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by sunspot
22 Jun 2011, 21:26
Forum: Game Development
Topic: Gameplay concept : Objective based skirmish
Replies: 104
Views: 11062

Re: Gameplay concept : Objective based skirmish

You could deactivate selfdestruction? Its just a tag.. Oh, and game names... make something with A at the start so its top of the list For the moment I'm just going to call it Domination, it's short, it sounds strong and it's exactly what it is. You have to capture the most objectives to win, so yo...
by sunspot
22 Jun 2011, 21:00
Forum: Game Development
Topic: Gameplay concept : Objective based skirmish
Replies: 104
Views: 11062

Re: Gameplay concept : Objective based skirmish

smoth wrote:Check the wiki docu on unit tag I think we have a way to disable that on a per unit basis
Idd , there is , thnx that saves me some code :)
by sunspot
22 Jun 2011, 20:26
Forum: Game Development
Topic: Gameplay concept : Objective based skirmish
Replies: 104
Views: 11062

Re: Gameplay concept : Objective based skirmish

Small WIP update, I roughly implemented a real size map, pathway_v2. Next up was balancing the units. But tbh I have no clue what I'm doing with it. How do I decide how much armor I will give it, how does one value of damage relate to one real ingame value of damage. How big are ranges actually etc....
by sunspot
22 Jun 2011, 09:08
Forum: Game Development
Topic: To Game-Devs: The "n" entry in array-like tables was removed
Replies: 53
Views: 13156

Re: To Game-Devs: The "n" entry in array-like tables was removed

Good change, I personally found it weird anyhow asking array.getn() and not getting the real amount of elements if there is a small gap somewhere.
by sunspot
20 Jun 2011, 13:22
Forum: Game Development
Topic: Gameplay concept : Objective based skirmish
Replies: 104
Views: 11062

Re: Gameplay concept : Objective based skirmish

Be aware that assuming the state of a command will change one frame after it is toggled will not work due to the way multiplayer is synchronised. The gamestate is synchronised by computers sending all commands to each other and executing them within the same frame. This means the commands you give ...
by sunspot
20 Jun 2011, 13:09
Forum: Game Development
Topic: Gameplay concept : Objective based skirmish
Replies: 104
Views: 11062

Re: Gameplay concept : Objective based skirmish

local updateRequired = true function widget:CommandsChanged() updateRequired = true end function widget:DrawScreen() if updateRequired then updateRequired = false ... Update buttons etc ... end ... Normal :DrawScreen code ... end This is the pattern to use, especially for when commands are changing...
by sunspot
20 Jun 2011, 12:21
Forum: Game Development
Topic: Gameplay concept : Objective based skirmish
Replies: 104
Views: 11062

Re: Gameplay concept : Objective based skirmish

- In ClickFunc you need to say to Spring engine next active command with Spring.SetActiveCommand(index,1,left,right,alt,ctrl,meta,shift). Incase of a move or attack command , this command seems to be bound to the mousecursor, incase of a statecommand it seems to execute either at the end of the cur...
by sunspot
20 Jun 2011, 07:55
Forum: Game Development
Topic: Gameplay concept : Objective based skirmish
Replies: 104
Views: 11062

Re: Gameplay concept : Objective based skirmish

This is similar in concept to BT I am working on, in that it is based on multiple CTF with ticket drain to determine winner, no base mechanics (we use a single permanent indestructible building), revolving around tactical play and using various forms of "special bonus features" for flag c...
by sunspot
19 Jun 2011, 23:16
Forum: Game Development
Topic: Gameplay concept : Objective based skirmish
Replies: 104
Views: 11062

Re: Gameplay concept : Objective based skirmish

Little WIP update,

Accomplished
- Implemented a status bar when hovering over units showing hp, and weapons damage, range
- Wrote 2 tutorials for chili

Things to do
- balance units
- implement a real map with a config file
- find a name for the game
by sunspot
19 Jun 2011, 19:18
Forum: Lua Scripts
Topic: Chili exploration
Replies: 38
Views: 6138

Re: Chili exploration

basic tutorial is written btw

http://springrts.com/wiki/UI:Development
by sunspot
19 Jun 2011, 18:37
Forum: Game Development
Topic: Tutorial request : Chili custom commandbar/buildbar
Replies: 9
Views: 829

