Good ideas.manored wrote:How about more game modes, like capture the hill (by building a especial structure on it) or capture the flag? (The flag would be a imobile transportable unit that had to be loaded by a "transport building" to be capured)
Search found 350 matches
- 31 Jan 2007, 22:56
- Forum: Feature Requests
- Topic: More game modes
- Replies: 20
- Views: 2498
Re: More game modes
- 27 Jan 2007, 18:32
- Forum: Feature Requests
- Topic: new option to block giving all your stuff away
- Replies: 13
- Views: 1544
Re: new option to block giving all your stuff away
i want a option to turn off the ablilty to give more then 1 unit away at a time. so when i got and try to kill someones com it will kill there base ... Maybe make a delay in giving stuff... so that if your commander is surrounded by 100 brawlers and you try to give everything away, your comm is des...
- 26 Jan 2007, 16:13
- Forum: Ingame Community
- Topic: greenfields tactics on BA
- Replies: 31
- Views: 3997
- 26 Jan 2007, 16:06
- Forum: General Discussion
- Topic: Lv3 for vehicles too.
- Replies: 19
- Views: 2318
- 26 Jan 2007, 16:04
- Forum: Game Releases
- Topic: Balanced Annihilation v4.7 !!
- Replies: 1266
- Views: 141825
- 24 Jan 2007, 22:45
- Forum: Feature Requests
- Topic: Planet shaped map system
- Replies: 17
- Views: 1643
This is how it could be done for real:
http://www.fl-tw.com/InfinityForums/vie ... re+mapping
http://www.fl-tw.com/InfinityForums/vie ... re+mapping
- 24 Jan 2007, 20:10
- Forum: Game Development
- Topic: Sub/amphi inspiration :)
- Replies: 5
- Views: 799
Sub/amphi inspiration :)
Ambhibious tanks: http://modelscale.free.fr/histoire/SubtankSU_P/index.html (press page suivante / precedente) Submarine landing craft aka undersea transport: http://www.chinfo.navy.mil/navpalib/cno/n87/usw/issue_13/soviets_giants.html Think what effect this would have: The Soviet's Project 621 was ...
- 24 Jan 2007, 17:41
- Forum: Map Creation
- Topic: Bumpy Island prototype
- Replies: 9
- Views: 1232
- 23 Jan 2007, 00:57
- Forum: Map Creation
- Topic: Bumpy Island prototype
- Replies: 9
- Views: 1232
Re-rendered the texture and added metal spots... Finally, after so many setbacks and hardships. I must say that Gimp isn't exactly an example of a sound image editor. Thanks to Gibbie for making a 16-bit heightmap with photoshop from my 8-bit one. That finally got rid of the ugly tessellation. (Via ...
- 22 Jan 2007, 16:20
- Forum: News
- Topic: Bugfix release, 0.74b3
- Replies: 25
- Views: 20412
- 22 Jan 2007, 16:17
- Forum: Help & Bugs
- Topic: Drop in FPS and performance over time
- Replies: 14
- Views: 1550
Re: Drop in FPS and performance over time
Hey The problem is that over the past week (on high graphics) spring has gone from 80+ FPS down to 15- . First of all. Why would this happen? I lowered all graphics to lowest and the FPS was exactly the same (15-) if not worse. Sounds like a CPU problem since changing graphics settings doesn't matt...
- 21 Jan 2007, 19:38
- Forum: Map Releases
- Topic: New Map - Tropical
- Replies: 89
- Views: 22517
- 21 Jan 2007, 19:37
- Forum: Map Releases
- Topic: New Map - Charlie in the Hills
- Replies: 17
- Views: 2258
- 20 Jan 2007, 04:48
- Forum: Map Creation
- Topic: Bumpy Island prototype
- Replies: 9
- Views: 1232
I've tried three SM3 maps. I have an old geforce4 MX 440, so they haven't worked really. In some older spring version, and with old video drivers, one of them worked (whakamatunga). Now two crash (twoseas, whakamatunga riri) and one loads but black, without texture (canyon pass). I have the maps and...
- 19 Jan 2007, 23:32
- Forum: General Discussion
- Topic: Don't be ageist.
- Replies: 77
- Views: 6857
- 19 Jan 2007, 02:27
- Forum: Map Creation
- Topic: Bumpy Island prototype
- Replies: 9
- Views: 1232
- 19 Jan 2007, 02:05
- Forum: Map Creation
- Topic: Bumpy Island prototype
- Replies: 9
- Views: 1232
Bumpy Island prototype
edit: updated to Bumpy Island Beta F: http://spring.unknown-files.net/file/2216/Bumpy_Island_Beta_F/ Below is the old stuff: http://spring.unknown-files.net/file/2185/buisb2sd7/ http://www.unknown-files.net/imagestore/spring/thumb/16a582555faac187884f533f829872e9_img0_thumb.jpg Here's a map for test...
- 18 Jan 2007, 02:12
- Forum: Off Topic Discussion
- Topic: Question about C
- Replies: 17
- Views: 1445
- 18 Jan 2007, 00:34
- Forum: Mac OS X
- Topic: Mac Binary Release
- Replies: 569
- Views: 128741
1) I have this message in the in-game console at beginning. You are missing an OpenGL extension needed to use shadowmaps(fragment_program_shadow) For some reason some other part of code tried to turn on shadows. anything other that Intel Mac Pros that had that special openGL update have that progra...
- 17 Jan 2007, 22:39
- Forum: Off Topic Discussion
- Topic: The lcc site is crap? AMIRITE?
- Replies: 23
- Views: 1481