Search found 4993 matches
- 24 Sep 2021, 09:07
- Forum: Lua Scripts
- Topic: Getting memory usage of a single widget
- Replies: 4
- Views: 10146
Re: Getting memory usage of a single widget
Ok, for the record, i did not find any locals in the wg table, only the ones explicitly exported to it.
- 23 Sep 2021, 17:00
- Forum: Lua Scripts
- Topic: Getting memory usage of a single widget
- Replies: 4
- Views: 10146
Getting memory usage of a single widget
While the profiler is nice to get the ram usage delta, I have found no way of accessing what local variables a widget has inside its own 'scope', to calculate how much ram its using in mostly table data. Example widget: function widget:GetInfo() return { name = "*GETMEMORYUSAGE", desc = &q...
- 08 Sep 2021, 22:21
- Forum: Community Blog
- Topic: [misc] goodbye springfiles.com!
- Replies: 12
- Views: 14988
- 08 Sep 2021, 09:56
- Forum: General Discussion
- Topic: Removing unit from unit group?
- Replies: 7
- Views: 11565
Re: Removing unit from unit group?
Afaik yes, but i have not tested it
- 06 Sep 2021, 15:59
- Forum: Community Blog
- Topic: [misc] goodbye springfiles.com!
- Replies: 12
- Views: 14988
Re: [misc] goodbye springfiles.com!
Alpha Siege 2.2 is the only example I could find (I dont know why I couldnt find hotstepper on it last time :/ )
- 06 Sep 2021, 15:57
- Forum: General Discussion
- Topic: Removing unit from unit group?
- Replies: 7
- Views: 11565
Re: Removing unit from unit group?
Code: Select all
// bind q groupselect
// bind q groupadd
// bind Ctrl+q aiselect
// bind Shift+q groupclear
- 04 Sep 2021, 11:13
- Forum: Community Blog
- Topic: [misc] goodbye springfiles.com!
- Replies: 12
- Views: 14988
Re: [misc] goodbye springfiles.com!
I found about a 10% missing rate of maps from my 1 year old archive of springfiles, is it ok if i just re-up them?
Thanks for fixing!
Thanks for fixing!
- 03 Sep 2021, 22:23
- Forum: Community Blog
- Topic: [misc] goodbye springfiles.com!
- Replies: 12
- Views: 14988
Re: [misc] goodbye springfiles.com!
Ok, so now the upload goes up, without any issues in the log, but the link itself when you want to DL it is 404, and it cant be downloaded via rapid either :'( SF entry: https://springfiles.springrts.com/?type=2&filter=4537c03b0822cf7ad57572d3b9680122 The link it points to that 404's: https://sp...
- 02 Sep 2021, 22:30
- Forum: Map Releases
- Topic: Entrenched Plains V2 10-20 player map
- Replies: 1
- Views: 3292
Re: Entrenched Plains V2 10-20 player map
Out now on springfiles: https://springfiles.springrts.com/?type ... d3b9680122
- 02 Sep 2021, 22:26
- Forum: Community Blog
- Topic: [misc] goodbye springfiles.com!
- Replies: 12
- Views: 14988
Re: [misc] goodbye springfiles.com!
Thanks man, works fine now :)
- 01 Sep 2021, 21:27
- Forum: Community Blog
- Topic: [misc] goodbye springfiles.com!
- Replies: 12
- Views: 14988
Re: [misc] goodbye springfiles.com!
Thank you abma for resurrecting it, and thank you jj for hosting it for so long :) I tried uploading one of my new maps, and it threw an interesting error: I cant find the map via the search function, though I can find V1 of the same map just fine. Regular HTTP maplink: https://imolarpg.dyndns.org/b...
- 25 Aug 2021, 10:32
- Forum: Map Releases
- Topic: Tau11 remake
- Replies: 3
- Views: 3596
Re: Tau11 remake
Its this one: https://springfiles.springrts.com/?type ... 0f72c75b0e
Thank abma for resurrecting springfiles!
Thank abma for resurrecting springfiles!
- 11 Aug 2021, 09:58
- Forum: Map Releases
- Topic: Tau11 remake
- Replies: 3
- Views: 3596
Tau11 remake
Remake of the classic Tau10 map
With dry mapoption.
Available when SF gets back online :)
New Banyan trees courtesy of 0 A.D.
With dry mapoption.
Available when SF gets back online :)
New Banyan trees courtesy of 0 A.D.
- 10 Aug 2021, 13:09
- Forum: Map Releases
- Topic: Entrenched Plains V2 10-20 player map
- Replies: 1
- Views: 3292
Entrenched Plains V2 10-20 player map
A large, 24x12 map for your pleasure.
Plays 6-20 people.
The Trench is 20% faster
Link will come one springfiles is back up :)
Plays 6-20 people.
The Trench is 20% faster
Link will come one springfiles is back up :)
- 09 Aug 2021, 17:10
- Forum: Art & Modelling
- Topic: OBJ to S3O and S3O to OBJ converter (get it here :D)
- Replies: 23
- Views: 12956
Re: OBJ to S3O and S3O to OBJ converter (get it here :D)
Still works, but has its source (and windows EXE) moved to : https://github.com/beyond-all-reason/OBJ2S3O
Also, it now performs the per vertex ambient occlusion baking, AND the baking of AO plates, once you have xNormal installed.
Also, it now performs the per vertex ambient occlusion baking, AND the baking of AO plates, once you have xNormal installed.
- 08 Aug 2021, 20:25
- Forum: General Discussion
- Topic: springfiles server down?
- Replies: 11
- Views: 7981
Re: springfiles server down?
Springfiles seems to be ill again, the webpage doesnt load and the API doesnt either :'(
Could you please take a look at it?
Could you please take a look at it?
- 07 Aug 2021, 11:07
- Forum: Map Releases
- Topic: Crescent Bay V1 - 16 player FFA madness
- Replies: 1
- Views: 2791
Re: Crescent Bay V1 - 16 player FFA madness
V2 is out on springfiles, with various lighting, passability and texture fixes.
- 07 Aug 2021, 11:03
- Forum: Balanced Annihilation
- Topic: Improved Graphics, Bulldog Tanks
- Replies: 10
- Views: 17117
Re: Improved Graphics, Bulldog Tanks
When BAR copy pasted BA it didn't get immunity from BA's GPL license. Widgets and shaders are GPL regardless of your personal hatred against us. Let IceXuick know, thanks. Shaders don't fall under GPL, according to my interpretation. I have no beef with anyone in the BA community, its purely and on...
- 05 Aug 2021, 14:32
- Forum: Map Releases
- Topic: Crescent Bay V1 - 16 player FFA madness
- Replies: 1
- Views: 2791
Crescent Bay V1 - 16 player FFA madness
Its that time again, when I get bored of Throne and neurope and try to top it. Heres my latest attempt. As usual, fully world machine, sources included. https://springfiles.com/?type=2&filter=a63335f7860bf51527a2bc9358037393 https://springrts.com/phpbb/download/file.php?mode=view&id=11476 ht...
- 03 Aug 2021, 09:06
- Forum: Balanced Annihilation
- Topic: Improved Graphics, Bulldog Tanks
- Replies: 10
- Views: 17117
Re: Improved Graphics, Bulldog Tanks
No, IceXuick did not ask me to not put this under GPL. See: viewtopic.php?p=599180#p599180