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by hunterw
15 Apr 2010, 01:14
Forum: Map Creation
Topic: DSD T1 ONLY
Replies: 51
Views: 5182

Re: DSD T1 ONLY

let people play whatever they want
by hunterw
08 Apr 2010, 20:39
Forum: Off Topic Discussion
Topic: Beherith
Replies: 55
Views: 6254

Re: Beherith

Spawn_Retard wrote:so how are we allowed to make threads on stroking moderators dicks, and not allowed to say anything negative about them :|
you seem to want to say something negative about moderators dicks pretty badly
by hunterw
08 Apr 2010, 20:33
Forum: Map Creation
Topic: DSD T1 ONLY
Replies: 51
Views: 5182

Re: DSD T1 ONLY

This is quite hilarious. For the beginning, why would you do something that is already made and in a lot of sensible way? On the other hand, why would you make the map/mod/ripoff if you are not a "hoster?" How would you host your unique and brilliant mod then? Who would host/or make an au...
by hunterw
08 Apr 2010, 09:11
Forum: Map Creation
Topic: DSD T1 ONLY
Replies: 51
Views: 5182

Re: DSD T1 ONLY

host a game or convince whoever is hosting to change the rules
by hunterw
08 Apr 2010, 07:17
Forum: Off Topic Discussion
Topic: Beherith
Replies: 55
Views: 6254

Re: Beherith

what is my jointime
by hunterw
07 Apr 2010, 08:23
Forum: Off Topic Discussion
Topic: Beherith
Replies: 55
Views: 6254

Re: Beherith

the main problem with the grass is the scale. a single blade of spring grass is comically huge. really the best lookin grass is from a masked texture placed on flat 2d planes. crysis has some good examples to follow http://www.crysis-online.com/asset/r/news/160/2vd0hs7.jpg http://www.crysis-online.c...
by hunterw
06 Apr 2010, 18:56
Forum: Off Topic Discussion
Topic: Beherith
Replies: 55
Views: 6254

Re: Beherith

Behe pwns at BA, mapmaking, scripting, and forum diplomacy
by hunterw
06 Apr 2010, 03:39
Forum: Map Releases
Topic: New Map - Downriver v1
Replies: 31
Views: 3298

Re: New Map - Downriver v1

In all honesty, I like bland maps because it allows for more concentration on the units and gives the units more of a boldness. Noisy maps with lots of different textures and small details make a map look very pretty, however, in terms of gameplay, it can get a bit cluttered and just give a player ...
by hunterw
05 Apr 2010, 05:04
Forum: Map Creation
Topic: New 3 Way Map [ COMPLETED ]
Replies: 46
Views: 5846

Re: New 3 Way Map [ COMPLETED ]

http://recoilrts.org/replays/ Cool, you should put them on replays.adune.nl so other folks can watch if they want. I really appreciate the fine detail applied to the heightmap. Extensive use of shallows, lots intricate kbot paths, etc. A bit porcy, but this is to be expected with ocean and ocean me...
by hunterw
05 Apr 2010, 03:32
Forum: Map Creation
Topic: New 3 Way Map [ COMPLETED ]
Replies: 46
Views: 5846

Re: New 3 Way Map [ COMPLETED ]

Does anyone have a BA replay of this map? I'd like to watch a game on it
by hunterw
01 Apr 2010, 09:19
Forum: Map Creation
Topic: Houses galore! Fixed v2
Replies: 40
Views: 4190

Re: Houses galore!

Noruas wrote:Reminds me of Ultima Online.
yuessss

uo, 1997-1999. RIP.
by hunterw
01 Apr 2010, 07:47
Forum: Map Releases
Topic: New Map: Western FrontierV2
Replies: 20
Views: 3614

Re: New Map: Western FrontierV2

too many trees, the trees are nearly the same color as the grass, and they are taller than your mountains

i bet the first version played well...good incentives for both tanks and bots. bots get over the hills easily but tanks are best when behind enemy's front lines
by hunterw
26 Mar 2010, 02:58
Forum: Map Creation
Topic: New 3 Way Map [ COMPLETED ]
Replies: 46
Views: 5846

Re: New 3 Way Map WIP

pretty interesting, i was thinking about making a 3 team map very similar to this one. hell yeah use the water trick. you get the overhead camera inside of a mountain to see the color of the edge of your map without the water changing it, then just eyedrop the color in your paint program, look at th...
by hunterw
26 Mar 2010, 02:55
Forum: Map Creation
Topic: Snow ball rocks
Replies: 8
Views: 2047

Re: Snow ball rocks

Hobo Joe wrote:All I remember is really really hating the meteor maps in OTA. There weren't nano towers back then. :(
i said something about this and people thought i was crazy.

idiots!
by hunterw
25 Mar 2010, 17:31
Forum: Map Creation
Topic: .:New Map (by Smoth):. Gunmetal Harbor
Replies: 39
Views: 5876

Re: .:New Map (by Smoth):. Gunmetal Harbor

Lots of work and it was worth it, looks great. Glad the waterabsorb is properly set 8)
by hunterw
17 Mar 2010, 05:11
Forum: Map Creation
Topic: Spring version of Anteer Strait
Replies: 67
Views: 8080

Re: Soon to be released: Anteer Strait

Here is the release candidate: only problem is that the ground just above waterline gets coloured blue, I think it's something that the mapconverter does. Should I use any of those million parameters (in nvdxt2.exe) to adjust this? Here is a picture: http://img20.imageshack.us/img20/5906/anteer3.pn...
by hunterw
14 Mar 2010, 19:51
Forum: Balanced Annihilation
Topic: BA appearance and animations
Replies: 15
Views: 4847

Re: BA appearance and animations

innit m8
by hunterw
14 Mar 2010, 05:16
Forum: Map Creation
Topic: Sea map
Replies: 23
Views: 2972

Re: Sea map

Looks good but I have a concern Therefore, all the decor that I put will be underwater and will not cause any silly pathing issues. What about sea floor buildings such as BA underwater fusions/storages/etc? Seems like they will either be inside the meshes or floating unless the heightmap approximate...

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