Search found 426 matches
- 01 Apr 2010, 12:13
- Forum: Map Creation
- Topic: New 3 Way Map [ COMPLETED ]
- Replies: 46
- Views: 5868
Re: New 3 Way Map WIP
http://recoilrts.org/images/maps/screen00013.jpg added shallows and elevated centre area a bit added palm trees 16x16 version shown 32x32 to come soon accepting suggestions for a name couldn't work out the texture issue with the map compiler in git or get behe's to work on linux, so i made a python...
- 01 Apr 2010, 10:32
- Forum: Feature Requests
- Topic: Shield hit callin
- Replies: 9
- Views: 1352
Re: Shield hit callin
wouldn't it be better if it gave you the projectile object as well? then you could choose to do actions on that such as destroy, apply impulse, or modify it in other ways ?
- 01 Apr 2010, 06:21
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1222359
Re: Random WIP
Spring: Harvest Moon!
- 28 Mar 2010, 06:58
- Forum: NOTA
- Topic: orbital laser and other things
- Replies: 6
- Views: 2922
Re: orbital laser and other things
i usually disable comends in nota, usually you'll have many bases set up over the map
- 28 Mar 2010, 01:26
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1222359
Re: Random WIP
looks like a submarine to me, but i like it!
- 26 Mar 2010, 06:28
- Forum: Linux
- Topic: No sound using Springlobby
- Replies: 6
- Views: 1146
- 26 Mar 2010, 06:03
- Forum: Linux
- Topic: No sound using Springlobby
- Replies: 6
- Views: 1146
Re: No sound using Springlobby
springlobby is stealing your soundcard.
you may need to modify your ~/.asoundrc to use dmix to allow multiple applications to access the soundcard at once ?
you may need to modify your ~/.asoundrc to use dmix to allow multiple applications to access the soundcard at once ?
- 26 Mar 2010, 02:17
- Forum: Map Creation
- Topic: New 3 Way Map [ COMPLETED ]
- Replies: 46
- Views: 5868
Re: New 3 Way Map WIP
Looks very promising, here are my thoughts: The close up shot is very odd, mind sending me a small crop of the texture? 32 by 32 will only work for NOTA, for ba you need to reduce it to about half its current (16 by 16). link to mapconv tarball: (dirty zip of my mapconv folder, needs boost to compi...
- 25 Mar 2010, 17:14
- Forum: Map Tutorials & Resources
- Topic: Latest mapconv, download here.
- Replies: 95
- Views: 57304
Re: Latest mapconv, download here.
is source available? i'd like to compile for linux
- 25 Mar 2010, 11:46
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1222359
Re: Random WIP
looks awesome to me, panels lines are maybe a bit too intense and frequentGuessmyname wrote:Camo, yay or nay? I'm doing the texturing piece-by-piece, and I reckon I've got the chest area done. Thoughts?
(pinky bits are untextured, obviously)
- 25 Mar 2010, 11:03
- Forum: Map Creation
- Topic: New 3 Way Map [ COMPLETED ]
- Replies: 46
- Views: 5868
Re: New 3 Way Map WIP
git mapconv is the mapconv from the spring git repository http://github.com/spring/MapConv is the source available for Beherith's MapConv? i'm on linux once i get stuff working i might try experimenting with a smaller one and trees, but from testing 32x32 feels like a good size for it, but that's in...
- 25 Mar 2010, 10:22
- Forum: Map Creation
- Topic: New 3 Way Map [ COMPLETED ]
- Replies: 46
- Views: 5868
Re: New 3 Way Map WIP
compiler is MapConv from git head, is there a better one?
map size is 32x32
tidalstrength = 18
maxMetal = 0.9 (not sure what this actually means)
extractorRadius = 90
Wind = 2-20
this was with -c -1
map size is 32x32
tidalstrength = 18
maxMetal = 0.9 (not sure what this actually means)
extractorRadius = 90
Wind = 2-20
this was with -c -1
- 25 Mar 2010, 09:40
- Forum: Map Creation
- Topic: New 3 Way Map [ COMPLETED ]
- Replies: 46
- Views: 5868
Re: New 3 Way Map WIP
yep, the beaches are passable by hovers, the cliffs are not
still having an issue with the texture being pixelated, not sure what's causing it.
any ideas?
still having an issue with the texture being pixelated, not sure what's causing it.
any ideas?
- 25 Mar 2010, 07:50
- Forum: Map Creation
- Topic: .:New Map (by Smoth):. Gunmetal Harbor
- Replies: 39
- Views: 5925
Re: .:New Map (by Smoth):. Gunmetal Harbor
awesome! can't wait to check it out
- 25 Mar 2010, 07:21
- Forum: Map Creation
- Topic: New 3 Way Map [ COMPLETED ]
- Replies: 46
- Views: 5868
Re: New 3 Way Map WIP
correct! and red are startpoints, green are metalknorke wrote:cool.
yellow dots are geos?
- 25 Mar 2010, 05:43
- Forum: Map Creation
- Topic: New 3 Way Map [ COMPLETED ]
- Replies: 46
- Views: 5868
Re: New 3 Way Map WIP
-c 0 for no compression? yeah i made it in blender, using 120 degree rotated array modifier and sculpt mode to paint the three sides the same, then used material nodes to create the texture map, problem is blender has a max render size of 10000x10000 pixels so i had to render 4 chunks and then stitc...
- 25 Mar 2010, 03:51
- Forum: Map Creation
- Topic: New 3 Way Map [ COMPLETED ]
- Replies: 46
- Views: 5868
New 3 Way Map [ COMPLETED ]
http://recoilrts.org/images/maps/ss3wss.jpg due to lack of 3 way maps i've decided to try my hand at making one oceans, beaches, mountains, shallows, islands EDIT: having some issues getting it in game, it compiles but the texture map is very pixelated even though the source image is not =\ anyone ...
- 15 Mar 2010, 15:10
- Forum: Modelling & Texturing Tutorials & Resources
- Topic: Kaisers Lego Thread - Lego v2 Released
- Replies: 181
- Views: 70079
Re: Legos - a kit to create unit models quickly and easily.
i've heard it is possible to attach pieces via lua (can someone confirm), so you'd just need separate pieces and can attach them at runtime.
- 12 Mar 2010, 07:37
- Forum: Modelling & Texturing Tutorials & Resources
- Topic: Kaisers Lego Thread - Lego v2 Released
- Replies: 181
- Views: 70079
Re: Legos - a kit to create unit models quickly and easily.
Now we need a LuaUI for designing these units in game a la Earth 2025 or Kingdom Heart's Gummy Ship Designer. different blocks have different attributes and costs. save your designs and use them in future games, share your designs with team mates... maybe even a custom AI system for programming your...
- 02 Mar 2010, 04:12
- Forum: Engine
- Topic: Serious Issue With Energy, probably Metal
- Replies: 41
- Views: 2770
Re: Serious Issue With Energy, probably Metal
this sounds like the way to goTobi wrote:IMO this is a minor issue though and should just be fixed when resource system is rewritten anyway (using ResourceArray, similar to DamageArray)