Search found 1112 matches
- 03 Aug 2022, 01:36
- Forum: Map Releases
- Topic: The Hole
- Replies: 4
- Views: 4344
Re: The Hole
2022/07/23 ------------------ NOTES v5 ---------------------- - lua resource spot marking stamps textures in the ground instead of relying on feature decals (because people often have the ground decals disabled) - removed unsupported map options - slightly increased metal spot yields - added specula...
- 03 Aug 2022, 01:31
- Forum: Map Releases
- Topic: Sky Fortress Sigma
- Replies: 4
- Views: 5044
Re: Sky Fortress Sigma
2022/07/22 ------------------ NOTES v6 ----------------------
- lua resource spot marking stamps textures in the ground instead of relying on feature decals
(because people often have the ground decals disabled)
- removed unsupported map options
- lua resource spot marking stamps textures in the ground instead of relying on feature decals
(because people often have the ground decals disabled)
- removed unsupported map options
- 02 Aug 2022, 19:50
- Forum: Map Releases
- Topic: Dockside
- Replies: 2
- Views: 5019
Re: Dockside
2022/07/25 ------------------ NOTES v2 ----------------------
- lua resource spot marking stamps textures in the ground instead of relying on feature decals
(because people often have the ground decals disabled)
- removed unsupported map options
- improved map texture
- lua resource spot marking stamps textures in the ground instead of relying on feature decals
(because people often have the ground decals disabled)
- removed unsupported map options
- improved map texture
- 02 Aug 2022, 19:48
- Forum: Map Releases
- Topic: River Of Flame
- Replies: 12
- Views: 6943
Re: River Of Flame
2022/07/30 ------------------ NOTES v4.1 ---------------------- - fixed lua errors when a unit fell on lava for players that started with the ambient player widget disabled 2022/07/22 ------------------ NOTES v4 ---------------------- - lua resource spot marking stamps textures in the ground instead...
- 02 Aug 2022, 19:42
- Forum: Map Releases
- Topic: Highway 95 West
- Replies: 2
- Views: 3202
Re: Highway 95 West
2022/07/27 ------------------ NOTES v2.1 ---------------------- - lua resource spot marking stamps textures in the ground instead of relying on feature decals (because people often have the ground decals disabled) - removed unsupported map options - improved map texture - increased metal spot yield ...
- 02 Aug 2022, 19:16
- Forum: Map Releases
- Topic: Highway 95 East
- Replies: 1
- Views: 6073
Re: Highway 95 East
2022/07/26 ------------------ NOTES v2 ----------------------
- lua resource spot marking stamps textures in the ground instead of relying on feature decals
(because people often have the ground decals disabled)
- removed unsupported map options
- improved map texture
- lua resource spot marking stamps textures in the ground instead of relying on feature decals
(because people often have the ground decals disabled)
- removed unsupported map options
- improved map texture
- 02 Aug 2022, 19:14
- Forum: Map Releases
- Topic: Highway 95
- Replies: 15
- Views: 35543
Re: Highway 95
2022/07/25 ------------------ NOTES v7 ---------------------- - lua resource spot marking stamps textures in the ground instead of relying on feature decals (because people often have the ground decals disabled) - removed unsupported map options - improved map texture - slightly increased metal yiel...
- 02 Aug 2022, 18:19
- Forum: Map Releases
- Topic: Halean Ruins
- Replies: 3
- Views: 3417
Re: Halean Ruins
2022/07/21 ------------------ NOTES v2 ---------------------- - lua resource spot marking stamps textures in the ground instead of relying on feature decals (because people often have the ground decals disabled) - removed unsupported map options - increased big metal spot yield by 50% - improved map...
- 02 Aug 2022, 17:23
- Forum: Map Releases
- Topic: Icy Crater
- Replies: 7
- Views: 10403
Re: Icy Crater
2022/07/17 ------------------ NOTES v4 ----------------------
- lua resource spot marking stamps textures in the ground instead of relying on feature decals
(because people often have the ground decals disabled)
- removed unsupported map options
- lua resource spot marking stamps textures in the ground instead of relying on feature decals
(because people often have the ground decals disabled)
- removed unsupported map options
- 02 Aug 2022, 16:58
- Forum: Map Releases
- Topic: Crucible
- Replies: 6
- Views: 5246
Re: Crucible
2022/07/30 ------------------ NOTES v3.1 ---------------------- - fixed lua errors when a unit fell on lava for players that started with the ambient player widget disabled 2022/07/18 ------------------ NOTES v3 ---------------------- - lua resource spot marking stamps textures in the ground instead...
