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by thesleepless
01 Apr 2010, 12:13
Forum: Map Creation
Topic: New 3 Way Map [ COMPLETED ]
Replies: 46
Views: 5868

Re: New 3 Way Map WIP

http://recoilrts.org/images/maps/screen00013.jpg added shallows and elevated centre area a bit added palm trees 16x16 version shown 32x32 to come soon accepting suggestions for a name couldn't work out the texture issue with the map compiler in git or get behe's to work on linux, so i made a python...
by thesleepless
01 Apr 2010, 10:32
Forum: Feature Requests
Topic: Shield hit callin
Replies: 9
Views: 1352

Re: Shield hit callin

wouldn't it be better if it gave you the projectile object as well? then you could choose to do actions on that such as destroy, apply impulse, or modify it in other ways ?
by thesleepless
01 Apr 2010, 06:21
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1222359

Re: Random WIP

Spring: Harvest Moon!
by thesleepless
28 Mar 2010, 06:58
Forum: NOTA
Topic: orbital laser and other things
Replies: 6
Views: 2922

Re: orbital laser and other things

i usually disable comends in nota, usually you'll have many bases set up over the map
by thesleepless
28 Mar 2010, 01:26
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1222359

Re: Random WIP

looks like a submarine to me, but i like it!
by thesleepless
26 Mar 2010, 06:03
Forum: Linux
Topic: No sound using Springlobby
Replies: 6
Views: 1146

Re: No sound using Springlobby

springlobby is stealing your soundcard.
you may need to modify your ~/.asoundrc to use dmix to allow multiple applications to access the soundcard at once ?
by thesleepless
26 Mar 2010, 02:17
Forum: Map Creation
Topic: New 3 Way Map [ COMPLETED ]
Replies: 46
Views: 5868

Re: New 3 Way Map WIP

Looks very promising, here are my thoughts: The close up shot is very odd, mind sending me a small crop of the texture? 32 by 32 will only work for NOTA, for ba you need to reduce it to about half its current (16 by 16). link to mapconv tarball: (dirty zip of my mapconv folder, needs boost to compi...
by thesleepless
25 Mar 2010, 17:14
Forum: Map Tutorials & Resources
Topic: Latest mapconv, download here.
Replies: 95
Views: 57304

Re: Latest mapconv, download here.

is source available? i'd like to compile for linux
by thesleepless
25 Mar 2010, 11:46
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1222359

Re: Random WIP

Guessmyname wrote:Camo, yay or nay? I'm doing the texturing piece-by-piece, and I reckon I've got the chest area done. Thoughts?

Image

(pinky bits are untextured, obviously)
looks awesome to me, panels lines are maybe a bit too intense and frequent
by thesleepless
25 Mar 2010, 11:03
Forum: Map Creation
Topic: New 3 Way Map [ COMPLETED ]
Replies: 46
Views: 5868

Re: New 3 Way Map WIP

git mapconv is the mapconv from the spring git repository http://github.com/spring/MapConv is the source available for Beherith's MapConv? i'm on linux once i get stuff working i might try experimenting with a smaller one and trees, but from testing 32x32 feels like a good size for it, but that's in...
by thesleepless
25 Mar 2010, 10:22
Forum: Map Creation
Topic: New 3 Way Map [ COMPLETED ]
Replies: 46
Views: 5868

Re: New 3 Way Map WIP

compiler is MapConv from git head, is there a better one?

map size is 32x32
tidalstrength = 18
maxMetal = 0.9 (not sure what this actually means)
extractorRadius = 90
Wind = 2-20

Image

this was with -c -1
by thesleepless
25 Mar 2010, 09:40
Forum: Map Creation
Topic: New 3 Way Map [ COMPLETED ]
Replies: 46
Views: 5868

Re: New 3 Way Map WIP

yep, the beaches are passable by hovers, the cliffs are not

Image


still having an issue with the texture being pixelated, not sure what's causing it.
Image any ideas?
by thesleepless
25 Mar 2010, 07:50
Forum: Map Creation
Topic: .:New Map (by Smoth):. Gunmetal Harbor
Replies: 39
Views: 5925

Re: .:New Map (by Smoth):. Gunmetal Harbor

awesome! can't wait to check it out
by thesleepless
25 Mar 2010, 07:21
Forum: Map Creation
Topic: New 3 Way Map [ COMPLETED ]
Replies: 46
Views: 5868

Re: New 3 Way Map WIP

knorke wrote:cool.
yellow dots are geos?
correct! and red are startpoints, green are metal
by thesleepless
25 Mar 2010, 05:43
Forum: Map Creation
Topic: New 3 Way Map [ COMPLETED ]
Replies: 46
Views: 5868

Re: New 3 Way Map WIP

-c 0 for no compression? yeah i made it in blender, using 120 degree rotated array modifier and sculpt mode to paint the three sides the same, then used material nodes to create the texture map, problem is blender has a max render size of 10000x10000 pixels so i had to render 4 chunks and then stitc...
by thesleepless
25 Mar 2010, 03:51
Forum: Map Creation
Topic: New 3 Way Map [ COMPLETED ]
Replies: 46
Views: 5868

New 3 Way Map [ COMPLETED ]

http://recoilrts.org/images/maps/ss3wss.jpg due to lack of 3 way maps i've decided to try my hand at making one oceans, beaches, mountains, shallows, islands EDIT: having some issues getting it in game, it compiles but the texture map is very pixelated even though the source image is not =\ anyone ...
by thesleepless
15 Mar 2010, 15:10
Forum: Modelling & Texturing Tutorials & Resources
Topic: Kaisers Lego Thread - Lego v2 Released
Replies: 181
Views: 70079

Re: Legos - a kit to create unit models quickly and easily.

i've heard it is possible to attach pieces via lua (can someone confirm), so you'd just need separate pieces and can attach them at runtime.
by thesleepless
12 Mar 2010, 07:37
Forum: Modelling & Texturing Tutorials & Resources
Topic: Kaisers Lego Thread - Lego v2 Released
Replies: 181
Views: 70079

Re: Legos - a kit to create unit models quickly and easily.

Now we need a LuaUI for designing these units in game a la Earth 2025 or Kingdom Heart's Gummy Ship Designer. different blocks have different attributes and costs. save your designs and use them in future games, share your designs with team mates... maybe even a custom AI system for programming your...
by thesleepless
02 Mar 2010, 04:12
Forum: Engine
Topic: Serious Issue With Energy, probably Metal
Replies: 41
Views: 2770

Re: Serious Issue With Energy, probably Metal

Tobi wrote:IMO this is a minor issue though and should just be fixed when resource system is rewritten anyway (using ResourceArray, similar to DamageArray)
this sounds like the way to go

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