Search found 4410 matches
- 20 Oct 2014, 08:51
- Forum: Off Topic Discussion
- Topic: Meta Game Engine
- Replies: 17
- Views: 9297
Re: Meta Game Engine
does this basically mean, not displaying the map?
- 18 Oct 2014, 16:41
- Forum: AI
- Topic: Java OO generated code are wrong
- Replies: 6
- Views: 2187
Re: Java OO generated code are wrong
swig was used before the AWK scripts. i forgot why, but .. it had a lot of problems, was way too unflexible, bloatet and so on.
- 15 Oct 2014, 08:26
- Forum: Journeywar
- Topic: Journeywar
- Replies: 1246
- Views: 218014
Re: Journeywar
pink pig with its back getting slit open with a golden coin.
never though of what this symbol signifies before writing it down here.. interesting. interesting...
.. also the chinese must have many symbols for luck, and the indians maybe some god? could have multiple symbols dancing in a circle...
never though of what this symbol signifies before writing it down here.. interesting. interesting...
.. also the chinese must have many symbols for luck, and the indians maybe some god? could have multiple symbols dancing in a circle...
- 10 Oct 2014, 09:50
- Forum: AI
- Topic: My bot have lag on internet game.
- Replies: 31
- Views: 21943
Re: My bot have lag on internet game.
made 2 small fix commits.
thanks playerO1 and abma!
the commits were not tested, but they are small enough to.. let me think they should work.
they will be in the develop branch soon, i guess.
thanks playerO1 and abma!
the commits were not tested, but they are small enough to.. let me think they should work.
they will be in the develop branch soon, i guess.
- 05 Oct 2014, 10:07
- Forum: AI
- Topic: My bot have lag on internet game.
- Replies: 31
- Views: 21943
Re: My bot have lag on internet game.
... indeed... good find! what the heck have i been thinking there? :D and how can that ever work? .. much have been someone else coding it! ( dum di dum... :/ ) yeah, both these loops (JavaBridge.c line 1153 and line 1203 ) seem wrong. they are different, even though they should be doing the same, a...
- 04 Oct 2014, 11:33
- Forum: AI
- Topic: Java AI works well with OpenJDK?
- Replies: 1
- Views: 843
Re: Java AI works well with OpenJDK?
i am pretty sure there is no problem, yes.
- 19 Sep 2014, 14:28
- Forum: SpringLobby Client
- Topic: SpringLobby 0.274 released!
- Replies: 297
- Views: 196883
Bug report (sry.. lazy me!)
i just tried latest SL master (git commit 5cf678f65f4), and it hangs (0.200 works fine)
it hangs when i am in the battlelist and click on a battle of which i have the map. it does not hang if i don't have the map. i imagine it has to do with the lock introduced in the merged-in branch.
it hangs when i am in the battlelist and click on a battle of which i have the map. it does not hang if i don't have the map. i imagine it has to do with the lock introduced in the merged-in branch.
- 16 Sep 2014, 10:58
- Forum: Spring: 1944
- Topic: Spring: 1944 v1.7 "Operation Neptune" Released!
- Replies: 19
- Views: 15604
Re: Spring: 1944 v1.7 "Operation Neptune" Released!
wow.. thanks!
2nd game was indeed really cool.
2nd game was indeed really cool.
- 30 Aug 2014, 09:18
- Forum: General Discussion
- Topic: Glad I found this!
- Replies: 7
- Views: 1796
Re: Glad I found this!
some years ago everybody started calling the mods games instead because it's less technical that is not the reason why they are called games. BA, ZK, and all others are games using/built on the spring engine. they may were (or are) mods (modifications) of the game Total Annihilation. so it is techn...
- 30 Aug 2014, 09:02
- Forum: Help & Bugs
- Topic: Please help with game crash
- Replies: 3
- Views: 569
Re: Please help with game crash
you are trying to run "Spring 88.0 (OMP)". this is very outdated! the oldest version currently in use is spring 91.0, though most games (except ZK) use 96.0, and a new release should come soon. either your lobby should download a newer version for you, or you have to update your ubuntu pac...
- 26 Aug 2014, 08:17
- Forum: AI
- Topic: Java AI API: bug SIGSEGV or dirrerent API interface?
