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by raaar
12 Jan 2023, 22:41
Forum: General Discussion
Topic: Engine fork and Ingame Community
Replies: 75
Views: 1054171

Re: The Great Pro-Am Showdown coming on January 14th!

I think they still fit here as part of a "wider spring community" (same as ZK), because: - they use a recent fork of the spring engine that's MORE backwards compatible with the official 105.0 (and most games) than the official 106.0 - many of the people involved are the same that have been...
by raaar
07 Jan 2023, 18:21
Forum: Ingame Community
Topic: Forgive SaturnV
Replies: 1
Views: 2333

Re: Forgive SaturnV

Dealing with recurring negativity and drama can be very draining for devs and players alike, but....For what it's worth, I agree. I think permabans should be reserved for special cases that are more destructive (like deliberately breaking infrastructure, disabling servers and such). It might be a go...
by raaar
29 Dec 2022, 12:16
Forum: Help & Bugs
Topic: Can't login to spring lobby.
Replies: 3
Views: 2188

Re: Can't login to spring lobby.

0.273 is the latest springlobby version.
by raaar
20 Dec 2022, 01:08
Forum: Engine
Topic: private bar engine
Replies: 4
Views: 4316

Re: private bar engine

Release the 3do2s3o.lua script needed to migrate to the new engine. I just downloaded the latest BAR105 engine release here https://github.com/beyond-all-reason/spring/releases/tag/spring_bar_%7BBAR105%7D105.1.1-1420-g99dd383 (it's from today) ...and started a battle of metal factions 1.96 (uses al...
by raaar
30 Nov 2022, 18:06
Forum: Engine
Topic: Drawing from Lua could be better in Spring-106
Replies: 7
Views: 15134

Re: Drawing from Lua could be better in Spring-106

I think Spring should provide the draw functions that every game (and some widgets even) used to define, so widgets can draw with functions like Spring.GFX.DrawRectangle() and the engine sets up the shaders, manages a vertex buffer for the widget and does whatever neccessary to draw the rectangle. ...
by raaar
20 Nov 2022, 02:14
Forum: Metal Factions
Topic: Metal Factions
Replies: 206
Views: 1773807

Re: Metal Factions

new version(s) out! You can download it here or here . Also available through the "metalfactions:stable" rapid tag, and by joining the nebula game rooms on the official server. Power grid online. https://springrts.com/phpbb/download/file.php?mode=view&id=11912 2022/11/19 --------------...
by raaar
06 Oct 2022, 20:31
Forum: General Discussion
Topic: Springfiles update : deletion form, performance improvements
Replies: 1
Views: 6320

Springfiles update : deletion form, performance improvements

Hi, Since a few days ago I've been making changes to Springfiles and deploying them on the server for testing. - Added form to delete content (requires authenticating with the same user that uploaded it) - Modified the upload/delete form pages to fit better with the website visually sf_delete1.jpg s...
by raaar
16 Sep 2022, 19:30
Forum: Help & Bugs
Topic: Springfiles map upload: missing python module PIL
Replies: 2
Views: 8886

Re: Springfiles map upload: missing python module PIL

uptime 19:00:06 up 5 days, 8:56, 1 user, load average: 0.42, 0.43, 0.38 Someone rebooted the server 5 days ago, maybe the changes that caused the issue happened then. I ran this on the server python3 -m pip install pillow Collecting pillow Downloading Pillow-9.2.0-cp39-cp39-manylinux_2_28_x86_64.whl...
by raaar
13 Sep 2022, 00:06
Forum: Feature Requests
Topic: ValidAIs.lua
Replies: 128
Views: 60805

Re: ValidAIs.lua

atm theres luaAI.lua which allows game devs to specify luaAI options and follows this format return { { name = 'AI NAME 1', desc = 'AI DESCRIPTION 1' }, { name = 'AI NAME 2', desc = 'AI DESCRIPTION 2' }, ... A validAIs.lua could use a similar format, but list external AIs and use regex on the AI nam...
by raaar
09 Sep 2022, 22:23
Forum: Ingame Community
Topic: Treat Official Spring fairly
Replies: 3
Views: 2428

