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by bamb
31 Jan 2007, 22:56
Forum: Feature Requests
Topic: More game modes
Replies: 20
Views: 2498

Re: More game modes

manored wrote:How about more game modes, like capture the hill (by building a especial structure on it) or capture the flag? (The flag would be a imobile transportable unit that had to be loaded by a "transport building" to be capured)
Good ideas.
by bamb
27 Jan 2007, 18:32
Forum: Feature Requests
Topic: new option to block giving all your stuff away
Replies: 13
Views: 1544

Re: new option to block giving all your stuff away

i want a option to turn off the ablilty to give more then 1 unit away at a time. so when i got and try to kill someones com it will kill there base ... Maybe make a delay in giving stuff... so that if your commander is surrounded by 100 brawlers and you try to give everything away, your comm is des...
by bamb
26 Jan 2007, 16:13
Forum: Ingame Community
Topic: greenfields tactics on BA
Replies: 31
Views: 3997

umm, solars take metal, no energy.
by bamb
26 Jan 2007, 16:06
Forum: General Discussion
Topic: Lv3 for vehicles too.
Replies: 19
Views: 2318

If one didn't want to have a new T3 vehicle building, how about a slowly moving turrety/cannony thing, an L3 vehicle built directly by the adv con vehicle?
by bamb
26 Jan 2007, 16:04
Forum: Game Releases
Topic: Balanced Annihilation v4.7 !!
Replies: 1266
Views: 141825

or send a few fleas and micro the AI to death.. that's just too easy though, feels like cheating.
by bamb
24 Jan 2007, 22:45
Forum: Feature Requests
Topic: Planet shaped map system
Replies: 17
Views: 1643

This is how it could be done for real:
http://www.fl-tw.com/InfinityForums/vie ... re+mapping
by bamb
24 Jan 2007, 20:10
Forum: Game Development
Topic: Sub/amphi inspiration :)
Replies: 5
Views: 799

Sub/amphi inspiration :)

Ambhibious tanks: http://modelscale.free.fr/histoire/SubtankSU_P/index.html (press page suivante / precedente) Submarine landing craft aka undersea transport: http://www.chinfo.navy.mil/navpalib/cno/n87/usw/issue_13/soviets_giants.html Think what effect this would have: The Soviet's Project 621 was ...
by bamb
24 Jan 2007, 17:41
Forum: Map Creation
Topic: Bumpy Island prototype
Replies: 9
Views: 1232

I've never played supcom but went and searched and indeed there are some similarities. I had a previous version with a different more square shaped island but I had to remake completely since there was too little room for ships.
I might make a ground version of the map with steeper hills.
by bamb
23 Jan 2007, 00:57
Forum: Map Creation
Topic: Bumpy Island prototype
Replies: 9
Views: 1232

Re-rendered the texture and added metal spots... Finally, after so many setbacks and hardships. I must say that Gimp isn't exactly an example of a sound image editor. Thanks to Gibbie for making a 16-bit heightmap with photoshop from my 8-bit one. That finally got rid of the ugly tessellation. (Via ...
by bamb
22 Jan 2007, 16:20
Forum: News
Topic: Bugfix release, 0.74b3
Replies: 25
Views: 20412

- Added "/volume <fraction>" command (0.0 to 1.0 range)


Great!!
by bamb
22 Jan 2007, 16:17
Forum: Help & Bugs
Topic: Drop in FPS and performance over time
Replies: 14
Views: 1550

Re: Drop in FPS and performance over time

Hey The problem is that over the past week (on high graphics) spring has gone from 80+ FPS down to 15- . First of all. Why would this happen? I lowered all graphics to lowest and the FPS was exactly the same (15-) if not worse. Sounds like a CPU problem since changing graphics settings doesn't matt...
by bamb
21 Jan 2007, 19:38
Forum: Map Releases
Topic: New Map - Tropical
Replies: 89
Views: 22517

sometimes unknownfiles leaves a few kb off the end of the download, I've noticed...
by bamb
21 Jan 2007, 19:37
Forum: Map Releases
Topic: New Map - Charlie in the Hills
Replies: 17
Views: 2258

Heh, sharp mountains there!

Will the next map be named Lucy in the Sky? :wink:
by bamb
20 Jan 2007, 04:48
Forum: Map Creation
Topic: Bumpy Island prototype
Replies: 9
Views: 1232

I've tried three SM3 maps. I have an old geforce4 MX 440, so they haven't worked really. In some older spring version, and with old video drivers, one of them worked (whakamatunga). Now two crash (twoseas, whakamatunga riri) and one loads but black, without texture (canyon pass). I have the maps and...
by bamb
19 Jan 2007, 23:32
Forum: General Discussion
Topic: Don't be ageist.
Replies: 77
Views: 6857

Good topic, it's good that you dared to speak about the bad attitudes. I'll try to remember. :|
by bamb
19 Jan 2007, 02:27
Forum: Map Creation
Topic: Bumpy Island prototype
Replies: 9
Views: 1232

BA 4.5
by bamb
19 Jan 2007, 02:05
Forum: Map Creation
Topic: Bumpy Island prototype
Replies: 9
Views: 1232

Bumpy Island prototype

edit: updated to Bumpy Island Beta F: http://spring.unknown-files.net/file/2216/Bumpy_Island_Beta_F/ Below is the old stuff: http://spring.unknown-files.net/file/2185/buisb2sd7/ http://www.unknown-files.net/imagestore/spring/thumb/16a582555faac187884f533f829872e9_img0_thumb.jpg Here's a map for test...
by bamb
18 Jan 2007, 02:12
Forum: Off Topic Discussion
Topic: Question about C
Replies: 17
Views: 1445

perhaps try running it in from dos shell or clicking the program with mouse2 and setting "don't close on exit"?
by bamb
18 Jan 2007, 00:34
Forum: Mac OS X
Topic: Mac Binary Release
Replies: 569
Views: 128741

1) I have this message in the in-game console at beginning. You are missing an OpenGL extension needed to use shadowmaps(fragment_program_shadow) For some reason some other part of code tried to turn on shadows. anything other that Intel Mac Pros that had that special openGL update have that progra...
by bamb
17 Jan 2007, 22:39
Forum: Off Topic Discussion
Topic: The lcc site is crap? AMIRITE?
Replies: 23
Views: 1481

I get lots of errors. I use opera that works fine with all the sites I've tried so far. (It does the acid test correctly too.)

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