Search found 292 matches
Re: NOTA 1.63
There's no way to do minimum range, but I wouldn't really want to anyway. I'd rather lower turret turnrate to make them worse at point blank range. Low traj does help tremendously against fidos, less against doms since they have more range obviously, but at the very least it forces them to be more c...
Re: NOTA 1.63
I'm sure the collision sphere thing has made them more powerful. I still don't know if that change was a bug or an intentional change. The reason I liked artillery firing on low trajectory isn't so much realism as it is wanting to avoid the sort of ludicrous kinds of situation that you get with high...
- 03 Sep 2010, 19:40
- Forum: News
- Topic: Spring 0.82.5 bug fix release
- Replies: 20
- Views: 14314
Re: Spring 0.82.5 bug fix release
are there any plans to change 3do hitspheres back to pre 0.82 sizes?
Re: NOTA 1.63
please upload to rapid I'll start doing that in the future, but I think I can't for this one since it's sd7. -Core battleship hitbox fixed What about the hitbox of the core floating water mex? Torpedoes cant hit that thing :( yeah, I know. It's impossible to fix by moving the hitbox. I'm hoping nex...
Re: NOTA 1.63
http://www.springfiles.com/show_file.php?id=2764
v1.633
-Turned off heatmapping pathfinding
-Fixed a bug with Pod teleport
-Core battleship hitbox fixed
-Fixed machinegun AA firing at aircraft out of range
v1.633
-Turned off heatmapping pathfinding
-Fixed a bug with Pod teleport
-Core battleship hitbox fixed
-Fixed machinegun AA firing at aircraft out of range
Re: NOTA 1.63
Sorry thor, but NOTA is totally unplayable for me with this pathing... so.... I fixed it. NOTA1632-FIX: http://www.mediafire.com/download.php?ogggja1j3mnkcha I just did what kernel panic and s44 have done and removed heatmapping from the moveinfo. In my 1 testing session it seemed to work like it s...
- 20 Aug 2010, 23:43
- Forum: Engine
- Topic: Big Bug thread for 0.82.2/3 - Report bugs here
- Replies: 79
- Views: 17094
Re: Big Bug thread for 0.82.2/3 - Report bugs here
didn't think to check s3o's. They seem to be the same. So I guess it's just 3do.
- 20 Aug 2010, 20:41
- Forum: Engine
- Topic: Big Bug thread for 0.82.2/3 - Report bugs here
- Replies: 79
- Views: 17094
Re: Big Bug thread for 0.82.2/3 - Report bugs here
Collision spheres seem to have increased in size. It's more obvious for bigger units but seems to affect all units. Can we please get the old collision spheres back? This seriously affects balance for all mods. old spring: http://img267.imageshack.us/img267/7093/screen01032.png new spring: http://im...
Re: NOTA 1.63
replay seems to desync partway through for me. I tested the pods though and see what you mean. This wasn't happening in the old spring.
Re: NOTA 1.63
spacebugs works, the missions do not.
Re: NOTA 1.63
excalibers can dodge sub torpedoes quite easily already
Re: NOTA 1.63
Fixed version for new spring: http://springfiles.com/show_file.php?id=2731 it may be asking to much, but can we make the core fringe look better..i personally hate how it looks....compared to the good looking ships in nota it feels out of place also, one would expect that arm's weaker destroyer to b...
Re: NOTA 1.63
Looking at the old modstats thingy , it seems that there are lots of weird minor differences between core and arm (EG fusion cost and output) is this intended? It is intended, yeah. The Core patrol frigate is missing an on/off button for its radar. Other than that I think it's a solid release. Good...
Re: NOTA 1.63
Download link: http://springfiles.com/show_file.php?id=2731 Changelog: v1.63 -Added "Mandau Blade" Patrol Frigate for Core. Light and fast, it is equipped with two short range rocket launchers and an AA machinegun -Added "Crusader" Heavy Destroyer for Arm. Ideal for long range sh...
Re: NOTA 1.62
im really looking forward to this new version. when can we expect this new version to come out? also, maybe u want to play some test games to see how these changes actually play out in real high level games. i think that the 1.62 changes worked out well because they were quite obvious, but it seems...
Re: NOTA 1.62
Torps give an advantage to the ship running away, the rear gun gives more of one. Destroyers were better off against hovers with the bigger main cannon since it allowed them to skirt samurai range and the small gun still worked to fend off hovertanks if they got in range. The low altitude doesn't re...
Re: NOTA 1.62
We're making some major changes to the early sea gameplay. It'll be easier to disengage thanks to more equal front/rear guns. The new ships should help make things more interesting and give a bit more opportunity for subs to be used early game. Destroyer AA is being downgraded a bit also. Funny you ...
Re: NOTA 1.62
good points. We're making progress on adding an early game ship to each faction.
Re: NOTA 1.62
i think a consensus is emerging that the pelican is a bit too strong. i think its great to have a kind of 't2' hovercraft unit thats a combination of stuff, but its just too cheap imo. You can so easily set up 3-4 t2 labs and spam huge numbers of them, and then you can no longer really contain them...