Search found 4410 matches
- 16 Apr 2014, 19:31
- Forum: Off Topic Discussion
- Topic: OpenSSL alternative(s)
- Replies: 17
- Views: 5748
Re: OpenSSL alternative(s)
... why? if the code is really that ugly, and what they told me (and i believe them), it is, then this momentarily high attention will not help at all, and if you live in reality, you will also know that it will not be rewritten in a nice way (not gradually for sure, and with close to no chance from...
- 16 Apr 2014, 17:54
- Forum: Off Topic Discussion
- Topic: OpenSSL alternative(s)
- Replies: 17
- Views: 5748
Re: OpenSSL alternative(s)
mmm.. close! the solution would be, to write everything in java from the start. ... actually, you were not really close, but i give you, that you were on the right track. more sieruus: i was told, long before this incident, and now again, that OpenSSL code is very ugly. nobody wants to read and try ...
- 16 Apr 2014, 13:47
- Forum: Off Topic Discussion
- Topic: OpenSSL alternative(s)
- Replies: 17
- Views: 5748
OpenSSL alternative(s)
regarding the heart-bleed thing, and discussions in the lobby.
what open-ssl alternatives do you know, and what do you think abotu them. or what do you think shoudl be happening, and how exactly, to solve the problem(s) which open-ssl creates.
what open-ssl alternatives do you know, and what do you think abotu them. or what do you think shoudl be happening, and how exactly, to solve the problem(s) which open-ssl creates.
- 04 Nov 2013, 09:28
- Forum: Infrastructure Development
- Topic: disallow renames in lobby for normal users?
- Replies: 97
- Views: 21789
Re: disallow renames in lobby for normal users?
what is the problem with that?
.. or was it... a bunch of arabic looking guys with beards?
.. or was it... a bunch of arabic looking guys with beards?
- 02 Nov 2013, 23:35
- Forum: Lobby Clients & Server
- Topic: SpringLobbyBot,LobbyStats,IrcBridge,SPADS,SLDB... on GitHub
- Replies: 7
- Views: 1750
- 23 Oct 2013, 09:34
- Forum: Infrastructure Development
- Topic: sourceforge ships drive-by downloaders
- Replies: 15
- Views: 5177
Re: sourceforge ships drive-by downloaders
the difference is that the engine is mostly this one huge binary file, which i am pretty sure will have little similarity inbetween releases, and even if it had, it would make close to no difference, whether you download 20+0+0 or 20+20+20 MB the first time, or 0 instead of 20 MB once every 6 months...
- 23 Oct 2013, 08:20
- Forum: Infrastructure Development
- Topic: sourceforge ships drive-by downloaders
- Replies: 15
- Views: 5177
Re: sourceforge ships drive-by downloaders
well.. the engine is like 20MB - 30MB. there is a new release every 6+ months. in the worst case scenario, you are new, and you have to download the 3 latest releases, for 3 different games use them as default. so usually you would have to download 3 * 20MB, while with the delta compression stuff, y...
- 22 Oct 2013, 07:28
- Forum: Infrastructure Development
- Topic: disallow renames in lobby for normal users?
- Replies: 97
- Views: 21789
Re: disallow renames in lobby for normal users?
i agree with bibm. 50 users want to rename each month. it is very, very unlikely that none of them will want to rename anymore with the new system. to rename, they will have to create a new account, which means a bit more work for them, so lets say, only half of them will do it, but all the 50 users...
- 14 Oct 2013, 16:03
- Forum: Game Development
- Topic: Maximum Annihilation?
- Replies: 52
- Views: 21474
Re: Maximum Annihilation?
"game/" support was added years ago, so var.'s statement is factually wrong.
it still could be discussed whether "mods/" support should be kept for longer though.
it still could be discussed whether "mods/" support should be kept for longer though.
- 12 Oct 2013, 09:01
- Forum: Balanced Annihilation
- Topic: Suggestion/Feature request: kudos for teamplay
- Replies: 40
- Views: 5659
Re: Suggestion/Feature request: kudos for teamplay
malrics idea of a network system of trust seems most reasonable to me (though harder to implement, maybe). if possible, implement the whole system in a way that you have something like reporting messages, that can have (probably game/autohost/something-else specific) sub types, something like: Lua-M...
