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by imbaczek
15 Mar 2010, 18:17
Forum: AI
Topic: Construction Valid Ground Slopes
Replies: 4
Views: 2160

Re: Construction Valid Ground Slopes

the algorithm is very complex and may change in the future, e.g. by giving lua control over the return value. i strongly advise against reimplementing it yourself. the only suggestion i have is to make a wrapper returning a future/deferred value and work around the problem. if you want a go at appro...
by imbaczek
12 Mar 2010, 09:53
Forum: Ingame Community
Topic: FUUUUUUUUUUUUUUUU
Replies: 6
Views: 1473

Re: FUUUUUUUUUUUUUUUU

We don't want anonymity on our server because it's being used to dodge bans, sorry.
by imbaczek
12 Mar 2010, 09:49
Forum: Engine
Topic: Google Summer of Code 2010
Replies: 84
Views: 13079

Re: Google Summer of Code 2010

yes, we've got it done AFAIK.
by imbaczek
11 Mar 2010, 23:58
Forum: Engine
Topic: Google Summer of Code 2010
Replies: 84
Views: 13079

Re: Google Summer of Code 2010

you can take a look at http://springrts.com/wiki/Google_Summer_of_Code_2010 and correct any mistakes, add some more content, etc.
by imbaczek
07 Mar 2010, 12:06
Forum: General Discussion
Topic: best vid card for spring
Replies: 59
Views: 7005

Re: best vid card for spring

10.2 drivers fixed shorewaves on spring 0.81.2 for me - can you confirm that?
by imbaczek
06 Mar 2010, 12:14
Forum: New Developer Discussion
Topic: Reminder: Only 10 days left!
Replies: 2
Views: 6400

Re: Reminder: Only 10 days left!

i can be a mentor.
by imbaczek
06 Mar 2010, 11:22
Forum: General Discussion
Topic: Author Spring RTS Book-Packt Publishing
Replies: 119
Views: 11304

Re: Author Spring RTS Book-Packt Publishing

the forums were made private precisely to avoid the flamewar that's going on here. i'm pretty sure everybody understands there isn't any big money to be made making this book. as such, the only question left is if there's anybody who has the time, skills and wants to help spring for a modest sum.
by imbaczek
05 Mar 2010, 10:21
Forum: General Discussion
Topic: Author Spring RTS Book-Packt Publishing
Replies: 119
Views: 11304

Re: Author Spring RTS Book-Packt Publishing

it's not a bot. we have been contacted by packt but couldn't really figure out how to respond; we've been discussing this proposal in quite some detail in private.

i suggest keeping this thread civil.
by imbaczek
05 Mar 2010, 10:18
Forum: AI
Topic: McGuireAI (Threaded Lua AI Experiment)
Replies: 9
Views: 4184

Re: McGuireAI (Threaded Lua AI Experiment)

the architecture sounds very nice. your "masters" are what other AI people usually call planners, and i'd suggest implementing vertical planners - on group and unit level - so your master planner can think about what and lower level planners get to think about how.
by imbaczek
05 Mar 2010, 09:52
Forum: General Discussion
Topic: best vid card for spring
Replies: 59
Views: 7005

Re: best vid card for spring

http://starcraft.incgamers.com/blog/com ... phic-cards - nvidia 196.75 drivers kills gpus. just FYI.
by imbaczek
04 Mar 2010, 15:06
Forum: Help & Bugs
Topic: Problem with OpenGL
Replies: 5
Views: 1027

Re: Problem with OpenGL

you may need to wait for 10.3 official ATI mobility driver update, due this month. Otherwise, see ATI faq in this forum.
by imbaczek
04 Mar 2010, 12:01
Forum: Help & Bugs
Topic: Problem with OpenGL
Replies: 5
Views: 1027

Re: Problem with OpenGL

Venom wrote: "Needed OpenGL extension(s) not found:
GL_ARB_multitexture GL_ARB_texture_env_combine GL_ARB_texture_compression
Udate your graphic-card driver!
more specifically:
Venom wrote: Udate your graphic-card driver!
by imbaczek
03 Mar 2010, 15:51
Forum: Ingame Community
Topic: [TS]Sefidel
Replies: 4
Views: 1514

Re: [TS]Sefidel

useless thread is useless
by imbaczek
03 Mar 2010, 11:13
Forum: Help & Bugs
Topic: Sluggish FPS
Replies: 4
Views: 953

Re: Sluggish FPS

update gfx drivers, reset settings to lowest and try to set cpu affinity for spring to only one core. if it doesn't help, post infolog.
by imbaczek
02 Mar 2010, 18:24
Forum: Help & Bugs
Topic: still problems with amd 5xxx-series?
Replies: 18
Views: 2063

Re: still problems with amd 5xxx-series?

bump water with shorewaves works fine, as of 10.2. what still doesn't work is texture alpha on on feature shadows - it works as if the alpha channel had 0% transparency during shadow drawing. i can't think of anything else that comes to mind immediately. 10.2 drivers are a great step forward for AMD.
by imbaczek
02 Mar 2010, 11:17
Forum: New Developer Discussion
Topic: Reminder: Only 10 days left!
Replies: 2
Views: 6400

Reminder: Only 10 days left!

Applications for projects end on March 12th.

http://socghop.appspot.com/document/sho ... s#applying
by imbaczek
01 Mar 2010, 17:11
Forum: Help & Bugs
Topic: still problems with amd 5xxx-series?
Replies: 18
Views: 2063

Re: still problems with amd 5xxx-series?

reflective water should be fixed as of 10.2 catalysts or spring 0.81.2.
by imbaczek
01 Mar 2010, 12:04
Forum: AI
Topic: Path Finding
Replies: 9
Views: 2845

Re: Path Finding

sometimes. ai wisdom 4 has an article about risk-adverse pathfinding, but it's not rocket science - just a simple modification of the edge weight function.
by imbaczek
01 Mar 2010, 11:30
Forum: Map Creation
Topic: Map: (insert name here)
Replies: 29
Views: 3330

Re: Map: (insert name here)

metal is best placed with springmapedit. you can use it to place features, too, or you may try worldbuilder.
by imbaczek
01 Mar 2010, 11:27
Forum: Help & Bugs
Topic: still problems with amd 5xxx-series?
Replies: 18
Views: 2063

Re: still problems with amd 5xxx-series?

there are some, but hopefully none that crash the game; 10.2 drivers and spring 0.81.2 is a happy combination, at least for me.

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