- Replies: 39
- Views: 12872
Re: Java AI API: bug SIGSEGV or dirrerent API interface?
it makes more sense for a dev to learn what is the valid range of a teamId, then to plaster this info everywhere a teamId appears. reasons: * less work * less cluttering * no risk of spreading outdated info (probably the most important reason) * no wasting of time of devs reading the same, lengthy i...
- 15 Aug 2014, 09:55
- Forum: AI
- Topic: Java AI API: bug SIGSEGV or dirrerent API interface?
- Replies: 39
- Views: 12872
Re: Java AI API: bug SIGSEGV or dirrerent API interface?
niiiice! thanks abma!
- 14 Aug 2014, 08:40
- Forum: AI
- Topic: Java AI API: bug SIGSEGV or dirrerent API interface?
- Replies: 39
- Views: 12872
Re: Java AI API: bug SIGSEGV or dirrerent API interface?
also, there is (or at least was) a bug in the Java AI Interface that did not allow for two instances of s single AI implementation. i remember vaguely that someone said to have a dirty fix for it, but then i am not sure if it worked... or i was just dreaming this up.
- 14 Aug 2014, 08:37
- Forum: AI
- Topic: Bug in AI Interfase and Segmentation fault, getTeamAllyTeam
- Replies: 4
- Views: 2280
Re: Bug in AI Interfase and Segmentation fault, getTeamAllyT
spring in general puts speed over "security" in many cases. you can not expect it to fail nicely in the Java AI Interface if you feed it illegal arguments. of course that would be nice, but ... better stay realistic in this regard. of course you can submit a patch, and maybe someone will e...
- 05 Aug 2014, 09:17
- Forum: Feature Requests
- Topic: Remove AIs
- Replies: 30
- Views: 5230
Re: Remove AIs
i tried to put validais.lua support in unitsync, and i remember it was hard, though i also don't know why anymore. the problem with distributing AIs like other spring content is, that it is not content but binaries. you could definitely forget about spring on debian, and probably many other linuxes,...
- 04 Aug 2014, 09:06
- Forum: AI
- Topic: Bla1AI 0.32 crash info
- Replies: 8
- Views: 2677
Re: Bla1AI 0.32 crash info
mmm...
maybe you could write the error directly into a file instead, and make surte the file writer (or whatever) is open already, when the error occurs.
maybe you could write the error directly into a file instead, and make surte the file writer (or whatever) is open already, when the error occurs.
- 03 Aug 2014, 10:03
- Forum: AI
- Topic: Bla1AI 0.32 crash info
- Replies: 8
- Views: 2677
Re: Bla1AI 0.32 crash info
when it crashes, please always give the whole infolog, and attach it as a file through the forum or pastebin.com or the like. i am not sure how this works these days, but back then, when you crashed on windows, you had to supply the infolog to some web-service that translated the memory addresses to...
- 19 Jul 2014, 21:18
- Forum: Linux
- Topic: Pissed off with springlobby always updated before repository
- Replies: 14
- Views: 4305
Re: Pissed off with springlobby always updated before reposi
if stability and security is important to you, you will not care whether it is an office suite or a game that takes down your system, or spies on you or whatever. obviously, the solution is to not play "bleeding edge" games on a system you want to have save and secure. use an other system,...
- 19 Jul 2014, 21:12
- Forum: AI
- Topic: Java AI API: bug SIGSEGV or dirrerent API interface?
- Replies: 39
- Views: 12872
Re: Java AI API: bug SIGSEGV or dirrerent API interface?
vecmath.jar is not generated by the build process. i actually don't remember how it was supposed to be obtained, but it is an external dependency. version 1.3.1 is used by spring, which you can get it from here: http://mvnrepository.com/artifact/java3d/vecmath/1.3.1 cmake should find it if you put i...
- 19 Jul 2014, 09:18
- Forum: Ingame Community
- Topic: problems with behaviours
- Replies: 7
- Views: 2894
Re: problems with behaviours
so nature creates creatures that only can function acceptably when they take pills? this seems wrong. you need to revulotiunize your view on the topic. maybe start with thinking about why they need this fire you mention, and if you have the answer to that question, it will not be the final one, but ...