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by Auswaschbar
15 Mar 2010, 11:12
Forum: Lua Scripts
Topic: Now Playing (tm)
Replies: 11
Views: 1122

Re: Now Playing (tm)

For receiving messages, you first need to join a channel, and have at least one of the following functions implemented: function LuaLobby:SaidEx(channel, user, message) Echo("["..channel.."] "..user.." " .. message); end function LuaLobby:Said(channel, user, message) Ec...
by Auswaschbar
15 Mar 2010, 11:02
Forum: General Discussion
Topic: Computer Build
Replies: 45
Views: 8712

Re: Computer Build

Every gfx card with more than 1 vga / dvi /displayport / hdmi link allows for a dual-monitor setup. If I were about to buy a new card, I would probably go for a GT240 type.
by Auswaschbar
14 Mar 2010, 15:51
Forum: Lua Scripts
Topic: Now Playing (tm)
Replies: 11
Views: 1122

Now Playing (tm)

preliminary note: needs development version of spring to work On game start, prints a nice message of type [15:53:06] * Auswaschbar2 is now playing a 1v1 of Balanced Annihilation V7.13 on Severnaya_Industrial_v96 in one (or more) lobby channel(s) of your choice. terminatory note: you can only be log...
by Auswaschbar
12 Mar 2010, 15:51
Forum: Help & Bugs
Topic: Is there a way to limit fps apart from vsync?
Replies: 8
Views: 1769

Re: Is there a way to limit fps apart from vsync?

Thx Ill try this vsync 1 gives me 61 fps vsync 2 will give me about 80-90 fps anything above is basically without a limit same as vsync 0 Just spend 5 - 10 bucks and get a decent fan for the gpu. Shit'll buff out. http://www.gizmodo.de/wp-content/uploads/2009/08/504x_leafblowerpc.jpg On topic: in l...
by Auswaschbar
12 Mar 2010, 13:04
Forum: Linux
Topic: New to spring (ubuntu 9.10 and OSX 10.6)
Replies: 10
Views: 1975

Re: New to spring (ubuntu 9.10 and OSX 10.6)

JiK wrote:I moved the folder to the .spring folder

and

THE GAME STARTS! :D
And will break on next spring update...
JiK wrote:do i need to install some additional drivers for my graphical cart?
If you have an ati card, you need the ati binary drivers.
by Auswaschbar
09 Mar 2010, 14:56
Forum: Off Topic Discussion
Topic: Old, cool, free, legal games
Replies: 23
Views: 2386

Re: Old, cool, free, legal games

Wombat wrote:there is many old cool games we remember and used to play a lot, which are now for free ! no torrents, u just download them with browser.
Its rapidshare, no torrent! must be legal!!11!
by Auswaschbar
09 Mar 2010, 14:06
Forum: Balanced Annihilation Reloaded
Topic: BAR - sound replacements
Replies: 27
Views: 5531

Re: BAR - sound replacements

oh noes, wtf since when, last time I loaded some stereo sounds into spring they were in stereo, but that was a while ago, I had no idea it was a requirement, let me check that again, maybe the new version got changed. well if it is necessary it won't be a problem, but it would save a great deal of ...
by Auswaschbar
09 Mar 2010, 11:55
Forum: Balanced Annihilation Reloaded
Topic: BAR - sound replacements
Replies: 27
Views: 5531

Re: BAR - sound replacements

Description: fusion reactor reply and cloak files: fusion_reply1.wav, fusion_reply2.wav, fusion_cloak.wav link Description: metal hit sounds files: hit_metal_dry.wav, hit_metal_wet1.wav, hit_metal_wet2.wav link Description: hit sound files: hit1.wav link Description: moho metal maker files: mohomet...
by Auswaschbar
09 Mar 2010, 11:52
Forum: Ingame Community
Topic: Lobby scripting thread
Replies: 18
Views: 2357

Re: Lobby scripting thread

Springlobby has auto-reconnect :roll:
by Auswaschbar
08 Mar 2010, 20:17
Forum: Sound Effects & Music
Topic: Air absorption in spring
Replies: 60
Views: 38559

Re: Air absorption in spring

This idea sounds awesome, I hope it works for me on the next release. But there are some infamous mappers who will grow angry at the use of air absorption because some maps don't have air. They will claim it ruins immersion and tramples on mapper's rights. You can always press F6 when playing space...
by Auswaschbar
08 Mar 2010, 14:00
Forum: Help & Bugs
Topic: Mouse 4 and 5
Replies: 25
Views: 3070

Re: Mouse 4 and 5

FLOZi wrote:/me awaits Auswaschbars' response.
Was bug. Got Fixed. (Widget now works)
by Auswaschbar
06 Mar 2010, 13:32
Forum: Sound Effects & Music
Topic: Air absorption in spring
Replies: 60
Views: 38559

Re: Air absorption in spring

Distance is always 3d, so air absorption should be unaffected wherever you go away vertically or horizontally.
by Auswaschbar
04 Mar 2010, 11:24
Forum: Help & Bugs
Topic: Problem with OpenGL
Replies: 5
Views: 1027

Re: Problem with OpenGL

Install ATI graphic drivers.
by Auswaschbar
04 Mar 2010, 00:02
Forum: Off Topic Discussion
Topic: TA is now available on Impulse
Replies: 58
Views: 5523

Re: TA is now available on Impulse

Thats alot of money for some old and outdated game.
by Auswaschbar
03 Mar 2010, 23:07
Forum: General Discussion
Topic: Release: Quickmatching System
Replies: 78
Views: 12002

Re: Release: Quickmatching System

Out of curiosity, can everyone join a battle and !specafk people for the lulz?
by Auswaschbar
03 Mar 2010, 19:53
Forum: General Discussion
Topic: Release: Quickmatching System
Replies: 78
Views: 12002

Re: Release: Quickmatching System

After you select a mod and a minimum amount of players, it joins a suitable game, fetches the necessary files, and readies up when the game meets your requirements. If a better game becomes available, it will switch to it. Does that mean hordes of unready people blocking battles, and instantly leav...
by Auswaschbar
02 Mar 2010, 16:23
Forum: Off Topic Discussion
Topic: Olympics
Replies: 28
Views: 2228

Re: Olympics

SinbadEV wrote:But yeah, if you use gold as 3, silver as 2 and bronze as 1. Canada wins with 71!
With that method, I count 61 for canada, 63 for germany and 70 for usa.
by Auswaschbar
02 Mar 2010, 15:59
Forum: Feature Requests
Topic: Game.version as a number
Replies: 16
Views: 1300

Re: Game.version as a number

Linux builds aren't built by buildbot and often there is no access to the internet (for security reasons) in the environment where packages are build, so unless the build number is hardcoded in the source package that solution will not work. Maybe the build number could be stored in some .h, and th...

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