Search

Search found 583 matches

by hokomoko
03 Aug 2019, 18:44
Forum: General Discussion
Topic: Mars Total Warfare - Spring similarities
Replies: 40
Views: 89772

Re: Mars Total Warfare - Spring similarities

Enough is enough.
Image
by hokomoko
31 Jul 2019, 08:28
Forum: General Discussion
Topic: Total Continuity
Replies: 21
Views: 25400

Re: Total Continuity

FLOZi wrote: 30 Jul 2019, 18:13 @kloot; Is there any significant advantage in multiple unitdefs running the same script? In either cob or lua.
In both COB and lua, performance-wise probably not a lot (might save a few cache-misses if you're lucky).
Development-wise probably yes.
by hokomoko
27 Jun 2019, 00:16
Forum: Lobby Clients & Server
Topic: I will pay half of expenses for servers, gimme paypal
Replies: 21
Views: 23927

Re: I will pay half of expenses for servers, gimme paypal

dansan wrote: 26 Jun 2019, 20:04 Received it - thank you!
@abma / @kloot: please add a row [ | | 2019.06.26 | 15 ] to the donations page.
Done!
Thank you very much Pavouk :)
by hokomoko
17 Jun 2019, 22:58
Forum: General Discussion
Topic: Its time to remove the engine restrictions
Replies: 106
Views: 175009

Re: Its time to remove the engine restrictions

When the exploit is so bad and players need protection, why don't you protect players of small games also? That is a good question. We have to balance here our desire to let users do what they want with our desire that the games in the server represent spring in a respectable manner. A passworded 1...
by hokomoko
17 Jun 2019, 16:12
Forum: General Discussion
Topic: Its time to remove the engine restrictions
Replies: 106
Views: 175009

Re: Its time to remove the engine restrictions

Everything i said is based on empirical observations. It seems you're admitting you're unable to directly address any points I've made or back up your assertions with any facts or evidence. I guess its easier for you to just dismiss me out of hand without anything to back it up than to actually eng...
by hokomoko
17 Jun 2019, 15:50
Forum: General Discussion
Topic: Its time to remove the engine restrictions
Replies: 106
Views: 175009

Re: Its time to remove the engine restrictions

Megatron wrote: 17 Jun 2019, 15:04You don't address my point at all
As all your claims are false/inaccurate they are unadressable.
by hokomoko
17 Jun 2019, 10:51
Forum: General Discussion
Topic: Its time to remove the engine restrictions
Replies: 106
Views: 175009

Re: Its time to remove the engine restrictions

Keep using words like "ostensibly", see how eager everybody is to help you. The goal was to do what you said on the spring server. Everybody is more than welcome to do what they want on any other server. We don't care the tiniest bit whether people play BA8/9/10/11/pi or any other game as ...
by hokomoko
22 May 2019, 19:00
Forum: Lua Scripts
Topic: How does an unsynced widget cause sync errors?
Replies: 4
Views: 4983

Re: How does an unsynced widget cause sync errors?

Correction: before reporting a desync, check the infolog for lua errors.
by hokomoko
21 May 2019, 11:29
Forum: Lua Scripts
Topic: How does an unsynced widget cause sync errors?
Replies: 4
Views: 4983

Re: How does an unsynced widget cause sync errors?

what makes you say it will cause sync errors?
why did I see no reports?
by hokomoko
03 May 2019, 15:28
Forum: Balanced Annihilation
Topic: And this is what SpringRTS admins normally allow in this community.
Replies: 12
Views: 11281

Re: And this is what SpringRTS admins normally allow in this community.

I can see how what he said can be viewed as offensive, but can you point the exact thing that you think is false?
by hokomoko
27 Apr 2019, 11:22
Forum: Ludum Dare
Topic: LD44
Replies: 19
Views: 20094

Re: LD44

For reference, the theme is "Your life is currency".
by hokomoko
26 Apr 2019, 09:55
Forum: News
Topic: Happy 14 years of Spring!
Replies: 2
Views: 16786

Happy 14 years of Spring!

It is that time of the year again which is a good opportunity to thank the people of this community for their involvement whether by playing, testing, developing or contributing in any other way. You are the reason why this project is still live and kicking after so many years. In the past year we'...
by hokomoko
21 Apr 2019, 00:14
Forum: Off Topic Discussion
Topic: 8 players to 16 players limit (and back)
Replies: 17
Views: 10237

Re: 8 players to 16 players limit (and back)

Being able to support games with many players and with spectators is a selling point of spring. I can see no situation in which it is imposed in a wide manner. However, if there is a requirement to allow gamedevs to impose player-count limits or to disable spectating, it might be considered. Note th...
by hokomoko
20 Apr 2019, 15:56
Forum: Engine
Topic: Spring 1944 using Engine 103
Replies: 11
Views: 7537

Re: Spring 1944 using Engine 103

I had no idea either...
by hokomoko
20 Apr 2019, 12:58
Forum: General Discussion
Topic: RIP BA
Replies: 64
Views: 54703

Re: RIP BA

You want a working game, talking isn't going to do the work for you. I'll make it clear - the engine project will not put itself in any risk for the sake of any one game, BA or otherwise. Therefore you can either: 1) Port the game you want to play to a recent engine. 2) Hire someone else to do it. 3...
by hokomoko
11 Apr 2019, 16:56
Forum: Community Blog
Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
Replies: 82
Views: 74758

Re: [misc] enforcment of spring >= 104.0 for autohosts with botflag

TractorBamnsh wrote: 11 Apr 2019, 16:51 You can't scare me with this Gestapo crap. I know my rights. I want my phone call.
Who you gonna call exactly? zerver?
by hokomoko
11 Apr 2019, 15:31
Forum: Community Blog
Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
Replies: 82
Views: 74758

Re: [misc] enforcment of spring >= 104.0 for autohosts with botflag

It good and right and it's yours own business but it should not broke all project in result, right? If i want to start to develop spring for increase my technical challenge i should not do destructive changes? How could you feel yourself if i will register from a lot of accounts and make own change...
by hokomoko
11 Apr 2019, 14:57
Forum: Community Blog
Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
Replies: 82
Views: 74758

Re: [misc] enforcment of spring >= 104.0 for autohosts with botflag

Ok. I understand this. In this case developers who want own innovations should to leave project and do something own games. Not this public project. You seem to get Open Source wrong. While the code and products are public, the organisation is definitely not. We are not state nor shareholder owned....

Go to advanced search