPendrokar wrote: Is it possible to create 2D sprite animations by replacing strategic icons with Lua? Make a prototype in under 48 hours ~non-stop?
- 01 Feb 2017, 06:12
- Forum: Game Development
- Topic: Spring 2.5D game for Global Game Jam?
- Replies: 8
- Views: 3226
Re: Spring 2.5D game for Global Game Jam?
To my understanding 2.5D functionality is built into the engine. In BA, if you zoom out - somewhere between rendering units as icons and 3D models - the units are rendered as 2D spirites at various angles. Only problem - the spirites are not animated, as demonstrated by this super-HD image. http://...
- 14 Jan 2017, 22:27
- Forum: Balanced Annihilation Reloaded
- Topic: Status on BAR + repo links
- Replies: 97
- Views: 92072
Re: Status on BAR + repo links
SO, why is this still not out?
- 11 Jan 2017, 21:15
- Forum: Off Topic Discussion
- Topic: 8-Bit Invaders
- Replies: 4
- Views: 2208
Re: 8-Bit Invaders
yeah, few "voxel games" are actual voxel.
- 10 Jan 2017, 22:35
- Forum: Art & Modelling
- Topic: Building a Library of Images for Everyone
- Replies: 9
- Views: 8154
Re: Building a Library of Images for Everyone
so royalty free? as in PD? sweet.
- 10 Jan 2017, 22:30
- Forum: Off Topic Discussion
- Topic: 8-Bit Invaders
- Replies: 4
- Views: 2208
Re: 8-Bit Invaders
might as well be called "voxel invaders" 8 bit doesn't work
- 07 Jan 2017, 23:47
- Forum: Off Topic Discussion
- Topic: HAPPY HOLIDAYS!
- Replies: 5
- Views: 2391
Re: HAPPY HOLIDAYS!
so edgy and dark...
- 07 Jan 2017, 19:00
- Forum: Off Topic Discussion
- Topic: HAPPY HOLIDAYS!
- Replies: 5
- Views: 2391
Re: HAPPY HOLIDAYS!
People say that wishing well..code_man wrote:Whats so happy about them?
- 26 Dec 2016, 00:54
- Forum: General Discussion
- Topic: promote spring engine
- Replies: 24
- Views: 8336
Re: promote spring engine
put on what? Game projects often have websites.
- 25 Dec 2016, 18:05
- Forum: General Discussion
- Topic: promote spring engine
- Replies: 24
- Views: 8336
- 23 Dec 2016, 04:34
- Forum: Off Topic Discussion
- Topic: Construction started...
- Replies: 26
- Views: 10074
Re: Construction started...
Male unit, kbotazaremoth wrote:Congratulations! What are the stats?
V-REDACTED- N-REDACTED-
Weapons
rear firing cannon, sonic weapon, long charge time and medium range arcing weapon
7.2 lbsazaremoth wrote:Unit mass?
21 inchesazaremoth wrote:Unit heigth?
- 19 Dec 2016, 12:31
- Forum: Off Topic Discussion
- Topic: Construction started...
- Replies: 26
- Views: 10074
Re: Construction started...
- 18 Dec 2016, 21:37
- Forum: Art & Modelling
- Topic: Random WIP 2016
- Replies: 118
- Views: 127404
Re: Random WIP 2016
OH, I DID!
- 18 Dec 2016, 21:21
- Forum: Off Topic Discussion
- Topic: HAPPY HOLIDAYS!
- Replies: 5
- Views: 2391
- 18 Dec 2016, 20:06
- Forum: Lua Scripts
- Topic: I need help finding a change.
- Replies: 12
- Views: 5411
Re: I need help finding a change.
oh! thanks Kloot!
*edit*
yep that did it. So in unitcreated I wonder if they would have orders, I am not sure why kdr has it going in gameframe, seems an odd choice. I will investigate further.
*edit*
yep that did it. So in unitcreated I wonder if they would have orders, I am not sure why kdr has it going in gameframe, seems an odd choice. I will investigate further.
- 18 Dec 2016, 19:55
- Forum: Art & Modelling
- Topic: Random WIP 2016
- Replies: 118
- Views: 127404
Re: Random WIP 2016
you could be tau...
- 18 Dec 2016, 18:08
- Forum: Art & Modelling
- Topic: Random WIP 2016
- Replies: 118
- Views: 127404
Re: Random WIP 2016
Necron warriors have no personality, only necron lords and higher are allowed a personality
- 18 Dec 2016, 18:05
- Forum: General Discussion
- Topic: forking/mutators guidelines
- Replies: 20
- Views: 7586
Re: forking/mutators guidelines
Within moderator policy is onw thing butdictating the game projects is another. I am not accusig you of that merely trying to hash out shit here. This legalese crap is vexing and gets serious quickly. I am not sure you guys realize how expensive this is. So if you want to make this about moderator p...
- 18 Dec 2016, 07:52
- Forum: Lua Scripts
- Topic: I need help finding a change.
- Replies: 12
- Views: 5411
Re: I need help finding a change.
so I have added the necessary files to test the script out you will need the following: RTSCore.sdd -- core logic. testgame.sdd -- test project. username: tester Password: rageflame RTSCore.sdd\LuaRules\gadgets\GreenBean_squadSpawner.locals.lua Spring.GetUnitCommands(unitId,1000) line 91 is returnin...