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by hoijui
20 Oct 2014, 08:51
Forum: Off Topic Discussion
Topic: Meta Game Engine
Replies: 17
Views: 9297

Re: Meta Game Engine

does this basically mean, not displaying the map?
by hoijui
18 Oct 2014, 16:41
Forum: AI
Topic: Java OO generated code are wrong
Replies: 6
Views: 2187

Re: Java OO generated code are wrong

swig was used before the AWK scripts. i forgot why, but .. it had a lot of problems, was way too unflexible, bloatet and so on.
by hoijui
15 Oct 2014, 08:26
Forum: Journeywar
Topic: Journeywar
Replies: 1246
Views: 218014

Re: Journeywar

pink pig with its back getting slit open with a golden coin.

never though of what this symbol signifies before writing it down here.. interesting. interesting...

.. also the chinese must have many symbols for luck, and the indians maybe some god? could have multiple symbols dancing in a circle...
by hoijui
10 Oct 2014, 09:50
Forum: AI
Topic: My bot have lag on internet game.
Replies: 31
Views: 21943

Re: My bot have lag on internet game.

made 2 small fix commits.
thanks playerO1 and abma!

the commits were not tested, but they are small enough to.. let me think they should work. ;-)
they will be in the develop branch soon, i guess.
by hoijui
05 Oct 2014, 10:07
Forum: AI
Topic: My bot have lag on internet game.
Replies: 31
Views: 21943

Re: My bot have lag on internet game.

... indeed... good find! what the heck have i been thinking there? :D and how can that ever work? .. much have been someone else coding it! ( dum di dum... :/ ) yeah, both these loops (JavaBridge.c line 1153 and line 1203 ) seem wrong. they are different, even though they should be doing the same, a...
by hoijui
04 Oct 2014, 11:33
Forum: AI
Topic: Java AI works well with OpenJDK?
Replies: 1
Views: 843

Re: Java AI works well with OpenJDK?

i am pretty sure there is no problem, yes.
by hoijui
19 Sep 2014, 14:28
Forum: SpringLobby Client
Topic: SpringLobby 0.274 released!
Replies: 297
Views: 196883

Bug report (sry.. lazy me!)

i just tried latest SL master (git commit 5cf678f65f4), and it hangs (0.200 works fine)

it hangs when i am in the battlelist and click on a battle of which i have the map. it does not hang if i don't have the map. i imagine it has to do with the lock introduced in the merged-in branch.
by hoijui
16 Sep 2014, 10:58
Forum: Spring: 1944
Topic: Spring: 1944 v1.7 "Operation Neptune" Released!
Replies: 19
Views: 15604

Re: Spring: 1944 v1.7 "Operation Neptune" Released!

wow.. thanks!
2nd game was indeed really cool.
by hoijui
30 Aug 2014, 09:18
Forum: General Discussion
Topic: Glad I found this!
Replies: 7
Views: 1796

Re: Glad I found this!

some years ago everybody started calling the mods games instead because it's less technical that is not the reason why they are called games. BA, ZK, and all others are games using/built on the spring engine. they may were (or are) mods (modifications) of the game Total Annihilation. so it is techn...
by hoijui
30 Aug 2014, 09:02
Forum: Help & Bugs
Topic: Please help with game crash
Replies: 3
Views: 569

Re: Please help with game crash

you are trying to run "Spring 88.0 (OMP)". this is very outdated! the oldest version currently in use is spring 91.0, though most games (except ZK) use 96.0, and a new release should come soon. either your lobby should download a newer version for you, or you have to update your ubuntu pac...
by hoijui
26 Aug 2014, 08:17
Forum: AI
Topic: Java AI API: bug SIGSEGV or dirrerent API interface?
Replies: 39
Views: 12872

Re: Java AI API: bug SIGSEGV or dirrerent API interface?

