mostly this..
https://www.youtube.com/watch?v=qS7nqwGt4-I
Search found 22389 matches
- 22 Apr 2017, 05:41
- Forum: Off Topic Discussion
- Topic: What are you listening to?
- Replies: 1363
- Views: 311171
- 17 Apr 2017, 10:15
- Forum: Community Blog
- Topic: [website] springrts.com/mantis cracked
- Replies: 9
- Views: 7193
Re: [website] springrts.com/mantis cracked
son of a b! I am sorry that happened!
- 15 Apr 2017, 14:37
- Forum: Off Topic Discussion
- Topic: Jesus howard christ, I leave for a few months...
- Replies: 16
- Views: 10490
Re: Jesus howard christ, I leave for a few months...
ah so this isn't like skype etc. If our discord channel goes down all conversations are lost. Why are we moving to that from a forum where I can search it for as long as the spring site is here?
- 15 Apr 2017, 13:34
- Forum: Off Topic Discussion
- Topic: Jesus howard christ, I leave for a few months...
- Replies: 16
- Views: 10490
Re: Jesus howard christ, I leave for a few months...
Voip anything right now might be a bad idea, our baby is super easy to wake
- 11 Apr 2017, 06:23
- Forum: Off Topic Discussion
- Topic: Jesus howard christ, I leave for a few months...
- Replies: 16
- Views: 10490
Jesus howard christ, I leave for a few months...
What is going on? why is it so dead here? Seriously questioning developing anything if the community is this dead.
- 06 Apr 2017, 06:44
- Forum: Off Topic Discussion
- Topic: Recent developments?
- Replies: 9
- Views: 4492
Re: Recent developments?
yeahpintle wrote:Wow! congratulations :)smoth wrote:Baby stuff
- 05 Apr 2017, 05:43
- Forum: Off Topic Discussion
- Topic: Recent developments?
- Replies: 9
- Views: 4492
Re: Recent developments?
Baby stuff is eating a lot of time. Been picking at bugs here and there. Decided to restart my mecha designs with better planning as the others were spiraling out of control and poorly planned. Medical situation is better at least symptoms wise, so hopefully once the baby starts sleeping properly I ...
- 01 Apr 2017, 22:10
- Forum: Engine
- Topic: Do we have a stablish version of spring to test for 104?
- Replies: 7
- Views: 2408
Re: Do we have a stablish version of spring to test for 104?
The normals errors are on unbroken models. I don't care about the weapons errors, I go fix those. I am talking about the normals errors ESP how they are triggered for FIREPOINTSPicassoCT wrote:The errorspam is to bring you to fixe your stuff ...
- 01 Apr 2017, 04:06
- Forum: Engine
- Topic: Do we have a stablish version of spring to test for 104?
- Replies: 7
- Views: 2408
- 31 Mar 2017, 08:07
- Forum: Art & Modelling
- Topic: smoth's junk.
- Replies: 728
- Views: 202818
Re: smoth's junk.
I might drop my concepts and start new artwork. my time away from spring has given me a lot of time and as an artist this work was such a hack job that I think it would be me buying into the sunk cost bias to go and continue with what I now see as weak work. I want to sit down and draw up real conce...
- 31 Mar 2017, 07:46
- Forum: Off Topic Discussion
- Topic: Construction started...
- Replies: 26
- Views: 10074
Re: Construction started...
progress
- 31 Mar 2017, 07:13
- Forum: Engine
- Topic: Do we have a stablish version of spring to test for 104?
- Replies: 7
- Views: 2408
Do we have a stablish version of spring to test for 104?
been about 8 months. the normals error spam is killing me.
- 28 Mar 2017, 08:16
- Forum: Game Development
- Topic: Introducing the SpringRTS kernel
- Replies: 15
- Views: 5889
Re: Introducing the SpringRTS kernel
can windoze users utilize this?
- 26 Mar 2017, 04:15
- Forum: Game Development
- Topic: Introducing the SpringRTS kernel
- Replies: 15
- Views: 5889
Re: Introducing the SpringRTS kernel
forgive me but what is this?
- 25 Mar 2017, 23:08
- Forum: Art & Modelling
- Topic: Random WIP 2017
- Replies: 69
- Views: 49507
Re: Random WIP 2017
http://imageshack.com/a/img923/8484/yk8yT6.jpg can't type this way or do models. doing stuff: I was working on resolving all these new error messages. It was eating a LOT of time. the latest spring added massive amounts of bitching(in a good way) code. I was patching several old projects up to work...
- 20 Mar 2017, 22:18
- Forum: Off Topic Discussion
- Topic: Hello!
- Replies: 7
- Views: 5414
Re: Hello!
My work is on HALT thanks to the shader code having tons of errors and I am not sure where to grab the latest if that even has been updated... even after that I have to replug all my buckets code into what will be very different code and my new born son is more a priority. I still play gundam RTS an...
- 20 Mar 2017, 22:15
- Forum: Balanced Annihilation Reloaded
- Topic: Status on BAR + repo links
- Replies: 97
- Views: 92082
Re: Status on BAR + repo links
As has become custom: Update?
- 14 Feb 2017, 06:38
- Forum: Balanced Annihilation
- Topic: Visited to spec a few games from a long time, revolted by the community
- Replies: 28
- Views: 9235
Re: Visited to spec a few games from a long time, revolted by the community
would be neat to have a swearword/hatespeech censor setting for our chat
- 13 Feb 2017, 10:21
- Forum: General Discussion
- Topic: promote spring engine
- Replies: 24
- Views: 8336
Re: promote spring engine
I used to believe in titles like mapdev and modeler but we all wear so many hats now that I think it is silly.
- 12 Feb 2017, 02:00
- Forum: General Discussion
- Topic: promote spring engine
- Replies: 24
- Views: 8336
Re: promote spring engine
Fix your quotes codeman! It is not a game either though. Players typically think spring is a game because the game files are called mods and players do not read mod(ule) they read mod(ification). I thought they were supposed to be games and old people just use the old terminology modification. It do...