Search found 89 matches
- 29 Apr 2005, 23:41
- Forum: Game Development
- Topic: EvOTA
- Replies: 24
- Views: 10227
EvOTA
News: April 30: The new update contains the first two metal maps that were released last night. As you can see, the size of the package is snowballing rapidly, mostly due to the maps (actually mostlye due to Redfish). Now that the package has a fair amount of content, I want to space the releases o...
- 29 Apr 2005, 23:06
- Forum: General Discussion
- Topic: Minor request for fps mode modification...
- Replies: 11
- Views: 1595
- 29 Apr 2005, 23:04
- Forum: General Discussion
- Topic: Minor request for fps mode modification...
- Replies: 11
- Views: 1595
I don't know that it's going to work the way you think it will though - because the torso of the unit you're controlling doesn't necessarily face the same direction as you are. You can rotate your view faster than the turret turns. Still, it could be useful, because then it would be easier to tell w...
- 29 Apr 2005, 21:20
- Forum: General Discussion
- Topic: Suggestion : Battle Room Status and some..
- Replies: 11
- Views: 1734
- 29 Apr 2005, 19:40
- Forum: Off Topic Discussion
- Topic: Community building exercise: Post your favorite HHGTTG quote
- Replies: 14
- Views: 3634
Community building exercise: Post your favorite HHGTTG quote
Seeing as the movie opens tonight... Human beings are great adaptors, and by lunchtime life in the environs of Arthur's house had settled into a steady routine. It was Arthur's accepted role to lie squelching in the mud making occasional demands to see his lawyer, his mother or a good book; it was M...
- 29 Apr 2005, 19:29
- Forum: General Discussion
- Topic: Suggestion : Battle Room Status and some..
- Replies: 11
- Views: 1734
Ok, here's my concept visually: http://webbie.cyberica.ca/images/lag_graph.gif I revised the initial idea so that a black node represents a non-host, and then the color of the node can represent the amount of bandwidth available to that potential host (and hence one of the two factors in selecting t...
- 29 Apr 2005, 18:46
- Forum: General Discussion
- Topic: Spring Frequently Asked Questions - Look here first
- Replies: 39
- Views: 13321
- 29 Apr 2005, 18:42
- Forum: Game Development
- Topic: Adding units is easy guys!
- Replies: 22
- Views: 7597
- 29 Apr 2005, 18:39
- Forum: General Discussion
- Topic: A few pics .....[fixed links]
- Replies: 3
- Views: 769
- 29 Apr 2005, 18:39
- Forum: Game Development
- Topic: Which TA - OTA, XTA, or something else?
- Replies: 27
- Views: 10291
I'd argue the fact that units are never used in OTA. Most people will use the same set of units game after game - this can make building some of the other units a surprise for your enemy. I think OTA is great as is. Besides, some of the units in XTA are just rediculous, such as the goliath. Building...
- 29 Apr 2005, 18:34
- Forum: General Discussion
- Topic: Suggestion : Battle Room Status and some..
- Replies: 11
- Views: 1734
I'd like to put a vote in for the 'no force start function'. There's no point having a ready button if the host can start the game whether you have it ticked or not. What's the solution? I dunno, a really loud .wav of a bell/claxton that the host can play on the machine of the only person not to ha...
- 29 Apr 2005, 18:33
- Forum: General Discussion
- Topic: Suggestion : Battle Room Status and some..
- Replies: 11
- Views: 1734
Actually, last night while I was on crack... yeah anyways, I had a good idea for the hosting process for later down the road. What would happen is in the configuration, either people would manually enter their maximum throughput, or there would be a system to test it and enter it for them. Anyways, ...
- 29 Apr 2005, 09:49
- Forum: Game Development
- Topic: New textures
- Replies: 8
- Views: 1707
Very nice, but before you go too far, I shold point out that currently there's apparently an engine limitation at the moment in that all textures must be stored in a temporary 2048x2048 image. However, if you want to go to the art forum there's a unit remodeling project going on, and i'm sure you ca...
- 29 Apr 2005, 09:03
- Forum: Game Development
- Topic: Adding units is easy guys!
- Replies: 22
- Views: 7597
Ok, it's not quite as long as I remember it (at the time I was playing at 800x600, so it seemed massive). Still impressive though. It's actually called the Yamato: http://webbie.cyberica.ca/images/yamato_thumb.jpg Onboard Annihilator laser, krogoth rockets, aircraft repair pad, radar, and I couldn't...
- 29 Apr 2005, 08:39
- Forum: General Discussion
- Topic: How to play Singleplayer?
- Replies: 9
- Views: 3038
- 29 Apr 2005, 08:09
- Forum: General Discussion
- Topic: Suggestion : Battle Room Status and some..
- Replies: 11
- Views: 1734
Actually, I think the TA ready system is great. Then you don't get ridiculous situations like in custom games of Warcraft III where people join and then the host jump starts because he doesn't want people to leave, and then people either quit in the next two seconds, or alt-f4 during the load proces...
- 29 Apr 2005, 08:03
- Forum: Game Development
- Topic: Adding units is easy guys!
- Replies: 22
- Views: 7597
- 29 Apr 2005, 06:32
- Forum: General Discussion
- Topic: A suggestion for a more TA like interface...
- Replies: 34
- Views: 7792
Could the metal and energy bars possibly be made less intrusive? Maybe they could be two colored bars placed vertically next to the minimap in the finalized interface, with the maximum/current level for each indicated in small numbers underneath? Maybe what I described could even be put in the botto...
- 29 Apr 2005, 04:22
- Forum: General Discussion
- Topic: Is there a new client or is the server down ?
- Replies: 5
- Views: 1368
- 29 Apr 2005, 04:09
- Forum: Help & Bugs
- Topic: a few minor problems i had (my computers fault?)
- Replies: 3
- Views: 1320
The first error message is completely unreleated to Spring. Last I heard, Wildtangent was making visualizers for Winamp. As for the last error message, you can't use the lobby without the Microsoft .NET framework v1.1 (like it says). I'm not sure if you can get it for Windows 98. With windows XP it'...