it makes more sense for a dev to learn what is the valid range of a teamId, then to plaster this info everywhere a teamId appears. reasons: * less work * less cluttering * no risk of spreading outdated info (probably the most important reason) * no wasting of time of devs reading the same, lengthy i...
by hoijui
15 Aug 2014, 09:55
Forum: AI
Topic: Java AI API: bug SIGSEGV or dirrerent API interface?
Replies: 39
Views: 12872

Re: Java AI API: bug SIGSEGV or dirrerent API interface?

niiiice! thanks abma! :-)
by hoijui
14 Aug 2014, 08:40
Forum: AI
Topic: Java AI API: bug SIGSEGV or dirrerent API interface?
Replies: 39
Views: 12872

Re: Java AI API: bug SIGSEGV or dirrerent API interface?

also, there is (or at least was) a bug in the Java AI Interface that did not allow for two instances of s single AI implementation. i remember vaguely that someone said to have a dirty fix for it, but then i am not sure if it worked... or i was just dreaming this up.
by hoijui
14 Aug 2014, 08:37
Forum: AI
Topic: Bug in AI Interfase and Segmentation fault, getTeamAllyTeam
Replies: 4
Views: 2280

Re: Bug in AI Interfase and Segmentation fault, getTeamAllyT

spring in general puts speed over "security" in many cases. you can not expect it to fail nicely in the Java AI Interface if you feed it illegal arguments. of course that would be nice, but ... better stay realistic in this regard. of course you can submit a patch, and maybe someone will e...
by hoijui
05 Aug 2014, 09:17
Forum: Feature Requests
Topic: Remove AIs
Replies: 30
Views: 5230

Re: Remove AIs

i tried to put validais.lua support in unitsync, and i remember it was hard, though i also don't know why anymore. the problem with distributing AIs like other spring content is, that it is not content but binaries. you could definitely forget about spring on debian, and probably many other linuxes,...
by hoijui
04 Aug 2014, 09:06
Forum: AI
Topic: Bla1AI 0.32 crash info
Replies: 8
Views: 2677

Re: Bla1AI 0.32 crash info

mmm...
maybe you could write the error directly into a file instead, and make surte the file writer (or whatever) is open already, when the error occurs.
by hoijui
03 Aug 2014, 10:03
Forum: AI
Topic: Bla1AI 0.32 crash info
Replies: 8
Views: 2677

Re: Bla1AI 0.32 crash info

when it crashes, please always give the whole infolog, and attach it as a file through the forum or pastebin.com or the like. i am not sure how this works these days, but back then, when you crashed on windows, you had to supply the infolog to some web-service that translated the memory addresses to...
by hoijui
19 Jul 2014, 21:18
Forum: Linux
Topic: Pissed off with springlobby always updated before repository
Replies: 14
Views: 4305

Re: Pissed off with springlobby always updated before reposi

if stability and security is important to you, you will not care whether it is an office suite or a game that takes down your system, or spies on you or whatever. obviously, the solution is to not play "bleeding edge" games on a system you want to have save and secure. use an other system,...
by hoijui
19 Jul 2014, 21:12
Forum: AI
Topic: Java AI API: bug SIGSEGV or dirrerent API interface?
Replies: 39
Views: 12872

Re: Java AI API: bug SIGSEGV or dirrerent API interface?

vecmath.jar is not generated by the build process. i actually don't remember how it was supposed to be obtained, but it is an external dependency. version 1.3.1 is used by spring, which you can get it from here: http://mvnrepository.com/artifact/java3d/vecmath/1.3.1 cmake should find it if you put i...
by hoijui
19 Jul 2014, 09:18
Forum: Ingame Community
Topic: problems with behaviours
Replies: 7
Views: 2894

Re: problems with behaviours

so nature creates creatures that only can function acceptably when they take pills? this seems wrong. you need to revulotiunize your view on the topic. maybe start with thinking about why they need this fire you mention, and if you have the answer to that question, it will not be the final one, but ...

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