legacy = tasserver-compatible one.
new = still-unused full-sql backend.
Search found 2320 matches
- 23 Mar 2012, 18:27
- Forum: Lobby Meeting Minutes
- Topic: Lobby :: Dev meeting minutes 2012.03.18
- Replies: 49
- Views: 25277
- 22 Mar 2012, 19:48
- Forum: Engine
- Topic: Linux Portable for only Ubuntu
- Replies: 4
- Views: 748
Re: Linux Portable for only Ubuntu
You don't pay attention very well. Go read the other thread about static linking spring stuff. It's not a simple thing. static linking in general isn't very hard What I want to know in this thread, is can a completely statically linked spring be done for just ubuntu. a statically linked spring woul...
- 22 Mar 2012, 19:13
- Forum: Lobby Clients & Server
- Topic: SpringLS 0.37 (TASServer renamed)
- Replies: 46
- Views: 17326
Re: SpringLS 0.37 (TASServer renamed)
the protocol is pretty stable, and compatflags bridge the gap rather well. maybe we'd increase the version if we deprecated commands? I'm not seeing many reasons to break backwards compat atm.
what makes the springls download 5.6MB and still require Java? newer dependencies?TASServer.jar is ~200KB
- 22 Mar 2012, 19:11
- Forum: Lobby Meeting Minutes
- Topic: Lobby :: Dev meeting minutes 2012.03.18
- Replies: 49
- Views: 25277
Re: Lobby :: Dev meeting minutes 2012.03.18
I've extended the lobby commands for ban/unban to work with the legacy ban interface, and updated the mysql server address. I'll test it and push it live if I have any time tonight.
- 22 Mar 2012, 18:07
- Forum: Lobby Clients & Server
- Topic: SpringLS 0.37 (TASServer renamed)
- Replies: 46
- Views: 17326
Re: SpringLS 0.37 (TASServer renamed)
completely standalone windows exe of uberserver (doesn't depend on python) after upx is ~2.5MB for the simple version, ~2.9MB for full version (adds SQLalchemy)
should this be added to download page or windows installer? would be easier for people on windows to get started if they don't have java.
should this be added to download page or windows installer? would be easier for people on windows to get started if they don't have java.
- 22 Mar 2012, 17:14
- Forum: Lobby Meeting Minutes
- Topic: Lobby :: Dev meeting minutes 2012.03.18
- Replies: 49
- Views: 25277
Re: Lobby :: Dev meeting minutes 2012.03.18
or introduce lobby commands for ban management? These could at worst be executed "manually" by moderators. introduce lobby commands? sounds like a good way for me to be verbally abused a year or two later by people who've forgotten about this thread. uhm... that really looks like some tes...
- 21 Mar 2012, 20:12
- Forum: Lobby Meeting Minutes
- Topic: Lobby :: Dev meeting minutes 2012.03.18
- Replies: 49
- Views: 25277
Re: Lobby :: Dev meeting minutes 2012.03.18
what to do with it? did you look into the code? imo before it can be (re)-used: - it should be cleaned up - documented (at least a README!) - pushed to github This has been the official ban interface for TASServer for years. It was part of the TASServer svn repository afaik, might've been moved to ...
- 21 Mar 2012, 16:26
- Forum: Lobby Meeting Minutes
- Topic: Lobby :: Dev meeting minutes 2012.03.18
- Replies: 49
- Views: 25277
Re: Lobby :: Dev meeting minutes 2012.03.18
/lobby contained the ban interface :)
- 20 Mar 2012, 22:17
- Forum: Lobby Meeting Minutes
- Topic: Lobby :: Dev meeting minutes 2012.03.18
- Replies: 49
- Views: 25277
Re: Lobby :: Dev meeting minutes 2012.03.18
also found this
Code: Select all
# /lobby isn't used any more, redirect to an up-to date page
RewriteEngine On
RewriteRule ^/lobby(.*)$ http://springrts.com/wiki/Lobby_Development [L,R=permanent]
- 20 Mar 2012, 22:12
- Forum: Lobby Meeting Minutes
- Topic: Lobby :: Dev meeting minutes 2012.03.18
- Replies: 49
- Views: 25277
Re: Lobby :: Dev meeting minutes 2012.03.18
lobby bans I'd completely forgotten about this (nobody's mentioned it to me since September)... I think the issue happened when licho moved to Windows server... the mysql information for the lobby bans (and the web interface, though that now appears to redirect to the wiki on lobby development) sto...
