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by smoth
27 Apr 2005, 22:51
Forum: Game Development
Topic: Mods
Replies: 43
Views: 14389

well, textures are all extracted. All in the unittextures folder like y'all have it. Now, it was also complaining about a missing zaku.cob. So I rewrote the zeon zaku commander to use the zaku.cob. now spring loads then freezes when I try to start. Fun enough, there is no error report it is a true f...
by smoth
27 Apr 2005, 22:35
Forum: Game Development
Topic: Mods
Replies: 43
Views: 14389

what the sy's say is true
just extract the bmp files and re-rez it

I am testing this now.
by smoth
27 Apr 2005, 22:20
Forum: General Discussion
Topic: "Giants in the Playground"
Replies: 20
Views: 4008

dude, please tell me you are going to post some of this lovin on the AA website!?!?
by smoth
27 Apr 2005, 06:54
Forum: Help & Bugs
Topic: issues
Replies: 1
Views: 1286

issues

I am by no means using a good card but It is not garbage either. No shaddows here. the whole landscape is fullbright for me. For whatever reason. That aside. I was able to play it on another machine and have shaddows. :) It won't play my mod though :(. Apparently there is an issue with the custom te...
by smoth
26 Apr 2005, 08:26
Forum: General Discussion
Topic: Partial Transparency on Main-Screen radar dots
Replies: 7
Views: 2310

yes it is... although it would be nice if the radar blips didn't have reflections... because that ALSO eats system.
by smoth
26 Apr 2005, 07:32
Forum: General Discussion
Topic: Spring beta-test version 0.1 - impressions
Replies: 79
Views: 13046

Sean, I made a beta release pakage.... http://www.planetannihilation.com/gundam/ I have the TAM and OTA versions up dor download in the files area of my site. Let me know if either works for you. I apreciate you running my mod in spring. It will be good to hear if the mod even runs in spring *crosse...
by smoth
25 Apr 2005, 04:59
Forum: General Discussion
Topic: Even more extra screens
Replies: 29
Views: 7197

I would assume blips?
by smoth
25 Apr 2005, 00:15
Forum: General Discussion
Topic: Spring beta-test version 0.1 - impressions
Replies: 79
Views: 13046

Would it need to work with ota or is a mutator version sufficient?
by smoth
24 Apr 2005, 19:41
Forum: General Discussion
Topic: Spring beta-test version 0.1 - impressions
Replies: 79
Views: 13046

Sean, if I were to send you an early beta of my mod would you be kind enough to tell me if it has issues in spring?
by smoth
22 Apr 2005, 00:10
Forum: General Discussion
Topic: Even more screens
Replies: 14
Views: 2519

OMG screens 2&3 !
by smoth
21 Apr 2005, 09:25
Forum: General Discussion
Topic: Spring beta-test version 0.1 - impressions
Replies: 79
Views: 13046

I am curious... I have not heard an answer to my earlier question...

Are ya'll going to fix that solid color issue? What happens when someone raises the ground under a ship that is in a man made lake?
by smoth
21 Apr 2005, 09:15
Forum: General Discussion
Topic: Will missing Skirmish mode affect TA Spring´s popularity?
Replies: 28
Views: 3878

I don't think that the lack of skirmish will effect springs popularity... That being said.... some people want a competitive game.. so they play online. Someone like me plays TA to zone out and kill stuff for hours. I love building armies and waltzing them at the comp. I love getting a friend and sl...
by smoth
17 Apr 2005, 18:41
Forum: General Discussion
Topic: Spring beta-test version 0.1 - impressions
Replies: 79
Views: 13046

Sean, one bug you may want to check for... considering what I am reading here is: What happens when you restore ground level on a spot where you have now built ships in a man made lake. Just something I figure you may want to check. Thanks for the info. I hope the color shadded faces issue gets fixe...
by smoth
09 Apr 2005, 00:38
Forum: Art & Modelling
Topic: OTA units remake
Replies: 62
Views: 17036

egad, please tell me we will not have that particular commander model forced on us with spring? That thing looks like it has a huge poly count!
by smoth
07 Apr 2005, 04:53
Forum: General Discussion
Topic: Non-TA units
Replies: 20
Views: 4158

I'll not repeat myself. TAK sucks. I say it with good reason and based on my own judgement.


That aside. The springers have already said that their program happens to also support TA format. because in the end it will have their own unit type also.
by smoth
01 Apr 2005, 21:38
Forum: General Discussion
Topic: How to represent fog of war?
Replies: 46
Views: 8056

I don't really see you as a forum eliteist.

Just someone I chat with on this forum. Although 400+ wow!
by smoth
01 Apr 2005, 20:44
Forum: General Discussion
Topic: How to represent fog of war?
Replies: 46
Views: 8056

I voted for a dotted line... I don't think it would be 3d like he has it... probably just a line along the edge of your viewing area. However, I would like a fog option... because they can hide things in the fog. So areas people NEVER go to would be fogged out and then not rendered... saving resourc...
by smoth
28 Mar 2005, 02:38
Forum: General Discussion
Topic: dust trails
Replies: 25
Views: 5027

particle systems are nice but they are SOOOOOOOOO 1990s. Ribbon effects rock the house and that would be tight as hell on the wing tips of the aircraft :)
by smoth
17 Mar 2005, 18:30
Forum: General Discussion
Topic: SPRING LOGO ::: POLL 1
Replies: 14
Views: 3645

I chose rebirth...

Spring is starting anew with ta... but there will be support for a new unit format that will allow more possiblities... Hence the life of spring will be like ta but a different entity. :)
by smoth
16 Mar 2005, 18:51
Forum: General Discussion
Topic: Just some silly idea really...
Replies: 32
Views: 7343

lol.... just like eq... 2 commanders one player...


While I can see the advantages of having 2 different commanders it would be hard to manage. Oh well, neat idea I don't really want to see it though.

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