little man has a bit of a cold so he was having a rough day and I am up here on my compy.. being frustrated by my squads lua randomly getting broken by some change in the engine or something..
Anyway, florence and the machine - all this and heaven too
Search found 22389 matches
- 28 Apr 2018, 04:36
- Forum: Off Topic Discussion
- Topic: What are you listening to?
- Replies: 1363
- Views: 311035
- 28 Apr 2018, 04:34
- Forum: Off Topic Discussion
- Topic: not dead..
- Replies: 14
- Views: 26154
Re: not dead..
doing ok, probably moving across country by fall. we'll see.
- 18 Dec 2017, 05:49
- Forum: Game Development
- Topic: just a quick couple of questions...
- Replies: 2
- Views: 1071
just a quick couple of questions...
are units still trying to hug(kbots) that they are targeting?
are aircraft still landing on the ground next to their targets and hanging around?
are aircraft still landing on the ground next to their targets and hanging around?
- 18 Dec 2017, 05:48
- Forum: Game Development
- Topic: Don't use upspring!
- Replies: 16
- Views: 4492
Re: Don't use upspring!
did they fix the issue with blender's export and z is up? if so, great otherwise it is a whole level of rage inducing frustration!gajop wrote:I suggest you simply use Collada (.dae), and save yourself the trouble of using upspring.
- 18 Dec 2017, 05:17
- Forum: Off Topic Discussion
- Topic: not dead..
- Replies: 14
- Views: 26154
not dead..
was on and off at the mayo , apparently I have a rare autoimmune thing that is attacking my body and that has been what is eating me up for years. Thankfully, they have me on meds and i can see normal again. Haven't stop thinking on my project and all. Still would love to see any updated version of ...
- 26 Aug 2017, 16:18
- Forum: Lua Scripts
- Topic: [Solved] Save texture to file
- Replies: 4
- Views: 2094
Re: [Solved] Save texture to file
take care mappers get mad if you hijack their maps.
- 22 Aug 2017, 16:07
- Forum: SpringBoard
- Topic: Reliably setting feature and unit IDs on creation
- Replies: 21
- Views: 14410
Re: Reliably setting feature and unit IDs on creation
[*] Engine dev replied: "No, it may still be in use and it's not reliable at all" [*] The game dev said: "Well, so only do it if it's possible" [*] Engine dev, demoralised and depressed said: "I have no idea how this helps you but I will code it in because my soul is empty&...
- 21 Aug 2017, 17:46
- Forum: SpringBoard
- Topic: Reliably setting feature and unit IDs on creation
- Replies: 21
- Views: 14410
Re: Reliably setting feature and unit IDs on creation
just might be a necessary hurdle. Seems like the standard way of handling things even in dbs where you have unique ids. Id is never based on assigment as inevitably you will have an id conflict(at least that is what I was taught)
- 21 Aug 2017, 17:29
- Forum: SpringBoard
- Topic: Reliably setting feature and unit IDs on creation
- Replies: 21
- Views: 14410
Re: Reliably setting feature and unit IDs on creation
why not merely grab the id and store it in a lookup table on creation?
- 17 Aug 2017, 20:16
- Forum: Game Development
- Topic: units hugging enemies?
- Replies: 16
- Views: 5089
- 16 Aug 2017, 17:42
- Forum: Game Development
- Topic: units hugging enemies?
- Replies: 16
- Views: 5089
Re: units hugging enemies?
Where do I download zk without getting zklobby on my system?
- 16 Aug 2017, 01:42
- Forum: Game Development
- Topic: units hugging enemies?
- Replies: 16
- Views: 5089
Re: units hugging enemies?
oh, I cannot, because 1.4.7.1 doesn't give me a commander...
- 16 Aug 2017, 00:17
- Forum: Game Development
- Topic: units hugging enemies?
- Replies: 16
- Views: 5089
Re: units hugging enemies?
I will try zkgajop wrote:ZK probably works around this with unit AI while the rest silently suffer
- 10 Aug 2017, 20:09
- Forum: Game Development
- Topic: units hugging enemies?
- Replies: 16
- Views: 5089
Re: units hugging enemies?
what happened with heatmaps? that was supposed to tell units to not clump up so much?
- 09 Aug 2017, 01:37
- Forum: Game Development
- Topic: units hugging enemies?
- Replies: 16
- Views: 5089
Re: units hugging enemies?
it is really odd behavior. I don't understand what is going on here. it is a pretty bad unit behavior to have happen as often as it does. Not sure why players are not raising hell about it.
- 06 Aug 2017, 17:46
- Forum: Game Development
- Topic: units hugging enemies?
- Replies: 16
- Views: 5089
units hugging enemies?
I cannot be the only one whose units want to practically try to hum their enemies to death? it has been the case for many of the "recent" engine versions I want to say.
- 06 Aug 2017, 16:05
- Forum: Off Topic Discussion
- Topic: If we where on steam, how could we be news?
- Replies: 3
- Views: 4856
Re: If we where on steam, how could we be news?
zwzsg is old and wise.
- 06 Aug 2017, 15:32
- Forum: General Discussion
- Topic: What exactly do current game developers want?
- Replies: 41
- Views: 27845
Re: What exactly do current game developers want?
mesh deformation and skeletal support where the bones can be treated like objects as far as scripting goes.
- 06 Jul 2017, 03:25
- Forum: General Discussion
- Topic: What can spring engine/game devs learn from negative reviews of evo rts on steam?
- Replies: 47
- Views: 14494
Re: What can spring engine/game devs learn from negative reviews of evo rts on steam?
ATI/AMD driver wtfness was long ago improved, iirc, and anyone trying to play todays rts on Intel :roll: can we generate an error popup after crash telling the user that thier onboard video card being an intel cannot play this game because intels are garbage? saving the tedious, beg for an infolog,...
- 28 Jun 2017, 17:05
- Forum: Infrastructure Development
- Topic: Discord My Content
- Replies: 59
- Views: 29349
Re: Discord My Content
is that the license of said content?sprunk wrote:stuff you say in a public place is automatically public domain.