Search found 3754 matches
- 08 Jul 2013, 11:09
- Forum: Engine
- Topic: Experimental mumble integration with springie
- Replies: 3
- Views: 1892
Re: Experimental mumble integration with springie
Team channels are now one way linked to spectator channels (specs can hear players talking but not vice versa). Im now working on ingame and inlobby indicator of when people are talking but I encountered some Ice related problem. Do you have experience with ZeroC Ice? Murmur Ice connection provides ...
- 07 Jul 2013, 03:17
- Forum: Engine
- Topic: Experimental mumble integration with springie
- Replies: 3
- Views: 1892
Experimental mumble integration with springie
In effort to make mumble easier to use for playing with strangers, games hosted on springie now move people in spring's mumble to mumble channel based on autohost name and team. Before game starts, all people are in "spectator" channel. For this to really work your mumble name must match l...
- 06 Jul 2013, 02:56
- Forum: Lua Scripts
- Topic: Update: Chili v2.1 (faster than light)
- Replies: 41
- Views: 6425
Re: Update: Chili v2.1 (faster than light)
I got 5850
- 06 Jul 2013, 01:14
- Forum: Lua Scripts
- Topic: Update: Chili v2.1 (faster than light)
- Replies: 41
- Views: 6425
Re: Update: Chili v2.1 (faster than light)
Atm GUI is invisible on my ati randomly with this chili.
So be careful FA.
So be careful FA.
- 05 Jul 2013, 22:55
- Forum: General Discussion
- Topic: Spring donations
- Replies: 392
- Views: 78463
Re: Spring donations
Thanks a lot commanded and TheMooseIsLoose
- 04 Jul 2013, 09:39
- Forum: General Discussion
- Topic: Spring donations
- Replies: 392
- Views: 78463
Re: Spring donations
Thanks a lot MaverickRTS
- 03 Jul 2013, 10:54
- Forum: General Discussion
- Topic: Springie the AutoHost
- Replies: 656
- Views: 91526
Re: Springie the AutoHost
Springie is no longer supported for personal autohosting.
Main server runs one springie which can be used to !spawn more autohsots.
Use spads if you want fully private autohost.
Main server runs one springie which can be used to !spawn more autohsots.
Use spads if you want fully private autohost.
- 29 Jun 2013, 20:54
- Forum: General Discussion
- Topic: Spring donations
- Replies: 392
- Views: 78463
Re: Spring donations
Thank you webheretic
- 28 Jun 2013, 23:33
- Forum: Engine
- Topic: How the GameServer works (mantis 3845)
- Replies: 10
- Views: 4447
Re: How the GameServer works (mantis 3845)
In that case perhaps it could be a bit more adaptive .. clients could report that they have run out of frames due to network jitter and createnewframe could take that into account.
- 28 Jun 2013, 20:33
- Forum: Engine
- Topic: How the GameServer works (mantis 3845)
- Replies: 10
- Views: 4447
Re: How the GameServer works (mantis 3845)
Can you make it configurable so that we can test if this casues jitter?
- 28 Jun 2013, 16:52
- Forum: Zero-K
- Topic: Zero-K News
- Replies: 121
- Views: 57301
Special event - Raider weekend
Special event - Raider weekend
This weekend, raider units of Zero-K can roam freely, galloping in valleys, making laser shows and shooting plasma at singularities.
Staple low tech defensive structures defender and lotus are offline for maintenance :)
This weekend, raider units of Zero-K can roam freely, galloping in valleys, making laser shows and shooting plasma at singularities.
Staple low tech defensive structures defender and lotus are offline for maintenance :)
- 27 Jun 2013, 23:53
- Forum: General Discussion
- Topic: Spring donations
- Replies: 392
- Views: 78463
Re: Spring donations
Thank you edrush_ :)
- 26 Jun 2013, 11:01
- Forum: General Discussion
- Topic: Spring donations
- Replies: 392
- Views: 78463
Re: Spring donations
Thanks a lot cortezthekiller
- 26 Jun 2013, 06:40
- Forum: Zero-K
- Topic: Zero-K News
- Replies: 121
- Views: 57301
Zero-K v1.1.6.0 (finally)
Zero-K v1.1.6.0 (finally) After a three-month delay, huge cost overruns and the resignation of the Czech president, a new Zero-K stable is finally out! This one makes long-awaited balance changes to some particularly notorious units, and swats a good number of the most annoying bugs. Enjoy! (The en...
- 23 Jun 2013, 13:57
- Forum: General Discussion
- Topic: Spring donations
- Replies: 392
- Views: 78463
Re: Spring donations
Thank you Aurelie
- 21 Jun 2013, 21:31
- Forum: Engine
- Topic: Where to get older engine dev builds (for bisecting)
- Replies: 54
- Views: 5056
Re: Where to get older engine dev builds (for bisecting)
Ok, thanks, that is very interesting.
So it might be rendering related thing .. hmm what to do next? Ask more people to test, do automated data aggregation?
Regardingl lines yeah i will add alpha and make them thinner i think.
So it might be rendering related thing .. hmm what to do next? Ask more people to test, do automated data aggregation?
Regardingl lines yeah i will add alpha and make them thinner i think.
- 21 Jun 2013, 10:36
- Forum: Engine
- Topic: How changing game speed is done in Spring?
- Replies: 13
- Views: 2607
Re: How changing game speed is done in Spring?
It's done by magic because apparently someone in some forum thinks its gotta be hard and people are never WRONG on the internet.
- 20 Jun 2013, 22:49
- Forum: Engine
- Topic: Where to get older engine dev builds (for bisecting)
- Replies: 54
- Views: 5056
Re: Where to get older engine dev builds (for bisecting)
Thank you, we adressed issues you found, new test gadget is not spawning any units. Test is now very consistent in damage done and several runs make similar results. Yet, it still shows huge drop in 94.1 against 91.0 (2x less FPS) Avg FPS on typical run: 91.0: 33 FPS 94.1: 16 FPS 94.643: 22 FPS Also...
- 20 Jun 2013, 09:21
- Forum: General Discussion
- Topic: Spring donations
- Replies: 392
- Views: 78463
Re: Spring donations
Thank you James :)
- 17 Jun 2013, 22:05
- Forum: Balanced Annihilation Reloaded
- Topic: BA:R Arm models
- Replies: 133
- Views: 105119
Re: BA:R Arm models
Looks really great!