- 02 Aug 2022, 16:54
- Forum: Map Releases
- Topic: Fifteen Platforms
- Replies: 5
- Views: 7356
Re: Fifteen Platforms
2022/07/18 ------------------ NOTES v5 ----------------------
- lua resource spot marking stamps textures in the ground instead of relying on feature decals
(because people often have the ground decals disabled)
- removed unsupported map options
- lua resource spot marking stamps textures in the ground instead of relying on feature decals
(because people often have the ground decals disabled)
- removed unsupported map options
- 30 Jun 2022, 17:47
- Forum: General Discussion
- Topic: Springfiles update : map categorization and search improvements
- Replies: 7
- Views: 9381
Re: Springfiles update : map categorization and search improvements
Yes, there are two ways to filter maps by size: - you can use the size-related categories by clicking the corresponding link map_size_categories.jpg - click the filter button on the top-right to show the map filter, which allows you to specify min/max width and height map_size_filter.jpg note, the s...
- 29 Jun 2022, 21:00
- Forum: General Discussion
- Topic: Springfiles update : map categorization and search improvements
- Replies: 7
- Views: 9381
Re: Springfiles update : map categorization and search improvements
How were the widgets packaged?
just a lua file, or a "game-like" package (with luaui/widgets luaui/images, etc.)?
just a lua file, or a "game-like" package (with luaui/widgets luaui/images, etc.)?
- 19 Jun 2022, 02:02
- Forum: General Discussion
- Topic: Springfiles update : map categorization and search improvements
- Replies: 7
- Views: 9381
Springfiles update : map categorization and search improvements
Hi, Since about a week or so ago, I've been making changes to Springfiles and deploying them on the server for testing. The goal of these changes is to improve the map categorization and searching features that have been chronically broken or were lost when migrating from the old springfiles. - main...
- 15 Jun 2022, 06:37
- Forum: Help & Bugs
- Topic: Can't upload my map to springfiles
- Replies: 2
- Views: 2808
Re: Can't upload my map to springfiles
Hi, it's my fault, sorry.
I'm making changes directly on the server which i'll reveal today when I update the UI part and publish the PR.
I've reverted that change, you can upload the map now.
I'm making changes directly on the server which i'll reveal today when I update the UI part and publish the PR.
I've reverted that change, you can upload the map now.
- 03 May 2022, 00:01
- Forum: Lobby Clients & Server
- Topic: engine settings profiles for graphics/performance
- Replies: 1
- Views: 3917
engine settings profiles for graphics/performance
a thing lobby clients often have is a UI to edit the settings. Springlobby opens up spring settings (outdated), chobby has their own editor. None seem to have a detailed settings editor that directly includes all settings mentioned in the wiki https://springrts.com/wiki/Springsettings.cfg even if th...
- 30 Apr 2022, 23:57
- Forum: Metal Factions
- Topic: Metal Factions
- Replies: 206
- Views: 1463266
Re: Metal Factions
new version(s) out! You can download it here or here . Also available through the "metalfactions:stable" rapid tag, and by joining the nebula game rooms on the official server. SPHERE attacking a GEAR island base... https://springrts.com/phpbb/download/file.php?mode=view&id=11757 2022/...
- 27 Jan 2022, 03:07
- Forum: Balanced Annihilation
- Topic: BA will move to 106
- Replies: 7
- Views: 8230
Re: BA will move to 106
Is that just a texture change or is it using some feature from the new version?
- 19 Jan 2022, 22:47
- Forum: Engine
- Topic: Notes about performance, 105.0 vs 106.0 vs bar105 engines
- Replies: 17
- Views: 29768
Re: Notes about performance, 105.0 vs 106.0 vs bar105 engines
Thanks, these are basic tests though. It'd be nice to do proper benchmarking.
I've updated the tests to use "vsync off", show the speed multipliers and ram usage and to use the latest BAR105 release which has a fix for a performance issue with rendering icons.
I've updated the tests to use "vsync off", show the speed multipliers and ram usage and to use the latest BAR105 release which has a fix for a performance issue with rendering icons.
- 16 Jan 2022, 20:57
- Forum: Engine
- Topic: Notes about performance, 105.0 vs 106.0 vs bar105 engines
- Replies: 17
- Views: 29768
Re: Notes about performance, 105.0 vs 106.0 vs bar105 engines
hmm, but isn't 105.0 x64 as well?
Another thing i failed to notice on my first test is how much spring slowed down the game. I recorded fps, but not game speed.
Another thing i failed to notice on my first test is how much spring slowed down the game. I recorded fps, but not game speed.