Re: Tutorial request : Chili custom commandbar/buildbar

lesson 2 is ready any feedback is appreciated
by sunspot
19 Jun 2011, 15:25
Forum: Game Development
Topic: Tutorial request : Chili custom commandbar/buildbar
Replies: 9
Views: 829

Re: Tutorial request : Chili custom commandbar/buildbar

yes, agree with flozi. just had forgetten - and _ work in page names. Saw you made Lesson_1_:_Hello_World , imo always prefix with chiliUI or similiar, otherwise it gets confusing if there is a guide on something else. (ie mapping) Also I would not include numbers in the page name, ordering can be ...
by sunspot
19 Jun 2011, 14:47
Forum: Game Development
Topic: Tutorial request : Chili custom commandbar/buildbar
Replies: 9
Views: 829

Re: Tutorial request : Chili custom commandbar/buildbar

Yeah, I'd suggest: Chili-HelloWorld as the page name. (We really need to decide on some standards re. :, _, - use in wiki page names) You should also learn to use the <code> and <pre> tags, I might take a look at sprucing it up and correcting any English errors. Great work though! :-) Well i'm plan...
by sunspot
19 Jun 2011, 14:21
Forum: Game Development
Topic: Tutorial request : Chili custom commandbar/buildbar
Replies: 9
Views: 829

Re: Tutorial request : Chili custom commandbar/buildbar

It's been a few days now, and I've learned quite a bit I don't need this tutorial anymore. In fact I wrote a basic one of my own. Can you tell me what you think of it , before I write the next more advanced once with text changing and commands in a seperate window http://springrts.com/wiki/UI:Develo...
by sunspot
18 Jun 2011, 20:04
Forum: Game Development
Topic: Gameplay concept : Objective based skirmish
Replies: 104
Views: 11062

Re: Gameplay concept : Objective based skirmish

ok little progress update on this WIP http://www.gravegast.be/~sunspot/temp/test.png as you can see the ui is comming along. There are a few things I still like to do, a status bar below , that shows unit info when you hover over a unit Things done - commands seperated in 3 windows - build commands ...
by sunspot
18 Jun 2011, 12:23
Forum: Lua Scripts
Topic: Chili exploration
Replies: 38
Views: 6138

Re: UI how to start ?

Guys, first, please give me a link where I can found this ChiliUI. Even S44 don't want chili, for me that's can be a good start to see how stuff works. I search how to start an UI, I found threads related to ICEui, here people said forget it and use Chili, now you speak about new widgethandler. sec...
by sunspot
18 Jun 2011, 08:29
Forum: Game Development
Topic: Gameplay concept : Objective based skirmish
Replies: 104
Views: 11062

Re: Gameplay concept : Objective based skirmish

Spring.SetActiveCommand sets the command on the mouse cursor iirc. I think what you want is Spring.GetOrderToUnit(unitID, cmdID, params, opts). This executes any command. Although I don't quite understand the question. Well my problem is the following. I have put all commands of a selection of unit...
by sunspot
17 Jun 2011, 21:36
Forum: Game Development
Topic: Gameplay concept : Objective based skirmish
Replies: 104
Views: 11062

Re: Gameplay concept : Objective based skirmish

K I believe I know what I was doing wrong Spring.SetActiveCommand(index,1,left,right,alt,ctrl,meta,shift) doesn't execute a command or so , it just says , the next active Command is said command. But I don't get it then, who actually executes the command ? I suppose in the case of move and attack it...
by sunspot
16 Jun 2011, 23:26
Forum: Game Development
Topic: Gameplay concept : Objective based skirmish
Replies: 104
Views: 11062

Re: Gameplay concept : Objective based skirmish

Look in this file for a function called to_string. I got it from the web somewhere and modified it slightly. It will output a table's contents. http://code.google.com/p/zero-k/source/browse/trunk/mods/zk/LuaUI/Widgets/gui_epicmenu.lua# Nice thnx CarRepairer, that is gonna help me out. Anyhow I'm ca...
by sunspot
16 Jun 2011, 22:29
Forum: Game Development
Topic: Gameplay concept : Objective based skirmish
Replies: 104
Views: 11062

Re: Gameplay concept : Objective based skirmish

This is will be a new Thumbscrew in our arsenal of nub torturing. "But sunspot had his game completed after two weeks, why isnt yours?" lol, you drama queen :) first of all I'm raping cavedog's IP by using their units and animations, second this is not my first endeavour in learning somet...

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