As of BA 4.61:
Gantry: 7848M.
Krogoth:
133700 hp
Costs:
27182M, 577039E
So, yes, snipers are good counters to Krogoths, Annihilators are not. (By your calculations, of course.)
Search found 36 matches
- 01 Feb 2007, 08:14
- Forum: Game Releases
- Topic: Balanced Annihilation v4.7 !!
- Replies: 1266
- Views: 141850
- 31 Jan 2007, 15:46
- Forum: General Discussion
- Topic: Big economy or big bomb?
- Replies: 37
- Views: 3503
- 23 Dec 2006, 09:00
- Forum: General Discussion
- Topic: Idea for a tournament ( The Spring Conflict )
- Replies: 53
- Views: 3827
- 14 Dec 2006, 04:58
- Forum: General Discussion
- Topic: Individual unit kills and scores
- Replies: 26
- Views: 2534
- 12 Dec 2006, 04:23
- Forum: Ingame Community
- Topic: ctrlpanels.
- Replies: 36
- Views: 7155
- 02 Dec 2006, 21:16
- Forum: Off Topic Discussion
- Topic: Anti virus
- Replies: 24
- Views: 1983
- 02 Dec 2006, 20:37
- Forum: Argh's Projects
- Topic: NanoBlobs: Making the Game Design Work
- Replies: 38
- Views: 16337
Actually, AF, that sounds great. I'd love for autofacs to double in both dimension (4X footprint...) and for sheep to do the same. It'd make territory *much* more valuable. And...actually, LRPCs, if done properly (eg. hard to spam, high firing resource requirements, bad accuracy, sort of like the Bi...
- 02 Dec 2006, 06:56
- Forum: General Discussion
- Topic: Too many autohosts?
- Replies: 38
- Views: 3677
- 02 Dec 2006, 06:27
- Forum: Argh's Projects
- Topic: NanoBlobs: Making the Game Design Work
- Replies: 38
- Views: 16337
The chain-detonations have to go. Particularly for Knights - if you want to kill knights, the most effective way should be either massed units (ya think?) or Demonfire/Squarerook area-effect. I don't really mind the chain-detonations for archers. Demon explosions are perfect, as-is. Sheep should hav...
- 02 Dec 2006, 05:52
- Forum: Argh's Projects
- Topic: NanoBlobs 0.64
- Replies: 153
- Views: 48554
I'm not entirely sure how to produce various selectkeys for the units of nanoblobs.... something like: bind ctrl+w select wolf ? I don't know how to word a select command :( Or is modifying selectkeys.txt better? Edit: I just found the selectkeys editor....ooh... ...I feel rather foolish now... Edit...
- 02 Dec 2006, 01:54
- Forum: Argh's Projects
- Topic: NanoBlobs 0.64
- Replies: 153
- Views: 48554
Request:
Argh, can I upload NanoArenaV4 to unknown-files? Just then the autolink will work...
And thanks LordMatt...I didn't know you could configure keysets in spring.
And thanks LordMatt...I didn't know you could configure keysets in spring.
- 01 Dec 2006, 23:03
- Forum: Argh's Projects
- Topic: NanoBlobs 0.64
- Replies: 153
- Views: 48554
We already have a fast ground unit/raider: The Knight. Wolves just need a wee bit more firepower, need to be hit less often by non-rapid fire, should perhaps be a little faster, and should cost more. Or cancel the cost upgrade, and just make them have a slight takeoff delay if possible. I haven't se...
- 30 Nov 2006, 23:54
- Forum: Argh's Projects
- Topic: NanoBlobs 0.64
- Replies: 153
- Views: 48554
So far in 0.74 observations: Wolves are fairly useless except for swamping enemy fire with targets or assassinating sheep that somebody isn't defending at all. Spirerooks are awesome...however, they seem to be too awesome against wolves. They'd be about perfect if they couldn't hit wolves reliably. ...
- 30 Nov 2006, 06:25
- Forum: Game Development
- Topic: Terrain deformation.
- Replies: 10
- Views: 1173
I would've just cheated....
Actually, I did for the fusions....
I just wanted to see if megamining was at all feasible in an actual game. I'm thinking not so much, unless I'm on Supreme Battlefield and I think the other guy'll be sending a Krogoth alone soon.
I just wanted to see if megamining was at all feasible in an actual game. I'm thinking not so much, unless I'm on Supreme Battlefield and I think the other guy'll be sending a Krogoth alone soon.
- 29 Nov 2006, 03:50
- Forum: Argh's Projects
- Topic: NanoBlobs 0.64
- Replies: 153
- Views: 48554
- 29 Nov 2006, 03:46
- Forum: Game Development
- Topic: Terrain deformation.
- Replies: 10
- Views: 1173
Deformation Fun
XTA. Minelayers. Many 500metal mines... :) :) :) electricteaparty.net/index.php/v/Neuffy/Spring/Mines01.jpg.html?q=gallery&g2_imageViewsIndex=1 electricteaparty.net/index.php/v/Neuffy/Spring/Deformation01.jpg.html?q=gallery&g2_imageViewsIndex=1 electricteaparty.net/index.php/v/Neuffy/Spring/...