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by thesleepless
05 Oct 2010, 03:15
Forum: Modelling & Texturing Tutorials & Resources
Topic: Blender S3O Import/Export + BOS Export Plugin v0.6
Replies: 88
Views: 58783

Re: Blender S3O Import/Export + BOS Export Plugin v0.6

> I don't want to "mark sharp" 300 edges... :mrgreen: Yeah, it's not fun... I haven't figured out a way to do this automatically yet. But yes, since new spring will support .obj i don't really see the point on working on the s3o exporter further. the animation exporter will need to be rewo...
by thesleepless
07 Sep 2010, 12:42
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 132672

Re: Skirmish AI: E323AI 3.19.1

figured it out!

it was the line endings on the NOTA-categorization file.
Didn't like the DOS line endings. Converting them to unix fixed it.
by thesleepless
06 Sep 2010, 16:15
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 132672

Re: Skirmish AI: E323AI 3.19.1

hmm having issues using this AI with NOTA. no errors but the AI team just does nothing, tried normal mode, commander mode. tried 3.22.2 and 3.22.3 the NOTA-categorization.cfg and NOTA-config.cfg are there in the AI/Skirmish/E323AI/3.22.3/configs dir any ideas? [ 0] Using mod NOTA v1.633 [ 0] <Skirmi...
by thesleepless
06 Sep 2010, 04:00
Forum: Art & Modelling
Topic: AO bake ground plate misalignment [solved]
Replies: 14
Views: 2673

Re: AO bake ground plate misalignment [solved]

rattle wrote:even though it looks good it makes little sense to have shadows from the side where the light comes from
i like to think of it more as dirt than a shadow.
by thesleepless
06 Sep 2010, 03:59
Forum: Balanced Annihilation
Topic: Custom Hitsphere Testing - Help Required
Replies: 11
Views: 2974

Re: Custom Hitsphere Testing - Help Required

Hobo Joe wrote:How do they run faster? It seems to me that they would be more expensive simply due to more faces and thus more calculations(or so it would seem)
With a sphere you just have to calculate the distance from the origin.

With a box you need to test 6 planes.
by thesleepless
05 Sep 2010, 14:36
Forum: Art & Modelling
Topic: Auto Emit Texture
Replies: 14
Views: 2064

Re: Auto Emit Texture

you use the red channel from texture2 to control the self-illumination. from http://springrts.com/wiki/Units:Textures : "Red values are glow. The more red in a given pixel, the more glow it will have, overriding the light levels in a scene. A white Texture1 pixel with a totally red Texture2 pix...
by thesleepless
05 Sep 2010, 03:36
Forum: Art & Modelling
Topic: WIP renders
Replies: 23
Views: 5872

Re: WIP renders

nice humans!
by thesleepless
03 Sep 2010, 00:14
Forum: Game Development
Topic: Idea:A WYSIWYG for spring.
Replies: 23
Views: 2566

Re: Idea:A WYSIWYG for spring.

You can easily spawn a bunch of units of certain types /cheat /give 10 armpw 0 (give 10 peewees to first player, places at mouse cursor) /give 10 corak 1 (give 10 aks to second player) as for modifying the unitdefs in game. /editdefs seems to allow editing of this, but how you actually go about this...
by thesleepless
02 Sep 2010, 09:26
Forum: Game Development
Topic: Idea:A WYSIWYG for spring.
Replies: 23
Views: 2566

Re: Idea:A WYSIWYG for spring.

That said, being able to modify all unit settings in game would be awesome for testing balance and such.

3d modelling and texturing are a bit beyond the scope i'd say.
But map editing could be done since we can terraform anyway, just allow exporting the heightmap.
by thesleepless
30 Aug 2010, 12:00
Forum: Lua Scripts
Topic: Unit Auto Repair Widget
Replies: 35
Views: 4293

Re: Unit Auto Repair Widget

yeah this widget is broken and i don't have time to fix it sorry.
shouldn't be hard to modify though, even with minimal coding ability
by thesleepless
26 Aug 2010, 13:18
Forum: General Discussion
Topic: Spring Teamspeak server replaced with Mumble
Replies: 74
Views: 27723

Re: Spring Teamspeak server replaced with Mumble

is mumble server no longer running?
remote host closes connection when i try to connect to springrts.com on port 64738
by thesleepless
16 Jul 2010, 16:49
Forum: General Discussion
Topic: Patched client which fixes Dual Screen mode
Replies: 22
Views: 4579

Re: Patched client which fixes Dual Screen mode

link broken, anyone have a copy of this patch or could it be included in main line?
by thesleepless
16 May 2010, 05:32
Forum: Art & Modelling
Topic: Poor Man's 3D Paint Program?
Replies: 15
Views: 2134

Re: Poor Man's 3D Paint Program?

tried blender's texture paint mode?
by thesleepless
05 Apr 2010, 03:36
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 427961

Re: NOTA 1.61

i tested out a mutator with plasma shields, it was alright and pretty fun, since it provides a defense against berthas but will not hold up to vulcan fire and can easily be defeated by air, nukes, beam weapons or rushing behind the shield wall, but tweaking them to get the cost and settings right is...
by thesleepless
05 Apr 2010, 03:25
Forum: Map Creation
Topic: New 3 Way Map [ COMPLETED ]
Replies: 46
Views: 5846

Re: New 3 Way Map [ COMPLETED ]

For those interested:

Heightmap Nodes
Image

The Mapping Z Size controls the ramp from black to white

Texturemap Nodes
Image
by thesleepless
04 Apr 2010, 07:50
Forum: Map Creation
Topic: New 3 Way Map [ COMPLETED ]
Replies: 46
Views: 5846

Re: New 3 Way Map [ COMPLETED ]

thanks for the feedback guys! doing some changes, reduced metal output in the sea, and respositioned a few metal spots where mohos couldn't be built.

adjusted texture a bit to show paths more.

i may make a tutorial for blender map making at some point.
by thesleepless
02 Apr 2010, 07:54
Forum: Map Creation
Topic: New 3 Way Map [ COMPLETED ]
Replies: 46
Views: 5846

Re: New 3 Way Map [ COMPLETED ]

Wartender wrote:whoah i didn't know you could make maps in blender! is there a tutorial somewhere?
you just make a plane and subdivide it up a lot then use sculpt mode with X and Y locked and paint on that, then you can use material nodes to texture it.
by thesleepless
01 Apr 2010, 12:58
Forum: Feature Requests
Topic: Shield hit callin
Replies: 9
Views: 1350

Re: Shield hit callin

not with that attitude!

could make some lua projectile functions
by thesleepless
01 Apr 2010, 12:47
Forum: Map Creation
Topic: New 3 Way Map [ COMPLETED ]
Replies: 46
Views: 5846

Re: New 3 Way Map WIP

16x16 version is now available, please come and test it =)

http://springfiles.com/2580

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