Search found 426 matches
- 05 Oct 2010, 03:15
- Forum: Modelling & Texturing Tutorials & Resources
- Topic: Blender S3O Import/Export + BOS Export Plugin v0.6
- Replies: 88
- Views: 58783
Re: Blender S3O Import/Export + BOS Export Plugin v0.6
> I don't want to "mark sharp" 300 edges... :mrgreen: Yeah, it's not fun... I haven't figured out a way to do this automatically yet. But yes, since new spring will support .obj i don't really see the point on working on the s3o exporter further. the animation exporter will need to be rewo...
- 07 Sep 2010, 12:42
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 132672
Re: Skirmish AI: E323AI 3.19.1
figured it out!
it was the line endings on the NOTA-categorization file.
Didn't like the DOS line endings. Converting them to unix fixed it.
it was the line endings on the NOTA-categorization file.
Didn't like the DOS line endings. Converting them to unix fixed it.
- 06 Sep 2010, 16:15
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 132672
Re: Skirmish AI: E323AI 3.19.1
hmm having issues using this AI with NOTA. no errors but the AI team just does nothing, tried normal mode, commander mode. tried 3.22.2 and 3.22.3 the NOTA-categorization.cfg and NOTA-config.cfg are there in the AI/Skirmish/E323AI/3.22.3/configs dir any ideas? [ 0] Using mod NOTA v1.633 [ 0] <Skirmi...
- 06 Sep 2010, 04:00
- Forum: Art & Modelling
- Topic: AO bake ground plate misalignment [solved]
- Replies: 14
- Views: 2673
Re: AO bake ground plate misalignment [solved]
i like to think of it more as dirt than a shadow.rattle wrote:even though it looks good it makes little sense to have shadows from the side where the light comes from
- 06 Sep 2010, 03:59
- Forum: Balanced Annihilation
- Topic: Custom Hitsphere Testing - Help Required
- Replies: 11
- Views: 2974
Re: Custom Hitsphere Testing - Help Required
With a sphere you just have to calculate the distance from the origin.Hobo Joe wrote:How do they run faster? It seems to me that they would be more expensive simply due to more faces and thus more calculations(or so it would seem)
With a box you need to test 6 planes.
- 05 Sep 2010, 14:36
- Forum: Art & Modelling
- Topic: Auto Emit Texture
- Replies: 14
- Views: 2064
Re: Auto Emit Texture
you use the red channel from texture2 to control the self-illumination. from http://springrts.com/wiki/Units:Textures : "Red values are glow. The more red in a given pixel, the more glow it will have, overriding the light levels in a scene. A white Texture1 pixel with a totally red Texture2 pix...
- 05 Sep 2010, 03:36
- Forum: Art & Modelling
- Topic: WIP renders
- Replies: 23
- Views: 5872
Re: WIP renders
nice humans!
- 03 Sep 2010, 00:14
- Forum: Game Development
- Topic: Idea:A WYSIWYG for spring.
- Replies: 23
- Views: 2566
Re: Idea:A WYSIWYG for spring.
You can easily spawn a bunch of units of certain types /cheat /give 10 armpw 0 (give 10 peewees to first player, places at mouse cursor) /give 10 corak 1 (give 10 aks to second player) as for modifying the unitdefs in game. /editdefs seems to allow editing of this, but how you actually go about this...
- 02 Sep 2010, 09:26
- Forum: Game Development
- Topic: Idea:A WYSIWYG for spring.
- Replies: 23
- Views: 2566
Re: Idea:A WYSIWYG for spring.
That said, being able to modify all unit settings in game would be awesome for testing balance and such.
3d modelling and texturing are a bit beyond the scope i'd say.
But map editing could be done since we can terraform anyway, just allow exporting the heightmap.
3d modelling and texturing are a bit beyond the scope i'd say.
But map editing could be done since we can terraform anyway, just allow exporting the heightmap.
- 30 Aug 2010, 12:00
- Forum: Lua Scripts
- Topic: Unit Auto Repair Widget
- Replies: 35
- Views: 4293
Re: Unit Auto Repair Widget
yeah this widget is broken and i don't have time to fix it sorry.
shouldn't be hard to modify though, even with minimal coding ability
shouldn't be hard to modify though, even with minimal coding ability
- 26 Aug 2010, 13:18
- Forum: General Discussion
- Topic: Spring Teamspeak server replaced with Mumble
- Replies: 74
- Views: 27723
Re: Spring Teamspeak server replaced with Mumble
is mumble server no longer running?
remote host closes connection when i try to connect to springrts.com on port 64738
remote host closes connection when i try to connect to springrts.com on port 64738
- 16 Jul 2010, 16:49
- Forum: General Discussion
- Topic: Patched client which fixes Dual Screen mode
- Replies: 22
- Views: 4579
Re: Patched client which fixes Dual Screen mode
link broken, anyone have a copy of this patch or could it be included in main line?
- 16 May 2010, 05:32
- Forum: Art & Modelling
- Topic: Poor Man's 3D Paint Program?
- Replies: 15
- Views: 2134
Re: Poor Man's 3D Paint Program?
tried blender's texture paint mode?
- 05 Apr 2010, 03:40
- Forum: Map Creation
- Topic: New 3 Way Map [ COMPLETED ]
- Replies: 46
- Views: 5846
Re: NOTA 1.61
i tested out a mutator with plasma shields, it was alright and pretty fun, since it provides a defense against berthas but will not hold up to vulcan fire and can easily be defeated by air, nukes, beam weapons or rushing behind the shield wall, but tweaking them to get the cost and settings right is...
- 05 Apr 2010, 03:25
- Forum: Map Creation
- Topic: New 3 Way Map [ COMPLETED ]
- Replies: 46
- Views: 5846
- 04 Apr 2010, 07:50
- Forum: Map Creation
- Topic: New 3 Way Map [ COMPLETED ]
- Replies: 46
- Views: 5846
Re: New 3 Way Map [ COMPLETED ]
thanks for the feedback guys! doing some changes, reduced metal output in the sea, and respositioned a few metal spots where mohos couldn't be built.
adjusted texture a bit to show paths more.
i may make a tutorial for blender map making at some point.
adjusted texture a bit to show paths more.
i may make a tutorial for blender map making at some point.
- 02 Apr 2010, 07:54
- Forum: Map Creation
- Topic: New 3 Way Map [ COMPLETED ]
- Replies: 46
- Views: 5846
Re: New 3 Way Map [ COMPLETED ]
you just make a plane and subdivide it up a lot then use sculpt mode with X and Y locked and paint on that, then you can use material nodes to texture it.Wartender wrote:whoah i didn't know you could make maps in blender! is there a tutorial somewhere?
- 01 Apr 2010, 12:58
- Forum: Feature Requests
- Topic: Shield hit callin
- Replies: 9
- Views: 1350
Re: Shield hit callin
not with that attitude!
could make some lua projectile functions
could make some lua projectile functions
- 01 Apr 2010, 12:47
- Forum: Map Creation
- Topic: New 3 Way Map [ COMPLETED ]
- Replies: 46
- Views: 5846