Search found 2699 matches
- 16 Nov 2013, 20:51
- Forum: Off Topic Discussion
- Topic: Creeper World 3
- Replies: 4
- Views: 1724
Re: Creeper World 3
That looks like a pretty hard core RTS. I will have to try the demo, but I will probably get my arse handed to me as I am significantly rusty on fast pace games like these.
- 16 Nov 2013, 20:43
- Forum: Off Topic Discussion
- Topic: Project sen on kickstarter..
- Replies: 6
- Views: 1130
Re: Project sen on kickstarter..
I like what I saw of the brief in game side scrolling. If I had money I may have donated.
- 08 Sep 2013, 04:13
- Forum: Game Development
- Topic: Mechcommander Legacy DevBlog Videos
- Replies: 22
- Views: 4960
Re: Mechcommander Legacy Video #1: Heat System and Jump jets
Pretty nice guys. I appreciate your hard work after so many failed attempts at a Battle tech game on this engine. It almost makes me want to mod for spring again... Almost.
- 08 Sep 2013, 04:09
- Forum: Off Topic Discussion
- Topic: Movie recommendation
- Replies: 866
- Views: 145178
Re: Movie recommendation
because it is a celebration of youth in their culture, when you hit adult hood you no longer have the room for child hood fun and have to be serious business. Many cultures have warped perspective on youth worship.
Anyways, has any one seen Solaris or Stalker by Andrei Tarkovsky?
Anyways, has any one seen Solaris or Stalker by Andrei Tarkovsky?
- 12 Jul 2013, 02:48
- Forum: Game Development
- Topic: Spline defined meshes for features or units?
- Replies: 4
- Views: 1056
Re: Spline defined meshes for features or units?
Yeah, several mods did some kind of node connection system. I am guessing for what I am thinking might require some kind of advanced shader thing to morph geometry to a guide line.
You can always draw on the map but that really doesn't help with placing liner segmented geometry.
You can always draw on the map but that really doesn't help with placing liner segmented geometry.
- 11 Jul 2013, 06:29
- Forum: Game Development
- Topic: Spline defined meshes for features or units?
- Replies: 4
- Views: 1056
Spline defined meshes for features or units?
By spline I mean a line segment defining repeated geometry set, for things like roads, power lines, pipelines etc.. I was wondering if any one has played with something like this or the idea of it?
I remember a train on a tracks demo awhile back but I don't know if that track was one solid piece.
I remember a train on a tracks demo awhile back but I don't know if that track was one solid piece.
- 04 Jun 2013, 05:15
- Forum: Art & Modelling
- Topic: smoth's junk.
- Replies: 728
- Views: 232445
Re: smoth's junk.
Lovely team color schemes.
- 10 May 2013, 02:53
- Forum: Art & Modelling
- Topic: smoth's junk.
- Replies: 728
- Views: 232445
Re: smoth's junk.
Are these player controlled units or AI? also what happened to all the what I assume are creeps you posted awhile back?
- 10 May 2013, 02:48
- Forum: Game Releases
- Topic: Eternal Struggle 0.53
- Replies: 159
- Views: 85523
Re: Eternal Struggle 0.53
I really like the design.
- 15 Apr 2013, 02:42
- Forum: Game Releases
- Topic: Eternal Struggle 0.53
- Replies: 159
- Views: 85523
Re: Eternal Struggle 0.53
nice looking models.
- 15 Apr 2013, 02:39
- Forum: Game Development
- Topic: "Playing SimCity"
- Replies: 51
- Views: 15865
Re: "Playing SimCity"
one of my problems with the blood and steel game i toyed with was the scale of the game. I wanted cities to be an important resource but they ended up just being small capturable infastructures and the game more or less focused on micro and army orders. A city rts game could have a vast array of res...
- 02 Mar 2013, 21:38
- Forum: Off Topic Discussion
- Topic: DIY air scrubber
- Replies: 14
- Views: 6833
Re: DIY air scrubber
Thanks for sharing. Pretty cool little DIY. I wonder how difficult an ionizing filter would be.
- 01 Mar 2013, 02:46
- Forum: Art & Modelling
- Topic: smoth's junk.
- Replies: 728
- Views: 232445
Re: smoth's junk.
Post more videos please. That last one was motivating even if it was a rough draft animation test.
- 01 Mar 2013, 02:40
- Forum: Feature Requests
- Topic: Spring.EmitWeapon
- Replies: 37
- Views: 6994
Re: Spring.EmitWeapon
Seriously Car, mind explaining how you pulled that off. I know you've been working on chain lightning for over a year now, but does it use some kind of invisible placehoder unit or something else?
- 01 Mar 2013, 02:36
- Forum: Feature Requests
- Topic: onlyRepairCategory
- Replies: 20
- Views: 4502
Re: onlyRepairCategory
I aswell could use this. If I ever get time away from school and work...
- 16 Feb 2013, 22:08
- Forum: Art & Modelling
- Topic: Random WIP 2013+
- Replies: 406
- Views: 150465
Re: Random WIP 2013+
wow. jk that is an amazing improvement. But will that affect all maps or can it be map defined?
- 16 Feb 2013, 22:03
- Forum: Art & Modelling
- Topic: smoth's junk.
- Replies: 728
- Views: 232445
Re: smoth's junk.
Wow. Looking good smoth. I like your final choice in the sensors texture.
- 26 Jan 2013, 23:33
- Forum: Off Topic Discussion
- Topic: What are you listening to?
- Replies: 1363
- Views: 336498
- 28 Dec 2012, 06:45
- Forum: General Discussion
- Topic: Too Many AutoHosts!
- Replies: 21
- Views: 3629
Re: Too Many AutoHosts!
are many of those unsupported and obsolete older games still being hosted or is this more of a BA hosting issue?
- 28 Dec 2012, 06:42
- Forum: Off Topic Discussion
- Topic: Champagne recommendations for new year...
- Replies: 11
- Views: 3138
Re: Champagne recommendations for new year...
I honestly don't get the big deal of new years. Solstice should mark the new years not some arbitrarily placed later date. We are just carrying the tradition of bad science. Anyways I used to pick up good 5 dollar champagne at the gas station across the highway. It was always good for head aches. No...