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by nightcold
09 Apr 2010, 22:43
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 410190

Re: NOTA 1.61

well you might ask, what's the point of haveing that...well in sea battles there is so much AA that you might wana place you planes somewhere safe from all the aa fire yet close to the action in case you might need them or something...or just keep them hiden and just bust out your plans as a surpri...
by nightcold
09 Apr 2010, 04:00
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 410190

Re: NOTA 1.61

i belive that is the core carrier(i think, might be the other way around).....the arm counter part is not as usefull.... also, if you wanted highly effective AA ship you would just build an AA cruiser...which just happens to be both cheaper and more effective(also takes less time 2 make) than carrie...
by nightcold
08 Apr 2010, 22:44
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 410190

Re: NOTA 1.61

Umrug I play many mods I wish you'd calm down a bit and yourself play some other mods as well. meh, after playing nota(and getting into it)...all other mods felt inferior/more or less the same to me...the only reason i play ba is because there are so few nota games and nothing else to play(xta is c...
by nightcold
07 Apr 2010, 19:47
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 410190

Re: NOTA 1.61

ok one thing bothers me here, if Cans and Sumo are useless...why are we even haveing them in game.....the only reason they seem to be in there is because they are TA units, dose nota rlly need such blind TA worship...(hey this unit was in ta, and we are a ta mod...lets thorw it in, why not) anyway i...
by nightcold
07 Apr 2010, 01:22
Forum: XTA
Topic: Xta unit stats and balance tweaks (input for next version)
Replies: 195
Views: 29128

Re: What's wrong with XTA? (input for next version)

everything...... just change XTA to BA so people can play BA instead......that seems to be what the conservative crowd/ta worship wants here, also remove the better graphics and effects while your at it...XTA needs to look as bad as possible...just don't dont add any good looking models at all, we n...
by nightcold
06 Apr 2010, 20:17
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 410190

Re: NOTA 1.61

gota has a point.... well what i c as a problem here is that lawn has been playing nota for sometime now(from what i can see)...and even till now he has not gotten a full feel for nota...i personaly don't think he is to blame here...nota is a very complicated game...and just the other game i discove...
by nightcold
05 Apr 2010, 08:50
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 410190

Re: NOTA 1.61

well iv played commander and base mode in single player alot(be4 i started playing online)....my major beef with it was that you got major defensive building at key spots of the map (far away from base)...resulting in long long long games... well what you can do is not give any factory building to t...
by nightcold
04 Apr 2010, 23:18
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 410190

Re: NOTA 1.61

i dont mind the slowness(i actually love it) but one of the reasons not as many people play nota (not as much) is because a nota game takes a long time(if this was a commercial game there would be huge problems, god bless open source)...maybe the creators(thor & smart dude) can like make a mini ...
by nightcold
04 Apr 2010, 22:13
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 410190

Re: NOTA 1.61

adding plasma shields would ruin the games balance....plasma shields would eliminate all counters to porking ....nota games would start lasting for 3 hours instead of 30-min to 90 mins they do now(it si alot already) anyway....plasma shields dont lokk soo good in game... anyways i was thinking...one...
by nightcold
30 Mar 2010, 10:26
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 410190

Re: NOTA 1.61

hummmmm....well snipers are 2 slow when it comes to production to be able 2 stand up to larg numbers of thuds(which is comewhich is commonly seen)...also, snipers are not are usefull when not stationary i'v never used levelers(or seen it be used 2 much)...not gana comment there(well not yet anyway)....
by nightcold
30 Mar 2010, 04:06
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 410190

Re: NOTA 1.61

Hammers/Thuds are indeed intended to be anti-kbot. It's true that the description of light artillery is misleading. hummmm...well they seem to be great against well.......EVERYTHING!!! i personaly would like 2 see ground armies less centered around thuds/hammers.....when the game is centered around...
by nightcold
30 Mar 2010, 00:13
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 410190

Re: NOTA 1.61

Hammers/Thuds are indeed intended to be anti-kbot. It's true that the description of light artillery is misleading. hummmm...well they seem to be great against well.......EVERYTHING!!! i personaly would like 2 see ground armies less centered around thuds/hammers.....when the game is centered around...
by nightcold
26 Mar 2010, 01:36
Forum: NOTA
Topic: nota needs auto-host
Replies: 18
Views: 5668

Re: nota needs auto-host

I've set up a NOTA autohost for you (Nitrogen), it inherited the admin list from the XTA autohost. I can add a top level admin from the NOTA community who can then add more admins, but I need to know who the appropriate person would be. thx alot..... i'd prefer that it would have no admins and no o...
by nightcold
25 Mar 2010, 05:24
Forum: NOTA
Topic: nota needs auto-host
Replies: 18
Views: 5668

nota needs auto-host

nota needs an auto-host...

this might not make up for the lack in interest for the mod(imo, thu it can increase interest)...but it will make setting up games easier for people who are already into this....

god this needs some major promo....
by nightcold
11 Mar 2010, 08:08
Forum: Game Development
Topic: Thinking Out Loud
Replies: 39
Views: 9494

Re: Thinking Out Loud

well it has not been taken as far as it could be.......same with formations

well we don't have any squad based mods at spring....
by nightcold
11 Mar 2010, 06:58
Forum: Game Development
Topic: Thinking Out Loud
Replies: 39
Views: 9494

Re: Thinking Out Loud

the other idea would be for someone to (this would be a lot more work probably) take a mod (probably BA or CA) and make the largest land unit be the smallest possible unit size... I think a 1x1 footprint becomes a targetting problem so this would likely be a 2x2.... THEN you make any units that are...
by nightcold
11 Mar 2010, 03:43
Forum: Game Development
Topic: Thinking Out Loud
Replies: 39
Views: 9494

Re: Thinking Out Loud

[quote="VonGratz"]IMHO re-scale needs a compromise with good sense and Spring limitations, not would be necessary a full scale modification. Of course nothing like OTA ships .smaller than some mobile land units. quote] NOTA....check it out, the got the navy down beautifly(thu it dose not h...
by nightcold
24 Feb 2010, 04:29
Forum: Ingame Community
Topic: Some fantasy mod for Spring?
Replies: 24
Views: 4197

Re: Some fantasy mod for Spring?

Some fantasy games being made right now are: Meridian http://www.moddb.com/games/meridian Fantasy mod in development by maackey, assisted by CarRepairer and me. Development is pretty slow at the moment, and the project is still pretty early in its life. http://i33.tinypic.com/2v18cwx.jpg CA: Kingdo...
by nightcold
10 Feb 2010, 21:54
Forum: General Discussion
Topic: MMORTS
Replies: 36
Views: 4157

Re: MMORTS

20-30, if the armies were deliberately kept small via pop caps or other things, is doable. After all, people play 8v8 games on a regular basis. Not hundreds of units, though- maybe 3 dozen or so. A small StarCraft base and a rush force, basically, or maybe something like DoTA, where the players con...

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