Search

Search found 1019 matches

by yuritch
16 Jul 2013, 08:15
Forum: AI
Topic: Why does shard so enjoy building in little tiny grids?
Replies: 6
Views: 2183

Re: Why does shard so enjoy building in little tiny grids?

From my experience messing with Shard building placement (see Shard for NOTA), spacing seems to be in some fixed units, not in building footprints. Maybe it's just because most buildings in NOTA are of similar sizes. There is some strangeness going on with Shard and buildings, it seems sometimes Bui...
by yuritch
11 Jul 2013, 11:05
Forum: Tournaments
Topic: Spring: 1944 1vs1 Tournament!
Replies: 5
Views: 11441

Re: Spring: 1944 1vs1 Tournament!

Main remaining problem wrt 94.1 is flying inf: when unloading from a truck, inf can be sent flying all the way across the map. Can't find the cause of this.
by yuritch
24 Jun 2013, 20:13
Forum: Game Development
Topic: Assault with Stealth elements
Replies: 16
Views: 2049

Re: Assault with Stealth elements

wtafa, your first post doesn't make it clear if you're going to use Spring engine for your game or not.
People just assume that you're one of 'I have this great idea, now let's find who will do all the work' guys. And this causes the reaction you see.
by yuritch
21 Jun 2013, 20:02
Forum: Balanced Annihilation Reloaded
Topic: BA:R Arm models
Replies: 133
Views: 104752

Re: BA:R Arm models

KKnD 1 units looked like plastic toys. If that's serious style, then what the childish one would be?
by yuritch
20 Jun 2013, 19:27
Forum: Help & Bugs
Topic: Error: DrawWorld: OpenGL stack check error
Replies: 12
Views: 3005

Re: Error: DrawWorld: OpenGL stack check error

I think I found what exactly causes the error. It's the cloak visuals.

Steps to reproduce: build any cloakable unit, make it cloak, see the error spam.
by yuritch
20 Jun 2013, 19:20
Forum: NOTA
Topic: Shard config for NOTA
Replies: 41
Views: 21498

Re: Shard config for NOTA 1.69

New build. - 1/3 of bombers will be carpet bombers if possible - yet smarter target selection for bombers (if friendly planes were shot down attacking the target, that sector's priority will be lower for some time) - ARM T2 bot choices redone - some bugfixes Known problems: the bot is indecisive in ...
by yuritch
20 Jun 2013, 07:12
Forum: Help & Bugs
Topic: Error: DrawWorld: OpenGL stack check error
Replies: 12
Views: 3005

Re: Error: DrawWorld: OpenGL stack check error

In my experience, this happens in NOTA when something explodes on the screen (not anything at all, but something that is used by NOE quite often, since I see a lot of those error spam), so may have to do with CEGs or lups.
by yuritch
20 Jun 2013, 07:05
Forum: NOTA
Topic: Shard config for NOTA
Replies: 41
Views: 21498

Re: Shard config for NOTA 1.69

Ships would be hard, since AI needs to detect if this water body is large enough for them or not. My bot can use hovers however, so attacks from water are already possible (hover lab can be built if map has water, but it's a low-priority lab for AI so not 100% of games will see it) I'll probably cha...
by yuritch
19 Jun 2013, 21:25
Forum: NOTA
Topic: Shard config for NOTA
Replies: 41
Views: 21498

Re: Shard config for NOTA 1.69

New build.
- better bomber target selection
- both ARM and CORE will build T2 bot and veh (before CORE built only T2 bots, ARM only T2 veh)
- T1 veh labs will build Indian/Bulldog if T2 veh prerequisite is met
- T1 air plants will switch to carpet bombers if prereqs are met
by yuritch
11 Jun 2013, 18:49
Forum: NOTA
Topic: Shard config for NOTA
Replies: 41
Views: 21498

