Search found 271 matches
- 18 Dec 2019, 06:44
- Forum: Mac OS X
- Topic: Diary of an insane man
- Replies: 33
- Views: 59158
Re: Diary of an insane man
Thanks AF. Great time for this, as I'm in the process of making myself take a break from lobby work, hopefully to make progress again. Ivand left me with a couple pointers about debugging last time I spoke with him, hopefully I can put them to good use. My first goal is to see what I can work out; s...
- 11 Dec 2019, 19:25
- Forum: Lobby Clients & Server
- Topic: A couple other protocol anomalies that should be fixed…
- Replies: 2
- Views: 4979
A couple other protocol anomalies that should be fixed…
BATTLEOPENED sends channel as a sentence. In all channel-related commands, it's handled as a word.
Also JOINBATTLE is sending the channel argument, even though it appears undocumented in the protocol.
Also JOINBATTLE is sending the channel argument, even though it appears undocumented in the protocol.
- 11 Dec 2019, 18:40
- Forum: Lobby Clients & Server
- Topic: Remove REQUESTBATTLESTATUS command from protocol?
- Replies: 3
- Views: 5600
Remove REQUESTBATTLESTATUS command from protocol?
Seems simple enough that lobbies understand they need to send their battle status when they join a battle. Afaics in the Uberserver implementation it would take 5 seconds to remove the command. Is there some reason that other lobbies depends on this? It doesn't cause any problems for the command to ...
- 11 Dec 2019, 18:34
- Forum: Lobby Clients & Server
- Topic: Discord Rich Presence and Spring Lobby Server
- Replies: 4
- Views: 5941
Re: Discord Rich Presence and Spring Lobby Server
Thanks for the clarification, Forb. :)
- 09 Dec 2019, 10:40
- Forum: Lobby Clients & Server
- Topic: Discord Rich Presence and Spring Lobby Server
- Replies: 4
- Views: 5941
Re: Discord Rich Presence and Spring Lobby Server
I'm not sure what "the rest" and what this is "simpler" than? Guess I'm not thinking big enough.Silentwings wrote: ↑09 Dec 2019, 07:33 Something simpler like "launch lobby and insert user into battleroom, leave user/lobby to do the rest" might be possible & might be less work,
- 06 Dec 2019, 09:04
- Forum: General Discussion
- Topic: Lobby screenshot
- Replies: 2
- Views: 6691
Lobby screenshot
People have heard I'm working on a lobby and have been asking questions about it. Here's a screenshot of current progress. (As you can see, there's still a lot to work on.) Source code is on github . Currently this is Mac-only and mostly a project I'm working on to experiment with a couple new codin...
- 30 Nov 2019, 00:46
- Forum: Lobby Clients & Server
- Topic: Spring-dedicated constraints
- Replies: 2
- Views: 4984
Re: Spring-dedicated constraints
Haha, I should have known that existed – I even replied!ThinkSome wrote: ↑29 Nov 2019, 00:31 I think I had asked something similar a month ago...
Ah yes, viewtopic.php?p=592371#p592371
Thanks very much. :)
- 28 Nov 2019, 06:57
- Forum: Lobby Clients & Server
- Topic: Spring-dedicated constraints
- Replies: 2
- Views: 4984
Spring-dedicated constraints
I heard someone say that Spring-dedicated can run maps that aren't downloaded on the host, and that got me wondering whether it needs the game downloaded also, and why. There seems to be no Spring-dedicated page on the wiki, so if someone who knows more than nothing could put up a bit of information...
- 25 Nov 2019, 17:42
- Forum: Off Topic Discussion
- Topic: Make a MOBA! ~ The impossible Spring?
- Replies: 15
- Views: 29540
Re: Make a MOBA! ~ The impossible Spring?
… Each Level up on a slot improves the power of the skill within that slot. Why would this not work? The game's dynamic would shift fast and the players would be scrambling for the best skills they can try to get to first before the other team until the game just becomes a moot point like League of...
- 25 Nov 2019, 03:03
- Forum: Help & Bugs
- Topic: Unitsync & downloads
- Replies: 2
- Views: 2022
Re: Unitsync & downloads
Thanks Silentwings, my code is now fixed and it finds my downloaded files! Solution was to call UnInit before Init when reloading. That hadn't worked for me the first time because I had another error elsewhere, but understanding what to expect made it easier to track that down. Off by one errors… :r...
