Search found 1251 matches
- 15 Mar 2010, 11:12
- Forum: Lua Scripts
- Topic: Now Playing (tm)
- Replies: 11
- Views: 1122
Re: Now Playing (tm)
For receiving messages, you first need to join a channel, and have at least one of the following functions implemented: function LuaLobby:SaidEx(channel, user, message) Echo("["..channel.."] "..user.." " .. message); end function LuaLobby:Said(channel, user, message) Ec...
- 15 Mar 2010, 11:02
- Forum: General Discussion
- Topic: Computer Build
- Replies: 45
- Views: 8712
Re: Computer Build
Every gfx card with more than 1 vga / dvi /displayport / hdmi link allows for a dual-monitor setup. If I were about to buy a new card, I would probably go for a GT240 type.
- 14 Mar 2010, 15:51
- Forum: Lua Scripts
- Topic: Now Playing (tm)
- Replies: 11
- Views: 1122
Now Playing (tm)
preliminary note: needs development version of spring to work On game start, prints a nice message of type [15:53:06] * Auswaschbar2 is now playing a 1v1 of Balanced Annihilation V7.13 on Severnaya_Industrial_v96 in one (or more) lobby channel(s) of your choice. terminatory note: you can only be log...
- 12 Mar 2010, 15:51
- Forum: Help & Bugs
- Topic: Is there a way to limit fps apart from vsync?
- Replies: 8
- Views: 1769
Re: Is there a way to limit fps apart from vsync?
Thx Ill try this vsync 1 gives me 61 fps vsync 2 will give me about 80-90 fps anything above is basically without a limit same as vsync 0 Just spend 5 - 10 bucks and get a decent fan for the gpu. Shit'll buff out. http://www.gizmodo.de/wp-content/uploads/2009/08/504x_leafblowerpc.jpg On topic: in l...
- 12 Mar 2010, 13:04
- Forum: Linux
- Topic: New to spring (ubuntu 9.10 and OSX 10.6)
- Replies: 10
- Views: 1975
Re: New to spring (ubuntu 9.10 and OSX 10.6)
And will break on next spring update...JiK wrote:I moved the folder to the .spring folder
and
THE GAME STARTS! :D
If you have an ati card, you need the ati binary drivers.JiK wrote:do i need to install some additional drivers for my graphical cart?
- 09 Mar 2010, 14:56
- Forum: Off Topic Discussion
- Topic: Old, cool, free, legal games
- Replies: 23
- Views: 2386
Re: Old, cool, free, legal games
Its rapidshare, no torrent! must be legal!!11!Wombat wrote:there is many old cool games we remember and used to play a lot, which are now for free ! no torrents, u just download them with browser.
- 09 Mar 2010, 14:06
- Forum: Balanced Annihilation Reloaded
- Topic: BAR - sound replacements
- Replies: 27
- Views: 5531
Re: BAR - sound replacements
oh noes, wtf since when, last time I loaded some stereo sounds into spring they were in stereo, but that was a while ago, I had no idea it was a requirement, let me check that again, maybe the new version got changed. well if it is necessary it won't be a problem, but it would save a great deal of ...
- 09 Mar 2010, 11:55
- Forum: Balanced Annihilation Reloaded
- Topic: BAR - sound replacements
- Replies: 27
- Views: 5531
Re: BAR - sound replacements
Description: fusion reactor reply and cloak files: fusion_reply1.wav, fusion_reply2.wav, fusion_cloak.wav link Description: metal hit sounds files: hit_metal_dry.wav, hit_metal_wet1.wav, hit_metal_wet2.wav link Description: hit sound files: hit1.wav link Description: moho metal maker files: mohomet...
- 09 Mar 2010, 11:52
- Forum: Ingame Community
- Topic: Lobby scripting thread
- Replies: 18
- Views: 2357
Re: Lobby scripting thread
Springlobby has auto-reconnect
- 08 Mar 2010, 20:17
- Forum: Sound Effects & Music
- Topic: Air absorption in spring
- Replies: 60
- Views: 38559
Re: Air absorption in spring
This idea sounds awesome, I hope it works for me on the next release. But there are some infamous mappers who will grow angry at the use of air absorption because some maps don't have air. They will claim it ruins immersion and tramples on mapper's rights. You can always press F6 when playing space...
- 08 Mar 2010, 19:55
- Forum: Game Development
- Topic: Setting reclaimspeed in a feature + max cons on a feature
- Replies: 6
- Views: 946
Re: Setting reclaimspeed in a feature + max cons on a feature
Put it in the loadscreen.
- 08 Mar 2010, 14:00
- Forum: Help & Bugs
- Topic: Mouse 4 and 5
- Replies: 25
- Views: 3070
Re: Mouse 4 and 5
Was bug. Got Fixed. (Widget now works)FLOZi wrote:/me awaits Auswaschbars' response.
- 06 Mar 2010, 13:32
- Forum: Sound Effects & Music
- Topic: Air absorption in spring
- Replies: 60
- Views: 38559
Re: Air absorption in spring
Distance is always 3d, so air absorption should be unaffected wherever you go away vertically or horizontally.
- 04 Mar 2010, 11:24
- Forum: Help & Bugs
- Topic: Problem with OpenGL
- Replies: 5
- Views: 1027
Re: Problem with OpenGL
Install ATI graphic drivers.
- 04 Mar 2010, 00:02
- Forum: Off Topic Discussion
- Topic: TA is now available on Impulse
- Replies: 58
- Views: 5523
Re: TA is now available on Impulse
Thats alot of money for some old and outdated game.
- 03 Mar 2010, 23:07
- Forum: General Discussion
- Topic: Release: Quickmatching System
- Replies: 78
- Views: 12002
Re: Release: Quickmatching System
Out of curiosity, can everyone join a battle and !specafk people for the lulz?
- 03 Mar 2010, 19:53
- Forum: General Discussion
- Topic: Release: Quickmatching System
- Replies: 78
- Views: 12002
Re: Release: Quickmatching System
After you select a mod and a minimum amount of players, it joins a suitable game, fetches the necessary files, and readies up when the game meets your requirements. If a better game becomes available, it will switch to it. Does that mean hordes of unready people blocking battles, and instantly leav...
- 02 Mar 2010, 16:23
- Forum: Off Topic Discussion
- Topic: Olympics
- Replies: 28
- Views: 2228
Re: Olympics
With that method, I count 61 for canada, 63 for germany and 70 for usa.SinbadEV wrote:But yeah, if you use gold as 3, silver as 2 and bronze as 1. Canada wins with 71!
- 02 Mar 2010, 15:59
- Forum: Feature Requests
- Topic: Game.version as a number
- Replies: 16
- Views: 1300
Re: Game.version as a number
Linux builds aren't built by buildbot and often there is no access to the internet (for security reasons) in the environment where packages are build, so unless the build number is hardcoded in the source package that solution will not work. Maybe the build number could be stored in some .h, and th...
- 28 Feb 2010, 23:59
- Forum: Help & Bugs
- Topic: Mouse 4 and 5
- Replies: 25
- Views: 3070