Search

Search found 292 matches

by Thor
14 May 2011, 22:35
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 432340

Re: NOTA 1.66

I found that replay. You spent more metal on flak than the thunders cost, and those thunders went on to happily bomb several coastals in the north instead. I don't think this flak change is as bad as you think it is. Rarely is flak actually used to counter strategic bombers, usually fighters are bui...
by Thor
14 May 2011, 18:41
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 432340

Re: NOTA 1.66

t2 strategic bombers should still hold up pretty well against flak. I expect flak without fighters will still be inadequate to stop an attack. Also keep in mind that while flak had its accuracy increased, it is also quite a bit worse against faster units like vashps and fighters than in last version.
by Thor
14 May 2011, 16:52
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 432340

Re: NOTA 1.66

The Toadfoot nerf may have been more than was necessary. Flak was never really a useful way to defend against strategic bombers in my experience. I like the idea of the carriers building seaplanes as well. It's more a matter of actually doing it. I'm not sure how that could be done. Does spring allo...
by Thor
14 May 2011, 05:53
Forum: NOTA
Topic: automatic game hosts needs to host new nota version
Replies: 12
Views: 3734

Re: automatic game hosts needs to host new nota version

It doesn't seem to be working. I tried !rehost but now it's stuck hosting a dummy mod.

edit: thanks whoever fixed it.
by Thor
14 May 2011, 05:35
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 432340

Re: NOTA 1.66

1.66 released! Get it here: http://springfiles.com/spring/games/nota-28 Some fairly big nerfs to air. We'll see how it plays I guess. Changelog: -Hellfish cost increased 20%; Bomb area of effect decreased 20%; damage to ships decreased 10% -Toadfoot hitpoints decreased 15% -Vashp hitpoints decreased...
by Thor
10 May 2011, 22:01
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 432340

Re: NOTA 1.65

good point. It's true that it does take a long time to get air on comet catcher, but that's the other extreme with no easy energy, loads of metal and no choke points or hills to make taking ground more expensive.
by Thor
10 May 2011, 05:32
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 432340

Re: NOTA 1.65

Hellfish have been seeing a lot more use lately as people have caught on to how good they are. I agree about not making air too weak. In ba and other mods without fuel I think air generally needs to be that weak to be balanced since they essentially work the same as ground forces but with more mobil...
by Thor
09 May 2011, 02:43
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 432340

Re: NOTA 1.65

I'm thinking of lowering hitpoints on most ground attack planes and bombers and decreasing damage or area of effect on hellfish bombs. I don't think air is as fragile as it should be for how very deadly it is. As it is now even with a large amount of AA all attacking planes will deal their damage an...
by Thor
06 May 2011, 00:21
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 432340

Re: NOTA 1.65

I don't think Core sea is so terrible anymore. At least it's more balanced than it was in 1.64, although I agree that arm has the advantage, mainly because of the crusader. Being able to build airplanes on carriers might be cool. I think instigator's good for fighting peewee spam. Stun ability on ze...
by Thor
15 Apr 2011, 01:41
Forum: NOTA
Topic: hey, lets set up some pre-planned organized games
Replies: 8
Views: 2917

Re: hey, lets set up some pre-planned organized games

good idea! Mornings or afternoons Friday-Sunday probably work best for me. I'm pacific time also.
by Thor
10 Apr 2011, 23:42
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 432340

Re: NOTA 1.65

It should kill in one hit, nuke does 10000 damage, worm only has 4000 hitpoints.
by Thor
03 Apr 2011, 21:31
Forum: NOTA
Topic: automatic game hosts needs to host new nota version
Replies: 12
Views: 3734

Re: automatic game hosts needs to host new nota version

It turns out it's set to latest rather than stable, so that's why it wasn't updating. Anyway I'll be sure to tag future updates as latest.
by Thor
01 Apr 2011, 02:04
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 432340

Re: NOTA 1.65

Basically, that's not going to happen. It would be kind of confusing to say the least to have 2 different bug modes and , tho the new bugs isn't perfect, there were some fundamental problems with the old spacebugs, like weird errors all the time, queen tripping and dying, highly exploitable AI, etc....
by Thor
01 Apr 2011, 01:56
Forum: NOTA
Topic: automatic game hosts needs to host new nota version
Replies: 12
Views: 3734

Re: automatic game hosts needs to host new nota version

ah, thanks for the clarification, Licho. I don't have rights to use !rehost, maybe someone else who does could try it? I think 123v has admin rights.
by Thor
01 Apr 2011, 01:33
Forum: NOTA
Topic: automatic game hosts needs to host new nota version
Replies: 12
Views: 3734

Re: automatic game hosts needs to host new nota version

I pm'ed det about it, he's the one who set up the autohosts. It's supposed to update automatically I think.
by Thor
13 Mar 2011, 19:27
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 432340

Re: NOTA 1.65

You could try rapid also. Springfiles works for me though.
by Thor
13 Mar 2011, 00:13
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 432340

Re: NOTA 1.65

i have trouble setting up the new version what i dl file it saves the game as a zip.....i changed it to a sdz(by changeing name)....spring dose not recongize it....what do i d.... it should be an sdz. Where are you dling it from? Bugs/Issues: I got huge lag around 40 minutes. It weren't that many u...
by Thor
12 Mar 2011, 17:46
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 432340

Re: NOTA 1.65

-Flash range increased to 310; Damage to light units and buildings decreased 15% That makes Flashes and instigators pretty much the same unit except that Flash are slightly superior vs Instigators 1v1 in my testing. Are instigators different in any other way? Units being pretty much the same(stumpy...
by Thor
12 Mar 2011, 08:14
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 432340

Re: NOTA 1.65

Here's the new version. A lot of experimental balance changes. http://springfiles.com/spring/games/nota-27 Changelog: v1.65 -Peewee, A.K. hitpoints increased 30%; speed decreased 15%; damage to armor decreased -Medium tank accuracy, area of effect increased; range increased from 420 to 450; speed de...
by Thor
10 Mar 2011, 04:20
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 432340

Re: NOTA 1.64

its not that it slows down, but that it almost stops. you can no longer afford to push because you cant replace lost units, and teching takes ages. your sinking atleast 10k into getting a t2 econ going, t2 tower, moho con, mexes, energy and labs. now that i think about it, 15k would be a more reaso...

Go to advanced search