Re: Treat Official Spring fairly

Since planning to swap to BAR engine you are no longer neutral and have begun randomly praising BAR in addition to speaking out against opposing voices. You have to do this to get special treatment and receive secret scripts such as 3do2s3o.lua that is used to gatekeep other mods from updating to t...
by raaar
09 Sep 2022, 19:47
Forum: Ingame Community
Topic: Treat Official Spring fairly
Replies: 3
Views: 2428

Re: Treat Official Spring fairly

Arguably the drama you and other people kept reviving has done way more damage than the original decisions that triggered it... Many others, including the people you're trying to restrict, are also part of "official spring" given the history. I disagree with 1, 2, 3. Their involvement on c...
by raaar
09 Sep 2022, 19:08
Forum: Map Releases
Topic: Highway 95
Replies: 15
Views: 39764

Re: Highway 95

I am concerned about new maps relying on game-specific quirks or features from new engine versions which won't fallback properly on 105.0. But who's responsible for this? Is it even reasonable to expect people that downloaded and are playing some game and start making maps for it account for quirks ...
by raaar
09 Sep 2022, 15:53
Forum: General Discussion
Topic: Excellent player numbers, thank you to everyone who made this possible!
Replies: 6
Views: 15734

Re: Excellent player numbers, thank you to everyone who made this possible!

And many games going on besides the "big teams room" too!

Congratulations!
by raaar
05 Sep 2022, 20:20
Forum: Metal Factions
Topic: Metal Factions
Replies: 206
Views: 1773807

Re: Metal Factions

new version(s) out! You can download it here or here . Also available through the "metalfactions:stable" rapid tag, and by joining the nebula game rooms on the official server. SPHERE is attempting a drop on the AVEN base while a magnetar distracts its defenses... https://springrts.com/php...
by raaar
27 Aug 2022, 05:28
Forum: Map Releases
Topic: Highway 95
Replies: 15
Views: 39764

Re: Highway 95

The metal spots work on BA/BAR and MF, but do not work on ZK. I renamed the mex spot file because it now includes geothermal spots as well because a gadget uses that to figure out where to put the geothermal decals. You could fix it game-side for all my maps by modifying Luarules/Gadgets/mex_spot_fi...
by raaar
18 Aug 2022, 00:47
Forum: Game Development Tutorials & Resources
Topic: Any teams interested allowing someone on to learn SpringRTS?
Replies: 3
Views: 7314

Re: Any teams interested allowing someone on to learn SpringRTS?

Instead of starting from scratch, try modding an existing game. I recommend checking the structure of a spring game package on the wiki, here and downloading and trying various games. You can unzip .sd7 or .sdz game packages with 7zip and put the contents on a <yourGame>.sdd directory within your .....
by raaar
05 Aug 2022, 22:17
Forum: Game Development
Topic: Getting started in game development
Replies: 2
Views: 1814

Re: Getting started in game development

... C:/Users/me/Documents/My Games/Spring but SpringLobby does not find them (yes, it does find the engine though). A.sdd , B.sdd and C.sdd need to be placed on " C:/Users/me/Documents/My Games/Spring/ games ", maybe that's your issue. People generally start games through the lobby client...
by raaar
03 Aug 2022, 01:50
Forum: Map Releases
Topic: Hexian Arena
Replies: 3
Views: 7054

Re: Hexian Arena

2022/07/18 ------------------ NOTES v3 ----------------------

- lua resource spot marking stamps textures in the ground instead of relying on feature decals
(because people often have the ground decals disabled)

- removed unsupported map options
by raaar
03 Aug 2022, 01:48
Forum: Map Releases
Topic: High Forts
Replies: 5
Views: 4574

Re: High Forts

2022/07/22 ------------------ NOTES v3 ----------------------

- lua resource spot marking stamps textures in the ground instead of relying on feature decals
(because people often have the ground decals disabled)

- removed unsupported map options
by raaar
03 Aug 2022, 01:45
Forum: Map Releases
Topic: Scorched Crossing
Replies: 6
Views: 4248

Re: Scorched Crossing

2022/07/29 ------------------ NOTES v2 ---------------------- - lua resource spot marking stamps textures in the ground instead of relying on feature decals (because people often have the ground decals disabled) - removed unsupported map options - increased metal spot yield slightly, set 2 big metal...

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