- 12 Oct 2013, 08:48
- Forum: Engine
- Topic: Github for Windows
- Replies: 24
- Views: 2969
Re: Github for Windows
+1
under linux you just install meld, and without configuring anything, git will use it. same with other graphical diff tools, this is just my favourite.
multiple git command use/support the graphical differ.
i can imagine that it is less easy to setup under windows.
under linux you just install meld, and without configuring anything, git will use it. same with other graphical diff tools, this is just my favourite.
multiple git command use/support the graphical differ.
i can imagine that it is less easy to setup under windows.
- 11 Oct 2013, 20:07
- Forum: Engine
- Topic: Github for Windows
- Replies: 24
- Views: 2969
Re: Github for Windows
i don't know git's data model, and i use git a lot, and i would consider myself quite pro (always relative, but...). i nearly never have problems in practise, and i do lots of complex stuff at times. in other words, i have an intuitive understanding of git, without knowing the data model. i do agree...
- 01 Oct 2013, 14:06
- Forum: General Discussion
- Topic: alternate maps / games folder
- Replies: 10
- Views: 1553
Re: alternate maps / games folder
easiest way to change a setting, is to open the spring executable directly (spring.exe under windows, spring under linux), and click on the [Edit Settings] button. this way you don't have to search any file, and you can be sure to edit the settings that will be used.
- 26 Sep 2013, 15:10
- Forum: Off Topic Discussion
- Topic: AMD "Mantle"
- Replies: 41
- Views: 11229
Re: AMD "Mantle"
reminds me a lot of when ZK(L) collaborated with ueberserver for the multi-engine support. just that here it is EA and AMD. in theory, the API is open, so the competitors (e.g. NVidia) could just implement it too, and other game devs then EA can use it too. but others had no say in its design, and w...
- 15 Sep 2013, 10:42
- Forum: Journeywar
- Topic: Journeywar
- Replies: 1246
- Views: 213834
Re: Journeywar
niiiice the city thing, including the text. :-) the native... at first maybe not but after looking at it for 2 mins ... it seems like the most grotesque thing i ever saw from you. it is a human like thing, with kind of insect like body parts (especially the joints), and some of the forms.. of the ne...
- 14 Sep 2013, 23:34
- Forum: Off Topic Discussion
- Topic: SWISS LOBBY
- Replies: 6
- Views: 2541
Re: SWISS LOBBY
8O
noooooooooo.....
this is the end
wait, check... is it 1. april? no.
nooooooooooooo......
how many per CPU license hours do i get for 1000CHF?
it looks so promising, so quality, with the little white cross on red background.. and so us healthy!
noooooooooo.....
this is the end
wait, check... is it 1. april? no.
nooooooooooooo......
how many per CPU license hours do i get for 1000CHF?
it looks so promising, so quality, with the little white cross on red background.. and so us healthy!
- 14 Sep 2013, 23:28
- Forum: Help & Bugs
- Topic: Hovercraft Pathing Oddities
- Replies: 6
- Views: 1309
Re: Hovercraft Pathing Oddities
i propose this image as the very first thing on the engine dev wiki
the essence
the essence
- 10 Sep 2013, 22:06
- Forum: Game Development
- Topic: Mechcommander Legacy DevBlog Videos
- Replies: 22
- Views: 4882
Re: Mechcommander Legacy DevBlog Videos
seemed perfect to me.
nice stuff!
nice stuff!
- 09 Sep 2013, 08:09
- Forum: Game Development
- Topic: why does ai and player NOT have shared index?
- Replies: 23
- Views: 4698
Re: why does ai and player NOT have shared index?
it is the autohost, not a lobby. obviously, (the lobby of) player X does not have rights to disallow comshare of players A and B. for autohosts, it is a setting, which i think you can vote for (to enable/disable comshare, default is disabled, i think). it is not broken in the engine. @smoth i was th...
- 08 Sep 2013, 17:51
- Forum: Off Topic Discussion
- Topic: A utopian but nonetheless interesting discussion
- Replies: 55
- Views: 9868
Re: A utopian but nonetheless interesting discussion
well... what else would you count on? i would not know of any alternative. if due to this reason these other nuclear reactors that could be used for "waste disposal" are no option, then i must say, all the wind and solar stuff and so on, seems more viable to me, as.. this stuff exists, and...