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by hoijui
16 Apr 2014, 19:31
Forum: Off Topic Discussion
Topic: OpenSSL alternative(s)
Replies: 17
Views: 5748

Re: OpenSSL alternative(s)

... why? if the code is really that ugly, and what they told me (and i believe them), it is, then this momentarily high attention will not help at all, and if you live in reality, you will also know that it will not be rewritten in a nice way (not gradually for sure, and with close to no chance from...
by hoijui
16 Apr 2014, 17:54
Forum: Off Topic Discussion
Topic: OpenSSL alternative(s)
Replies: 17
Views: 5748

Re: OpenSSL alternative(s)

mmm.. close! the solution would be, to write everything in java from the start. ... actually, you were not really close, but i give you, that you were on the right track. more sieruus: i was told, long before this incident, and now again, that OpenSSL code is very ugly. nobody wants to read and try ...
by hoijui
16 Apr 2014, 13:47
Forum: Off Topic Discussion
Topic: OpenSSL alternative(s)
Replies: 17
Views: 5748

OpenSSL alternative(s)

regarding the heart-bleed thing, and discussions in the lobby.

what open-ssl alternatives do you know, and what do you think abotu them. or what do you think shoudl be happening, and how exactly, to solve the problem(s) which open-ssl creates.
by hoijui
04 Nov 2013, 09:28
Forum: Infrastructure Development
Topic: disallow renames in lobby for normal users?
Replies: 97
Views: 21789

Re: disallow renames in lobby for normal users?

what is the problem with that?

.. or was it... a bunch of arabic looking guys with beards? :o
by hoijui
23 Oct 2013, 09:34
Forum: Infrastructure Development
Topic: sourceforge ships drive-by downloaders
Replies: 15
Views: 5177

Re: sourceforge ships drive-by downloaders

the difference is that the engine is mostly this one huge binary file, which i am pretty sure will have little similarity inbetween releases, and even if it had, it would make close to no difference, whether you download 20+0+0 or 20+20+20 MB the first time, or 0 instead of 20 MB once every 6 months...
by hoijui
23 Oct 2013, 08:20
Forum: Infrastructure Development
Topic: sourceforge ships drive-by downloaders
Replies: 15
Views: 5177

Re: sourceforge ships drive-by downloaders

well.. the engine is like 20MB - 30MB. there is a new release every 6+ months. in the worst case scenario, you are new, and you have to download the 3 latest releases, for 3 different games use them as default. so usually you would have to download 3 * 20MB, while with the delta compression stuff, y...
by hoijui
22 Oct 2013, 07:28
Forum: Infrastructure Development
Topic: disallow renames in lobby for normal users?
Replies: 97
Views: 21789

Re: disallow renames in lobby for normal users?

i agree with bibm. 50 users want to rename each month. it is very, very unlikely that none of them will want to rename anymore with the new system. to rename, they will have to create a new account, which means a bit more work for them, so lets say, only half of them will do it, but all the 50 users...
by hoijui
14 Oct 2013, 16:03
Forum: Game Development
Topic: Maximum Annihilation?
Replies: 52
Views: 21474

Re: Maximum Annihilation?

"game/" support was added years ago, so var.'s statement is factually wrong.
it still could be discussed whether "mods/" support should be kept for longer though.
by hoijui
12 Oct 2013, 09:01
Forum: Balanced Annihilation
Topic: Suggestion/Feature request: kudos for teamplay
Replies: 40
Views: 5659

Re: Suggestion/Feature request: kudos for teamplay

malrics idea of a network system of trust seems most reasonable to me (though harder to implement, maybe). if possible, implement the whole system in a way that you have something like reporting messages, that can have (probably game/autohost/something-else specific) sub types, something like: Lua-M...
by hoijui
12 Oct 2013, 08:48
Forum: Engine
Topic: Github for Windows
Replies: 24
Views: 2969

Re: Github for Windows

+1
under linux you just install meld, and without configuring anything, git will use it. same with other graphical diff tools, this is just my favourite.
multiple git command use/support the graphical differ.
i can imagine that it is less easy to setup under windows.
by hoijui
11 Oct 2013, 20:07
Forum: Engine
Topic: Github for Windows
Replies: 24
Views: 2969

Re: Github for Windows

i don't know git's data model, and i use git a lot, and i would consider myself quite pro (always relative, but...). i nearly never have problems in practise, and i do lots of complex stuff at times. in other words, i have an intuitive understanding of git, without knowing the data model. i do agree...
by hoijui
01 Oct 2013, 14:06
Forum: General Discussion
Topic: alternate maps / games folder
Replies: 10
Views: 1553

Re: alternate maps / games folder

easiest way to change a setting, is to open the spring executable directly (spring.exe under windows, spring under linux), and click on the [Edit Settings] button. this way you don't have to search any file, and you can be sure to edit the settings that will be used.
by hoijui
26 Sep 2013, 15:10
Forum: Off Topic Discussion
Topic: AMD "Mantle"
Replies: 41
Views: 11229

Re: AMD "Mantle"

reminds me a lot of when ZK(L) collaborated with ueberserver for the multi-engine support. just that here it is EA and AMD. in theory, the API is open, so the competitors (e.g. NVidia) could just implement it too, and other game devs then EA can use it too. but others had no say in its design, and w...
by hoijui
15 Sep 2013, 10:42
Forum: Journeywar
Topic: Journeywar
Replies: 1246
Views: 213834

Re: Journeywar

niiiice the city thing, including the text. :-) the native... at first maybe not but after looking at it for 2 mins ... it seems like the most grotesque thing i ever saw from you. it is a human like thing, with kind of insect like body parts (especially the joints), and some of the forms.. of the ne...
by hoijui
14 Sep 2013, 23:34
Forum: Off Topic Discussion
Topic: SWISS LOBBY
Replies: 6
Views: 2541

Re: SWISS LOBBY

8O
noooooooooo.....
this is the end
wait, check... is it 1. april? no.
nooooooooooooo......

how many per CPU license hours do i get for 1000CHF?
it looks so promising, so quality, with the little white cross on red background.. and so us healthy!
by hoijui
14 Sep 2013, 23:28
Forum: Help & Bugs
Topic: Hovercraft Pathing Oddities
Replies: 6
Views: 1309

Re: Hovercraft Pathing Oddities

i propose this image as the very first thing on the engine dev wiki
Image
the essence
by hoijui
10 Sep 2013, 22:06
Forum: Game Development
Topic: Mechcommander Legacy DevBlog Videos
Replies: 22
Views: 4882

Re: Mechcommander Legacy DevBlog Videos

seemed perfect to me.
nice stuff! :-)
by hoijui
09 Sep 2013, 08:09
Forum: Game Development
Topic: why does ai and player NOT have shared index?
Replies: 23
Views: 4698

Re: why does ai and player NOT have shared index?

it is the autohost, not a lobby. obviously, (the lobby of) player X does not have rights to disallow comshare of players A and B. for autohosts, it is a setting, which i think you can vote for (to enable/disable comshare, default is disabled, i think). it is not broken in the engine. @smoth i was th...
by hoijui
08 Sep 2013, 17:51
Forum: Off Topic Discussion
Topic: A utopian but nonetheless interesting discussion
Replies: 55
Views: 9868

Re: A utopian but nonetheless interesting discussion

well... what else would you count on? i would not know of any alternative. if due to this reason these other nuclear reactors that could be used for "waste disposal" are no option, then i must say, all the wind and solar stuff and so on, seems more viable to me, as.. this stuff exists, and...

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