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by Licho
08 Jul 2013, 11:09
Forum: Engine
Topic: Experimental mumble integration with springie
Replies: 3
Views: 1892

Re: Experimental mumble integration with springie

Team channels are now one way linked to spectator channels (specs can hear players talking but not vice versa). Im now working on ingame and inlobby indicator of when people are talking but I encountered some Ice related problem. Do you have experience with ZeroC Ice? Murmur Ice connection provides ...
by Licho
07 Jul 2013, 03:17
Forum: Engine
Topic: Experimental mumble integration with springie
Replies: 3
Views: 1892

Experimental mumble integration with springie

In effort to make mumble easier to use for playing with strangers, games hosted on springie now move people in spring's mumble to mumble channel based on autohost name and team. Before game starts, all people are in "spectator" channel. For this to really work your mumble name must match l...
by Licho
06 Jul 2013, 02:56
Forum: Lua Scripts
Topic: Update: Chili v2.1 (faster than light)
Replies: 41
Views: 6425

Re: Update: Chili v2.1 (faster than light)

I got 5850
by Licho
06 Jul 2013, 01:14
Forum: Lua Scripts
Topic: Update: Chili v2.1 (faster than light)
Replies: 41
Views: 6425

Re: Update: Chili v2.1 (faster than light)

Atm GUI is invisible on my ati randomly with this chili.
So be careful FA.
by Licho
05 Jul 2013, 22:55
Forum: General Discussion
Topic: Spring donations
Replies: 392
Views: 78463

Re: Spring donations

Thanks a lot commanded and TheMooseIsLoose :-)
by Licho
04 Jul 2013, 09:39
Forum: General Discussion
Topic: Spring donations
Replies: 392
Views: 78463

Re: Spring donations

Thanks a lot MaverickRTS :-)
by Licho
03 Jul 2013, 10:54
Forum: General Discussion
Topic: Springie the AutoHost
Replies: 656
Views: 91526

Re: Springie the AutoHost

Springie is no longer supported for personal autohosting.

Main server runs one springie which can be used to !spawn more autohsots.

Use spads if you want fully private autohost.
by Licho
29 Jun 2013, 20:54
Forum: General Discussion
Topic: Spring donations
Replies: 392
Views: 78463

Re: Spring donations

Thank you webheretic :-)
by Licho
28 Jun 2013, 23:33
Forum: Engine
Topic: How the GameServer works (mantis 3845)
Replies: 10
Views: 4447

Re: How the GameServer works (mantis 3845)

In that case perhaps it could be a bit more adaptive .. clients could report that they have run out of frames due to network jitter and createnewframe could take that into account.
by Licho
28 Jun 2013, 20:33
Forum: Engine
Topic: How the GameServer works (mantis 3845)
Replies: 10
Views: 4447

Re: How the GameServer works (mantis 3845)

Can you make it configurable so that we can test if this casues jitter?
by Licho
28 Jun 2013, 16:52
Forum: Zero-K
Topic: Zero-K News
Replies: 121
Views: 57301

Special event - Raider weekend

Special event - Raider weekend
This weekend, raider units of Zero-K can roam freely, galloping in valleys, making laser shows and shooting plasma at singularities.

Staple low tech defensive structures defender and lotus are offline for maintenance :)

by Licho
27 Jun 2013, 23:53
Forum: General Discussion
Topic: Spring donations
Replies: 392
Views: 78463

Re: Spring donations

Thank you edrush_ :)
by Licho
26 Jun 2013, 11:01
Forum: General Discussion
Topic: Spring donations
Replies: 392
Views: 78463

Re: Spring donations

Thanks a lot cortezthekiller :-)
by Licho
26 Jun 2013, 06:40
Forum: Zero-K
Topic: Zero-K News
Replies: 121
Views: 57301

Zero-K v1.1.6.0 (finally)

Zero-K v1.1.6.0 (finally) After a three-month delay, huge cost overruns and the resignation of the Czech president, a new Zero-K stable is finally out! This one makes long-awaited balance changes to some particularly notorious units, and swats a good number of the most annoying bugs. Enjoy! (The en...
by Licho
23 Jun 2013, 13:57
Forum: General Discussion
Topic: Spring donations
Replies: 392
Views: 78463

Re: Spring donations

Thank you Aurelie :-)
by Licho
21 Jun 2013, 21:31
Forum: Engine
Topic: Where to get older engine dev builds (for bisecting)
Replies: 54
Views: 5056

Re: Where to get older engine dev builds (for bisecting)

Ok, thanks, that is very interesting.

So it might be rendering related thing .. hmm what to do next? Ask more people to test, do automated data aggregation?

Regardingl lines yeah i will add alpha and make them thinner i think.
by Licho
21 Jun 2013, 10:36
Forum: Engine
Topic: How changing game speed is done in Spring?
Replies: 13
Views: 2607

Re: How changing game speed is done in Spring?

It's done by magic because apparently someone in some forum thinks its gotta be hard and people are never WRONG on the internet.
by Licho
20 Jun 2013, 22:49
Forum: Engine
Topic: Where to get older engine dev builds (for bisecting)
Replies: 54
Views: 5056

Re: Where to get older engine dev builds (for bisecting)

Thank you, we adressed issues you found, new test gadget is not spawning any units. Test is now very consistent in damage done and several runs make similar results. Yet, it still shows huge drop in 94.1 against 91.0 (2x less FPS) Avg FPS on typical run: 91.0: 33 FPS 94.1: 16 FPS 94.643: 22 FPS Also...
by Licho
20 Jun 2013, 09:21
Forum: General Discussion
Topic: Spring donations
Replies: 392
Views: 78463

Re: Spring donations

Thank you James :)
by Licho
17 Jun 2013, 22:05
Forum: Balanced Annihilation Reloaded
Topic: BA:R Arm models
Replies: 133
Views: 105119

Re: BA:R Arm models

Looks really great!

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