Search found 289 matches
- 03 Jun 2005, 21:58
- Forum: Game Development
- Topic: The one reason why XTA isn't fun
- Replies: 36
- Views: 9561
- 01 Jun 2005, 11:41
- Forum: Help & Bugs
- Topic: forwarding ports for two PC's doesn't work
- Replies: 21
- Views: 5863
- 01 Jun 2005, 11:38
- Forum: Help & Bugs
- Topic: Anihhilator Cannon issues...
- Replies: 6
- Views: 1340
- 29 May 2005, 18:05
- Forum: General Discussion
- Topic: Some thoughts on copywrite...
- Replies: 28
- Views: 4511
- 29 May 2005, 18:02
- Forum: Game Development
- Topic: XTA spreadsheet?
- Replies: 18
- Views: 4788
Well the discussion makes it clear that currently XTA is not very balanced in spring. It should be redone completely. However there might also be a factor in that you're probably using the AI to fight you? So just position your gollie next to 3 bulldogs and give the bulldogs to the ai or the other w...
- 29 May 2005, 11:57
- Forum: Game Development
- Topic: XTA spreadsheet?
- Replies: 18
- Views: 4788
Brawlers and Rapiers have around 5 HPs per metal spent. That is almost the same as lvl-1 tanks... I think that might be too much. (but this is just a guess) This probably has to do with the fact that they can get shot down very easily when attacking buildings or units. To not make em completely use...
- 29 May 2005, 11:35
- Forum: Help & Bugs
- Topic: Targeting Trees...please
- Replies: 1
- Views: 604
- 29 May 2005, 11:34
- Forum: General Discussion
- Topic: massive screen shots
- Replies: 19
- Views: 3841
- 26 May 2005, 22:46
- Forum: Game Development
- Topic: XTA spreadsheet?
- Replies: 18
- Views: 4788
If you're looking for the GP3 file. The xta mod for OTA can be downloaded from the http://www.clan-sy.com page. under xta. :D
- 26 May 2005, 22:45
- Forum: Map Creation
- Topic: question that needs answers
- Replies: 9
- Views: 2378
Sorry but you really gotta take a look in this forum. There are numerous topics about making maps. All the info is in there. If you can't be more specific: what sizes your textures are, what heightmap and metal map and commands your using for the mapconv utility, I don't think anyone can be of help.
- 26 May 2005, 13:26
- Forum: Off Topic Discussion
- Topic: I HAD IT !!! NO MORE GIRLS those biatches !!!
- Replies: 11
- Views: 2395
Hmm big deal man. It happens all the time in the netherlands where you can only have sex with someone older if you're 16 years. So it's perfectly legal to have sex if you are 12 and the girl is 12, but not if you are 17 or older and the girl is younger... I had a friend of 18 who already had sex wit...
- 26 May 2005, 13:24
- Forum: Map Creation
- Topic: 5th Dimension discovered on Hoth!!!
- Replies: 8
- Views: 2114
Well even on antarctica where there is a 2 km thick snow layer on top of the existing mountains I wouldn't expect a commander blast to create a huge crater. Only the top snowy layer would be destroyed easily, however the hard frozen ice underneath it would only crack(which would be a nice effect) an...
- 26 May 2005, 13:21
- Forum: Map Creation
- Topic: question that needs answers
- Replies: 9
- Views: 2378
- 26 May 2005, 13:18
- Forum: Map Releases
- Topic: Lava and Two Hills
- Replies: 27
- Views: 4608
Yeah nothing can go over lava except planes. Units would just not go there. Instead of walk there like acid and slowly die. Another thing is, If a hover would move over lave, the skirt would actually start to burn(because it touches the lava, like on the ground or on water), slowly lowering the hove...
- 26 May 2005, 13:13
- Forum: General Discussion
- Topic: Sound
- Replies: 43
- Views: 5058
Well given the fact that a player actually playing this game will be zoomed out a lot most of the time, I'd say I'd like to hear more sounds as well. At the moment I usually don't hear anything. In TA it didn't matter where you were on the map, your commander would still make a sound for you to hear...
- 25 May 2005, 14:57
- Forum: General Discussion
- Topic: You playing speed
- Replies: 27
- Views: 2869
I disagree adjustable game speed in game is needed. For instance, when dealing with lag lowering the speed can fix it. Also when players want to play it out instead of leave when the game is already lost, it is nice to have a + speed option to speed it up a little bit. However the max speed should n...
- 25 May 2005, 14:50
- Forum: General Discussion
- Topic: Ally's resources
- Replies: 6
- Views: 1025
- 23 May 2005, 23:15
- Forum: General Discussion
- Topic: Strange Screensaver'ish Use of Spring
- Replies: 13
- Views: 1982
- 23 May 2005, 18:11
- Forum: Map Releases
- Topic: HUGE MAP... "bigIcey"
- Replies: 44
- Views: 7702
- 23 May 2005, 18:07
- Forum: General Discussion
- Topic: Ennemi building stay out of los
- Replies: 84
- Views: 10951
Well I think this topic makes it clear that a lot of ppl want a lot of different things. the SY's would be crazy to try and make everyone happy. And it's still the question if someone will play a game with 1000 options. We'll just have to see it. I think at the moment there is something more fundame...