Re: Shard config for NOTA 1.69

New build. Now can use bombers (but not fighters). Will build some more long-ranged units when it controls more than half of map (to lay siege to enemy base).
by yuritch
07 Jun 2013, 08:41
Forum: AI
Topic: Shard 0.4/dev
Replies: 839
Views: 287334

Re: Shard 0.35RC2 & 0.31.1 Not So Ballsey

Thanks, AF! That did it. Now my bombers work. Working code is as follows: function BomberBehaviour:BombPosition(position) local CMD_ATTACK = 20 local floats = api.vectorFloat() -- populate with x, y, z of the position floats:push_back(position.x) floats:push_back(position.y) floats:push_back(positio...
by yuritch
06 Jun 2013, 17:20
Forum: AI
Topic: Shard 0.4/dev
Replies: 839
Views: 287334

Re: Shard 0.35RC2 & 0.31.1 Not So Ballsey

Doesn't initialize without api as well:

Code: Select all

attempt to call global 'new_vectorFloat' (a nil value)
Would it be possible to add an Attack(Position) to IUnit object instead? It only has Attack(IUnit).
by yuritch
05 Jun 2013, 21:58
Forum: AI
Topic: Shard 0.4/dev
Replies: 839
Views: 287334

Re: Shard 0.35RC2 & 0.31.1 Not So Ballsey

Should api.new_vectorFloat() work in Shard included with 94.1? It causes an error. What I'm trying to do is this: function BomberBehaviour:BombPosition(position) local CMD_ATTACK = 20 local floats = api.new_vectorFloat() -- populate with x, y, z of the position table.insert(floats, position.x) table...
by yuritch
05 Jun 2013, 09:31
Forum: Off Topic Discussion
Topic: Poll: Is a game with more units better?
Replies: 139
Views: 32976

Re: Poll: Is a game with more units better?

S44 has no 'group' (swarm, squad, etc.) units currently. Some units are built as squads, true, but they are controlled as individual units once complete.
by yuritch
05 Jun 2013, 09:04
Forum: Game Development
Topic: victory condition depend on targeted metal resource
Replies: 7
Views: 975

Re: victory condition depend on targeted metal resource

syncedctrl functions can (and will) change the game state, syncedread can't.
by yuritch
24 May 2013, 07:25
Forum: Art & Modelling
Topic: smoth's junk.
Replies: 728
Views: 226645

Re: smoth's junk.

Now at least it's obvious that's a drill, not a giant machinegun. I like new variant more.

As for color, this one is closer to yellow which is the color mining/construction equipment often uses, so that's also better IMO.
by yuritch
23 May 2013, 10:58
Forum: Art & Modelling
Topic: smoth's junk.
Replies: 728
Views: 226645

Re: smoth's junk.

So it's the drill. Are they meant to look like these?

Image
by yuritch
19 May 2013, 19:48
Forum: XTA
Topic: Lua base files / Error: Loading gadget: Lua unit script
Replies: 3
Views: 1368

Re: Lua base files / Error: Loading gadget: Lua unit script

That was in Nanoblobs (first Argh's project), not PURE.
by yuritch
05 May 2013, 23:43
Forum: NOTA
Topic: Shard config for NOTA
Replies: 41
Views: 21498

Re: Shard config for NOTA 1.69

New version.
- AI can build floating mexes
- AI builders start to retreat to base if damaged (doesn't seem to help them much as most attack units can outrun them)
- some bugs fixed, as usual (and probably some new ones added)
by yuritch
03 May 2013, 10:09
Forum: AI
Topic: Shard 0.4/dev
Replies: 839
Views: 287334

Re: Shard 0.35RC2 & 0.31.1 Not So Ballsey

With Spring 94 I sometimes (about 1 game in 10 or so, can't find what exactly causes this) receive this: [f=0030508] Warning: AI for team 2 (ID: 2) failed handling event with topic 3, error: 102 Infolog gets spammed with it, and some seconds later this appears: [f=0030509] <SkirmishAI: Shard dev (te...

Go to advanced search