- 20 Mar 2012, 21:02
- Forum: Lobby Meeting Minutes
- Topic: Lobby :: Dev meeting minutes 2012.03.18
- Replies: 49
- Views: 25277
Re: Lobby :: Dev meeting minutes 2012.03.18
I opened this thread with the intention of checking both this and last week's minutes to make sure I took into account all feedback for my test implementation of the email <--> account binding. I was left with a rather nasty taste in my mouth after reading through this week's notes... personal excer...
- 13 Mar 2012, 16:33
- Forum: Ingame Community
- Topic: Topic of #main
- Replies: 37
- Views: 6427
Re: Topic of #main
the automute is *not* as bad as it looks, it's just not sending the line that gets them muted (to them less spammy) I did a ton of specific tests and it's very hard to get muted without pasting 2 (usually 3+) decent-length lines in a row, saying the same word very quickly, or saying the same rather ...
- 23 Feb 2012, 21:55
- Forum: Lua Scripts
- Topic: How would lua lobby start the game without disconnecting
- Replies: 16
- Views: 3086
Re: How would lua lobby start the game without disconnecting
not necessary on uberserver, as long as the socket remains open at the OS-level.knorke wrote:Also the wudget must be able to do ping-pong even when spring almost hangs up during pathing a large map.
Otherwise the player gets disconnected from lobbyserver and nothing is won. (over just restarting spring)
- 23 Feb 2012, 20:05
- Forum: Lobby Meeting Minutes
- Topic: Lobbydev meeting minutes 2012-02-19
- Replies: 35
- Views: 17238
Re: Lobbydev meeting minutes 2012-02-19
if they're abusing it, maybe self-regulate? like leaving a battle could = forced dequeue for a few minutes, or keep track of how many times they've done it... the reason for accept/decline shortly before the game starts: maybe they're making a sandwich and won't be around to place or order their uni...
- 23 Feb 2012, 19:52
- Forum: Lobby Meeting Minutes
- Topic: Lobbydev meeting minutes 2012-02-19
- Replies: 35
- Views: 17238
Re: Lobbydev meeting minutes 2012-02-19
sorry I didn't make meeting - was driving for 16 hours last weekend and had to sleep. spaced going to the meeting. if we're having another this week, I'll set myself a reminder to be there. so juggler is about matchmaking? if we're already implementing new protocol, maybe we could consider the merit...
- 23 Feb 2012, 18:21
- Forum: Lobby Meeting Minutes
- Topic: Lobby*-Devs Meeting *(-Client & -Server)
- Replies: 16
- Views: 9574
Re: Lobby*-Devs Meeting *(-Client & -Server)
tasclient's python scripting makes it possible for us to release a semi-official "get tasclient up to date with the protocol spec" module if we roll out any changes that are too exciting afaik springlobby didn't implement !join because they (rightfully) said it was an ugly hack. unfortunat...
- 06 Jan 2012, 20:15
- Forum: Engine
- Topic: Lua lobby?
- Replies: 98
- Views: 14016
Re: Lua lobby?
map is imo the best attack vector, mod second, lua widget third. we don't have automatic widget downloading when a game is joined. most players will never extract their map/mod to see what's inside. I don't care if you find out I have a server running at 192.168.1.20 with port 25 open, you'll never ...
- 30 Dec 2011, 04:56
- Forum: Engine
- Topic: Lua lobby?
- Replies: 98
- Views: 14016
Re: Lua lobby?
It doesn't need to prompt every time like UAC. it can have whitelists shipping with the engine distribution, and prompt *once* for a widget or connection target. We just need *some* form of reliable access control able to guarantee it won't facilitate a backdoor into your local/trusted network. No U...
- 29 Dec 2011, 21:41
- Forum: Engine
- Topic: Lua lobby?
- Replies: 98
- Views: 14016
Re: Lua lobby?
it's fine to implement advanced network protocol. I've never said this is wrong or bad. I really don't feel comfortable with ANY arbitrary network connections made from lualand unless permission is given in some form... especially if connections are made from peer-downloaded maps/mods. a whitelist c...
- 29 Dec 2011, 17:58
- Forum: Engine
- Topic: Lua lobby?
- Replies: 98
- Views: 14016
Re: Lua lobby?
Aegis, we already have that issue with lobbies and native AIs, and there are plenty fo people who've thought of malicious lua widgets. A malicious mod is already possible and yet it hasn't arose, and if someone did abuse sockets then they'd need to distribute the mod and we could easily get around ...