Search

Search found 68 matches

by MaDDoX
02 Mar 2016, 16:24
Forum: Mac OS X
Topic: Shader error in Map Edge widget
Replies: 7
Views: 4170

Re: Shader error in Map Edge widget

Outstanding Beherith, it works! I'm now wondering what could be done to disguise the 'cyan gaps' in the map borders, those are quite ugly. I've tried increasing the resolution of the generated mesh but it still leaves gaps and dramatically increases poly count, so it's a big no-no. I've done some re...
by MaDDoX
29 Feb 2016, 13:39
Forum: Mac OS X
Topic: Shader error in Map Edge widget
Replies: 7
Views: 4170

Shader error in Map Edge widget

The widget shows some errors in the OSX build (latest, for El Capitan) and doesn't darkens out its area as it should. The LOS widget darkens the game area properly so I assume that's not a limitation of the platform. I've tried tweaking some settings in the LUA script, like UseShader, to no avail. A...
by MaDDoX
15 Feb 2016, 19:45
Forum: Mac OS X
Topic: Where does Spring OSX store its UI TweakMode settings?
Replies: 3
Views: 2651

Re: Where does Spring OSX store its UI TweakMode settings?

Thank you both, right on the spot. I've found it in LuaUI/Config/BA.lua (the tweaked widget setting) ~/.config/spring does contain all files I wasn't finding at the contents folder (springsettings.cfg, infolog.txt), so I guess I'll have to add a small readme in the OSX pack explaining how to install...
by MaDDoX
15 Feb 2016, 13:14
Forum: Mac OS X
Topic: Where does Spring OSX store its UI TweakMode settings?
Replies: 3
Views: 2651

Where does Spring OSX store its UI TweakMode settings?

Hey guys, what's up. I'd like to transfer the TweakMode (Ctrl+F11) settings to other Macs (specially since they override default widget position settings) but I have no idea where it's stored.. I've browsed the files inside the contents folder, couldn't find anything, also on ~/.spring/ and there's ...
by MaDDoX
05 Feb 2016, 15:51
Forum: Lua Scripts
Topic: Area Mex
Replies: 123
Views: 16975

Re: Area Mex

Hey guys, follows the edited gui_red_buildordermenu for the 9.31 BA version, place it on LuaUI/Widgets, next to cmd_area_mex.lua (I'm still using 2.2 posted in the previous page). Previous buildordermenu version layout and style was completely different from the current one. I'm using Ctrl+Z to fire...
by MaDDoX
05 Oct 2012, 08:26
Forum: Lua Scripts
Topic: Widget: Complete Control Camera (v0.19)
Replies: 58
Views: 13221

Re: Widget: Complete Control Camera (v0.19)

Just kicking in for a couple kudos and a little contribution to the project. First, CarRepairer, you should be worshipped! This camera system is awesome, people not "getting it" truly amazes me - they're probably used to toy-car-rolling their mouse just to scroll like in Warcraft3. Recent ...
by MaDDoX
17 Jan 2006, 00:02
Forum: Game Development
Topic: Absolute Annihilation: Spring[old]
Replies: 1171
Views: 102841

Caydr, I really enjoy your mod (something very hard to happen considering I'm a seasoned mod myself), but there's something I'd like you to reconsider. Lugers and Mortyrs having only the high trajectory firing mode. This sucks, it makes the merl and other "by default" artillery units redun...
by MaDDoX
08 Jan 2006, 17:53
Forum: General Discussion
Topic: Camera Scroll Speeds
Replies: 36
Views: 2050

Min3mat wrote:hold shift (2x faster)
Great suggestion. What'll be next, using a paperweight on top of the key? :P And who uses control to slow down scrolling FFS?

Scroll speed adjust setting ftw! 8)

Go to advanced search