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by Kickban
08 May 2005, 17:41
Forum: Map Creation
Topic: I am going to convert a few maps soon.
Replies: 16
Views: 3055

Just test converted the map. Dunno what you did wrong, but in my version, it work good and textures are not garbage. Beside an heigh prb and the fact the ground have a 3D sand effect everywhere (must be a no homogene texture map prb), all is good. Btw, if someone have a place to host my maps... don'...
by Kickban
08 May 2005, 04:40
Forum: Map Creation
Topic: I am going to convert a few maps soon.
Replies: 16
Views: 3055

I'm gonna to convert maps too soon. But i don't know which ones, so if you want to give me some job for my 'less than exploited' CPU, just pm me the maps you want be converted.
by Kickban
08 May 2005, 02:40
Forum: Help & Bugs
Topic: Maps in HPI format
Replies: 5
Views: 1551

I know that HPI don't give much compression. But for now, TA:S only recognize HPI and not 7zip. So i make what i can with what i have. And the HPI compression is not that bad, reduce a 300 Mo maps directory to 100Mo HPI... And i don't have an answer to my question... Does TA:S accept to work with ma...
by Kickban
07 May 2005, 23:25
Forum: Map Creation
Topic: Making proper geothermal vents
Replies: 5
Views: 2231

if you use a metal map smaller than the actual map.bmp file, the metal map will be resized, and this will make the green pixel be 4 or 16 pixel in fact, and so, will produce many vents.
Just make sure the metal map is the same size that the bitmap map, and you will be alrigth.
by Kickban
07 May 2005, 23:06
Forum: Help & Bugs
Topic: Maps in HPI format
Replies: 5
Views: 1551

I know how to convert a map, did it today. This is not a map format prb, but a HPI prb.
In theory, you can put any kind of file in HPI file, and if the path is correct, TA will recognize it. What i want to do is to put the TAS maps in a hpi, in order to lower the size of my map folder.
by Kickban
07 May 2005, 22:27
Forum: General Discussion
Topic: Do we keep high and low trajectories ?
Replies: 45
Views: 8299

but peewees shooting over walls makes the whole "line of chared corpses acting as a defensive wall" effect not work any more...
It does, just need to build a larger corpses zone :D The only prb is with Dragonteeth and defenses. Dragonteeth only block mvt with high trajec, not the shoots
by Kickban
07 May 2005, 17:24
Forum: Help & Bugs
Topic: Maps in HPI format
Replies: 5
Views: 1551

Maps in HPI format

Just wanted to know if it is possible to make a HPI file with maps in them and make it work with TA:S. I already tried to get it work, but each time, TA:S tell me 'no map found'. I tried with TA compression algo and TA:CC algo. Neither work. That's would be nice if it work, because my map folder is ...
by Kickban
07 May 2005, 17:13
Forum: General Discussion
Topic: Do we keep high and low trajectories ?
Replies: 45
Views: 8299

Not a bad idea Caydr. But anyway, i think this function should not be totaly removed from the game.
And from the current pool balance, i'm not alone to love this function :D
by Kickban
07 May 2005, 17:11
Forum: General Discussion
Topic: irc-chat
Replies: 2
Views: 520

Hum, the client channels work great. IRC would bring another software in play. I'm not against it, i really like IRC, but don't think you will have many people on it. Just look at current lobby system. When you have 20 players in games, you only have 5 people in chat.... It is up to you to create a ...
by Kickban
07 May 2005, 17:07
Forum: General Discussion
Topic: Here a cool pic I took during a game
Replies: 14
Views: 1971

Alantai, you can also see that there are 2 tranchees on the east side of the map :-)
Mines are fun in TA:S :-)
by Kickban
06 May 2005, 20:54
Forum: Help & Bugs
Topic: Master Server Error
Replies: 9
Views: 2123

Servers are back online.
by Kickban
06 May 2005, 20:53
Forum: Map Creation
Topic: Editor in the works
Replies: 16
Views: 3680

yep, but so, you can't get compressed maps, you need to have the 4 files deflated to use them.
And i'm speaking about one big HPI file with all the maps, not many smaller HPI files.
Nevermind, this is not the topic of this thread...
by Kickban
06 May 2005, 20:44
Forum: Map Creation
Topic: Editor in the works
Replies: 16
Views: 3680

nice :D because i'm still using HPIView, small and efficient :D
When i'm speaking about maps in HPI, i m speaking about the fact that when you put the map folder in a HPI file, and put it in main TAS directory, it say 'no map found'.
by Kickban
06 May 2005, 20:35
Forum: Help & Bugs
Topic: Master Server Error
Replies: 9
Views: 2123

Spectre, i send ya my ip and my msn adress, just contact me :D
by Kickban
06 May 2005, 20:29
Forum: Help & Bugs
Topic: Master Server Error
Replies: 9
Views: 2123

A new beautiful lobby which don't have any bug.... Haaaa
/me stop dreaming ;)
by Kickban
06 May 2005, 20:28
Forum: Map Creation
Topic: Editor in the works
Replies: 16
Views: 3680

Nice idea :D But don't go too far, don't want to have to launch a ultra complex uber software just to look inside an hpi. Or release the progs in format of a pack of tools for the new HPI format. And while you are working on HPI format with SY, ask why we can use HPI for maps, that would be nice to ...
by Kickban
06 May 2005, 20:25
Forum: Help & Bugs
Topic: Master Server Error
Replies: 9
Views: 2123

And it is going worse. First i was at least able to enter my lgin pass. Now it give the error msg directly.
Looks like the servers are down...
Bouhou, and me who wnated to test my new mine terraforming technique (credits to Mother for this one :D)
by Kickban
06 May 2005, 20:23
Forum: General Discussion
Topic: A bug i just discovered
Replies: 7
Views: 744

Ya Spectre, remember that. Was really confusing :D
Btw, some of players speaking about name swtiching here happen during my host. Maybe it is me who have a prb...
by Kickban
06 May 2005, 20:20
Forum: Help & Bugs
Topic: Master Server Error
Replies: 9
Views: 2123

Master Server Error

Hi there. Just have a connection prb to connect to master server. All was working ok, what about to start a game, and had a critical crash. Now, when i tried to connect to master server, it give me an error message 'No connection could be made because the target machine actively refused it'. By the ...
by Kickban
06 May 2005, 17:00
Forum: General Discussion
Topic: Do we keep high and low trajectories ?
Replies: 45
Views: 8299

Do we keep high and low trajectories ?

This feature, not present in the original TA, have been added by the great SY team. At last news from the forum, it appear that the dev team was asking herself if they will keep it or not. After some testing, it appear that it change the way of playing, making some units even better, with the capaci...

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