Search found 20727 matches
- 06 Jun 2018, 18:03
- Forum: Engine
- Topic: Mac have officially deprecated opengl
- Replies: 19
- Views: 15322
Re: Mac have officially deprecated opengl
Deprecation doesn't mean removal, and I doubt they will remove it for quite a while. I understand them wanting to focus on Metal for future things though. In the meantime, the only roadblock to MacOS support at the moment is GL 4.1, which affects much more than the Mac As an aside, we could always m...
- 03 Jun 2018, 22:13
- Forum: General Discussion
- Topic: If Microsoft buys github
- Replies: 39
- Views: 29524
Re: If Microsoft buys github
I'm not sure what it is that Microsoft will get from this that endangers our project, we're already open source. We can just git mirror should Microsoft decide to be truly stupid.
Eitherway it would be far better than when we were on sourceforge
Eitherway it would be far better than when we were on sourceforge
- 29 May 2018, 14:53
- Forum: Feature Requests
- Topic: Minimaps on the test spring.exe screen
- Replies: 3
- Views: 6957
Re: Minimaps on the test spring.exe screen
I was not aware that LuaMenu worked with the raw engine minus a startup script. I've yet to see any docs or examples of it
- 23 May 2018, 13:49
- Forum: Feature Requests
- Topic: Minimaps on the test spring.exe screen
- Replies: 3
- Views: 6957
Minimaps on the test spring.exe screen
The map menu is mystery meat at the moment, it'd be nice to add a minimap
- 23 May 2018, 13:48
- Forum: Engine
- Topic: The differences between Develop and Maintenance
- Replies: 13
- Views: 7151
Re: The differences between Develop and Maintenance
Though I imagine if you can get your UI working in develop the new code would work in 103 too, futureproofing!
- 22 May 2018, 17:47
- Forum: Map Creation
- Topic: Faking steep cliffs
- Replies: 19
- Views: 17203
Re: Faking steep cliffs
I'm sure Sinbad was the first to do this, pre-2010, going as far as making the entire map out of features
- 21 May 2018, 10:53
- Forum: AI
- Topic: Shard 0.4/dev
- Replies: 839
- Views: 297266
Re: Shard 0.4/dev
Placement algorithm had some updates, now has a debug widget too, and checks for spacing using a basic heuristic. Now that it's working and can be seen visually, the timing mechanism needs implementing, but, it's not so bad as it is currently and since it's asynchronous the hardcoded iterations act ...
- 18 May 2018, 03:40
- Forum: Feature Requests
- Topic: Can we please have an engine that reads modoptions.lua?
- Replies: 7
- Views: 9148
Re: Can we please have an engine that reads modoptions.lua?
Since we have the code to the game engine, perhaps we should modify it so that this is explicitly possible to check for, rather than using a hackWithout that it would be too hard to detect when it's launched outside a lobby.
- 04 May 2018, 17:28
- Forum: Mac OS X
- Topic: Remote SSH MBP
- Replies: 1
- Views: 5819
Remote SSH MBP
I've an old work machine that's not being used and has been wiped to factory settings, sitting unused. If it will help, I can set it up for remote SSH if an engine dev wants to test things on a Mac? it's a 2016 MBP 13" with maxed out specs, sadly no internal GPU but it should be able to run spr...
- 04 May 2018, 17:24
- Forum: Engine
- Topic: GL 4 Progress and Help
- Replies: 19
- Views: 14201
Re: GL 4 Progress and Help
hmm that's handy. Even if we can't get MacOS builds working, we can at the very least sort out the OpenGL ones and get Wine working. Hopefully I can crosscompile a windows binary from a docker container/VM/VPS
- 04 May 2018, 00:05
- Forum: Engine
- Topic: GL 4 Progress and Help
- Replies: 19
- Views: 14201
Re: GL 4 Progress and Help
One of the problems there is that every lua widget would need rewriting. A good chunk of stuff would need updating with A GL4 engine but not nearly as much. I did see that the GLBindings project makes it easier to wrangle these things, but adding a dependency and switching everything over to the GLB...
- 03 May 2018, 20:39
- Forum: General Discussion
- Topic: I miss a main chat channel without bots
- Replies: 18
- Views: 9164
Re: I miss a main chat channel without bots
The only time #main was ever worth bothering with was the day I let people spend their cookiebot cookies on weapons to attack eachother
- 03 May 2018, 20:36
- Forum: Engine
- Topic: GL 4 Progress and Help
- Replies: 19
- Views: 14201
Re: GL 4 Progress and Help
I've done some searching and it seems the closest I can find to an actual table of GL extensions/functions and their versions is the grid over at https://mesamatrix.net/ With that in mind, how useful would a spreadsheet with these down the side, and GL Version across the top be? It might take some w...
- 03 May 2018, 19:34
- Forum: Engine
- Topic: GL 4 Progress and Help
- Replies: 19
- Views: 14201
Re: GL 4 Progress and Help
Plenty of OpenGL stuff still runs on MacOS, I thought the goal was to move spring towards OpenGL 4.1 core? The situation may not be optimal but OpenGL as an API isn't going away anytime soon on MacOS. So with regards to GL 4.1 progress, what's the current status? Are there blockers, what's next on t...
- 02 May 2018, 21:57
- Forum: Mac OS X
- Topic: Move Mac OS X subforum under Development
- Replies: 1
- Views: 5881
Move Mac OS X subforum under Development
This subforum is pretty dev centric, we should move it over
- 02 May 2018, 21:56
- Forum: Mac OS X
- Topic: Build: error: 'GL_PRIMITIVE_RESTART' was not declared in this scope
- Replies: 3
- Views: 7451
- 02 May 2018, 01:38
- Forum: Engine
- Topic: GL 4 Progress and Help
- Replies: 19
- Views: 14201
GL 4 Progress and Help
The current MacOS status makes me sad and I feel a bit lost in figuring out how I can help My current theory is that if I check out the develop branch and try to build then I can run it and see how far it gets before a pre OpenGL4 system gets in the way ( likely immediately ). Is this correct? Or do...
- 13 Apr 2018, 22:16
- Forum: Game Development
- Topic: Cool Stuff Nobody Did Yet?
- Replies: 12
- Views: 6678
Re: Cool Stuff Nobody Did Yet?
Hmm, aren't the ussr bombers using cluster munitions in s44? I see a lot of small explosions I'll continue: host non-spring games on the spring lobby. show terrain coverage of cannons (when in a valley they cannot shoot into the neaby valley even though it is within their range) AFLobby had Glest a...
- 11 Apr 2018, 17:03
- Forum: Off Topic Discussion
- Topic: This thing dead or what
- Replies: 14
- Views: 15564
Re: This thing dead or what
Not many, but the first post announcing the death of Spring was on 27 Mar 2005, 23:47. It's preserved for posterity at https://springrts.com/phpbb/viewtopic.php?p=6823#p6823 There were several before the great forum wipe of 2004 when Fnordia wiped the site by accident. There were even vaporware acc...
- 11 Apr 2018, 17:00
- Forum: Off Topic Discussion
- Topic: List of staff
- Replies: 37
- Views: 26488
Re: List of staff
Ah of course you weren't just looking for information. Well I'd be in favour of elections and even relinquishing my position if there was a plan for it -> we actually need more mods (not less), especially to moderate the lobby. I'm not interested in devising a complicated election mechanism, but I ...