- 24 Nov 2019, 04:10
- Forum: Help & Bugs
- Topic: Unitsync & downloads
- Replies: 2
- Views: 2022
Unitsync & downloads
Hey guys, I've integrated downloading into my lobby and I'm trying to get Unitsync to recognise the new file. I've triple-checked the file has been moved to the correct location in the data dir. Just asking for map count again doesn't work (somewhat predictably), but calling Init() and then getting ...
- 23 Nov 2019, 02:45
- Forum: Off Topic Discussion
- Topic: Make a MOBA! ~ The impossible Spring?
- Replies: 15
- Views: 29540
Re: Make a MOBA! ~ The impossible Spring?
really like the crazy ideas, pity they have problems, but if you come up with anymore I'd love to hear them!
@Forb, what was the other MOBA? How did that go?
@Forb, what was the other MOBA? How did that go?
- 14 Nov 2019, 15:55
- Forum: Help & Bugs
- Topic: Tutorial and 104+
- Replies: 4
- Views: 2700
Re: Tutorial and 104+
Here. You'll find most help in #sy
Note that #sy on discord is bridged to #sy on matrix, #sy on the Zero-K discord, and can someone confirm whether it's bridged to #sy on the Zero-K lobbyserver?
Note that #sy on discord is bridged to #sy on matrix, #sy on the Zero-K discord, and can someone confirm whether it's bridged to #sy on the Zero-K lobbyserver?
- 17 Oct 2019, 08:44
- Forum: Help & Bugs
- Topic: SpringMapConvNG
- Replies: 9
- Views: 7096
- 05 Oct 2019, 23:29
- Forum: Art & Modelling
- Topic: Random WIP 2018 / 19 / 20
- Replies: 164
- Views: 1802548
Re: Random WIP 2018 / 19
The concept has a lot of merit, could use some refinement but with random WIPS I'm not sure refinement is the point? :D
The three on the right look really pretty too. A bit of deviation in style between them (and green v.s. red colouring could use a pattern). But I like where you're going with this.
The three on the right look really pretty too. A bit of deviation in style between them (and green v.s. red colouring could use a pattern). But I like where you're going with this.
- 29 Sep 2019, 11:10
- Forum: Engine
- Topic: relayhosts & spring-dedicated
- Replies: 5
- Views: 7478
Re: relayhosts & spring-dedicated
From what I gather, the only reason you can't is because the current setup doesn't allow for it? Or, well, never being "I think no one's silly enough to try"? (Spoiler: I quite possibly am). Why do you say never, what am I missing? What would be necessary (however difficult?) Positives are...
- 24 Sep 2019, 22:58
- Forum: General Discussion
- Topic: Re: Autohosts operating non-downloadable engines
- Replies: 85
- Views: 116932
Re: Autohosts operating non-downloadable engines
Closely related would be hosts hosting development versions. I think for the sake of the average user, these test hosts should be hidden – and an option added to preferences (or something) in SL for them to be shown. Would require an extra flag added to the lobby battle protocol, and changes to host...
- 19 Sep 2019, 14:56
- Forum: AI
- Topic: Access violation - Java AIs - win64
- Replies: 2
- Views: 6193
Re: Access violation - Java AIs - win64
Hi I have a problem with the win64 spring 104.0.1-1390-gd493f2d. When I try to play with a Java AI it crashes and gives me an "Access violation" error. infolog.txt (for NullOOJavaAI): https://pastebin.com/CruMCv9a I also tried HughAI, but I've got the same result. I need this because I wa...
- 19 Sep 2019, 05:52
- Forum: Help & Bugs
- Topic: Spring MultiOS executables?
- Replies: 7
- Views: 4197
- 18 Sep 2019, 03:35
- Forum: Art & Modelling
- Topic: Random WIP 2018 / 19 / 20
- Replies: 164
- Views: 1802548
Re: Random WIP 2018 / 19
This is starting to come together really nicely! Thanks for sharing the growth of this project, and for putting in all the effort to produce this wonderful eyecandy for us :)