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by yuritch
30 Apr 2014, 10:18
Forum: Game Development
Topic: Unit script have a menu button to switch between weapons
Replies: 62
Views: 5464

Re: Unit script have a menu button to switch between weapons

Take a look at artillery units in S44. They have 2 weapons (HE and smoke shells), toggleable via UI button. And they use COB scripts. Any howitzer unit would do, for example gbr25pdr_stationary. Gadget responsible for the trick: unit_smokeshells.lua Relevant part is gadget:AllowCommand, it uses Spri...
by yuritch
13 Apr 2014, 17:01
Forum: AI
Topic: Shard 0.4/dev
Replies: 839
Views: 120028

Re: Shard 0.35RC2 & 0.31.1 Not So Ballsey

From my work on NOTA Shard config, I also think something is wrong with idle unit detection. Maybe the engine can skip 'unit idle' event under certain conditions. Seems to happen to builders, but maybe happens to other unit types as well, with builders it's just more noticeable as they should normal...
by yuritch
11 Apr 2014, 08:23
Forum: Feature Requests
Topic: UnsyncedCtrl Lua Interface to have sight without units
Replies: 11
Views: 2060

Re: UnsyncedCtrl Lua Interface to have sight without units

We had to use invisible/unselectable units to emulate something much like this for binoculars function in S:44. It even works. Link to gadget (spotting unit is spawned on weapon hit, since the binoculars are a weapon). Of course our binoculars only reveal a small area, nothing like the full map, so ...
by yuritch
01 Apr 2014, 10:24
Forum: Off Topic Discussion
Topic: Mice
Replies: 15
Views: 1227

Re: Mice

Probably in the past someone complained that mouse stopped working without any apparent reason, so they added this popup. That's how many annoying features get into software.
by yuritch
24 Mar 2014, 22:39
Forum: Art & Modelling
Topic: Random WIP 2014+
Replies: 303
Views: 70687

Re: Random WIP 2014+

Not currently intended for S44, but might find it's way in if the naval game is ever finished:

Image
by yuritch
17 Mar 2014, 13:57
Forum: Off Topic Discussion
Topic: ------- ------- -------
Replies: 48
Views: 6051

Re: ------- ------- -------

Now they used some Unicode character (this one: ₪) to replace letter n. Those are humans, they can come up with new ways to fool the filter rather easily...
by yuritch
26 Feb 2014, 19:22
Forum: Off Topic Discussion
Topic: Banished
Replies: 16
Views: 2316

Re: Banished

So is that like Drawf Fortress meets the Settlers, minus the military part?
by yuritch
13 Feb 2014, 20:54
Forum: AI
Topic: enemy attack prediction
Replies: 14
Views: 2077

Re: enemy attack prediction

As far as I understand it, adding LoS info to Shard itself would be better performance-wise. After all, engine already has all that calculated. Not sure if c++ AIs can get it though.
by yuritch
08 Feb 2014, 20:12
Forum: Art & Modelling
Topic: Random WIP 2014+
Replies: 303
Views: 70687

Re: Random WIP 2014+

Yet another S44 unit gets a texture:

Image
by yuritch
21 Jan 2014, 07:42
Forum: General Discussion
Topic: Legal questions regarding money
Replies: 9
Views: 962

Re: Legal questions regarding money

Looks like it's some kind of spambot making random responses in threads (search for it's posts and you'll see)
by yuritch
16 Jan 2014, 09:21
Forum: Art & Modelling
Topic: Random WIP 2014+
Replies: 303
Views: 70687

Re: Random WIP 2014+

This model has no normal map. Some other models (tanks) do have them.
by yuritch
16 Jan 2014, 08:32
Forum: Art & Modelling
Topic: Random WIP 2014+
Replies: 303
Views: 70687

Re: Random WIP 2014+

More S44 boats:

Image
Image
by yuritch
10 Jan 2014, 22:27
Forum: Game Development
Topic: melee and getting it right.
Replies: 22
Views: 1766

Re: melee and getting it right.

You can determine both incoming attack vector and current shield position in the same space (unit space in this case) if you control them from the defender's script . Basically units with shields should implement HitByWeapon, then GetPieceRotation/GetPiecePosDir of the shield and modify damage accor...
by yuritch
02 Jan 2014, 18:59
Forum: Art & Modelling
Topic: how to get Upspring to use my textures?
Replies: 5
Views: 1262

Re: how to get Upspring to use my textures?

How I do it (using GIMP): 1. Draw the texture, save as png 2. Open in GIMP, do Colors - Components - Decompose, select RGBA 3. Paint the alpha channel black (don't touch other channels) 4. Colors - Components - Recompose, select RGBA. Image will appear invisible, that's ok. 5. File - Export, save as...
by yuritch
30 Dec 2013, 11:23
Forum: Off Topic Discussion
Topic: I have stock in CFL /facepalm
Replies: 19
Views: 1319

Re: I have stock in CFL /facepalm

About edison-bulbs being illegal to manufacture: last year Russia banned 100W bulbs, so now they have bulbs rated at 95W (with a +/- 10% allowed error). Needless to say old 100W fit just nicely into that range, so they are the same bulbs, but rebranded. Another solution: the bulb can be named 'elect...
by yuritch
08 Dec 2013, 21:20
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 256330

Re: NOTA 1.80

Same here. No starting units spawn in single player games, regardless if it's started from springlobby or from spring.exe directly.

NOTA 1.80, spring 95.0 on win7 64.
by yuritch
07 Dec 2013, 08:05
Forum: Spring: 1944
Topic: been almost around a year?
Replies: 10
Views: 6079

Re: been almost around a year?

As far as I know current svn works pretty well with 95. Of course there i not much multiplayer testing (if any) these days, so there are probably still some bugs left.
by yuritch
29 Nov 2013, 12:51
Forum: SpringLobby Client
Topic: SpringLobby 0.273 released!
Replies: 295
Views: 80777

Re: SpringLobby 0.177 released!

Chat font: the settings seem to only apply to timestamp part, not the text. Example attached (chat font is set to Courier in preferences).

That's with 0.177, win7 64bit.
by yuritch
19 Nov 2013, 21:30
Forum: Off Topic Discussion
Topic: Bitcoin mining made easy
Replies: 715
Views: 86324

Re: Bitcoin mining made easy

It may work if the prices are set in some 'real' currency and bitcoin is only used for anonymous transaction. Like so: you see something you want and it costs N$. You buy whatever amount of bitcoins that equates N$ this very moment and immediately make the transaction. The seller then immediately co...
by yuritch
17 Nov 2013, 20:27
Forum: Help & Bugs
Topic: [ReturnFalse] deprecated field!
Replies: 4
Views: 534

Re: [ReturnFalse] deprecated field!

I had to fix a similar problem with S44 recently. The tags were in:

- LuaUI
- LuaRules
- *defs_post

Maybe you missed one of the above.

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