Links to the orignal gadget that was used in gundam.
http://springrts.com/phpbb/viewtopic.ph ... &view=next
Search found 111 matches
- 27 Apr 2011, 02:43
- Forum: Game Development
- Topic: Unit Movement
- Replies: 11
- Views: 2111
- 20 Apr 2011, 02:46
- Forum: Map Creation
- Topic: Type Map Display
- Replies: 13
- Views: 1666
Re: Type Map Display
Care to share more about the classification of the unit?
Do you meant when we define the type map,
things like kbotmovespeed, tankmovespeed, shipmovespeed?
That the engine do not classify kbot, tank or ship correctly?
Do you meant when we define the type map,
things like kbotmovespeed, tankmovespeed, shipmovespeed?
That the engine do not classify kbot, tank or ship correctly?
- 19 Apr 2011, 07:55
- Forum: Map Creation
- Topic: Type Map Display
- Replies: 13
- Views: 1666
Re: Type Map Display
I was looking for some form of colour coding that the players can use as reference.
For e.g.
Green - forest
Yellow - rice fields
For e.g.
Green - forest
Yellow - rice fields
- 18 Apr 2011, 05:23
- Forum: Map Creation
- Topic: Type Map Display
- Replies: 13
- Views: 1666
Type Map Display
Heyo!
Would like to ask is there a way to display type map in game?
Thanks!
Would like to ask is there a way to display type map in game?
Thanks!
- 16 Apr 2011, 16:21
- Forum: Game Development
- Topic: Unit Movement
- Replies: 11
- Views: 2111
Re: Unit Movement
Thanks lots for the guidance! The scripts from gundam works well with slight modification. Thanks! =D
- 14 Apr 2011, 17:45
- Forum: Game Development
- Topic: Unit Movement
- Replies: 11
- Views: 2111
Re: Unit Movement
Google_Frog mind sharing some ways I could explore on squad commands? I am currently able to spawn my units in squad. So for e.g. if I have 5 solider, the 5 solider will spawn together at game start. Do I need to script a widget or gadget so they will move together and support each other in the batt...
- 14 Apr 2011, 09:46
- Forum: Game Development
- Topic: Unit Movement
- Replies: 11
- Views: 2111
Unit Movement
Hey! I have been looking through the avaliable gadget and widget on unit movement and stuff. However I not quite if it is possible to the following: 1. Say I have 5 soliders 2. When I give a move command on 1 solider, the rest of the solider will follow. Same with all the other commands, attack, gua...
- 13 Apr 2011, 15:01
- Forum: Map Creation
- Topic: SpringMapEdit Features Problem
- Replies: 35
- Views: 5608
Re: SpringMapEdit Features Problem
Here the fixed verison: https://www.yousendit.com/download/VnBwd0VKMGtlM1JFQlE9PQ Contains only the modified files. Oh ya, I got a question on the SpringMapEdit. When am using it in my office computer, it hangs whenever I click 'Select Features'. However it is working perfectly on my personal laptop...
- 12 Apr 2011, 09:42
- Forum: Game Development
- Topic: Bridges?
- Replies: 13
- Views: 1958
Re: Bridges?
Hey!
Will the work you done in KP be usable with the maps created using SpringMapEdit?
Toying with following idea:
If I have a bridge as a features in springmapedit.
In the file if I place it blocking = 0; units will be able to pass through?
Are we able to blow up features?
Thanks!
Will the work you done in KP be usable with the maps created using SpringMapEdit?
Toying with following idea:
If I have a bridge as a features in springmapedit.
In the file if I place it blocking = 0; units will be able to pass through?
Are we able to blow up features?
Thanks!
- 12 Apr 2011, 03:14
- Forum: Game Development
- Topic: Bridges?
- Replies: 13
- Views: 1958
Re: Bridges?
I am looking for a functional bridge. (if someone has done it or if it is possible) The bridge will be there at game start. We could destory the bridge and also rebuild the destory bridge in game. Unit will only be able to move across the bridge. Would this be possible? zwzsg, may i know which game ...
- 12 Apr 2011, 03:09
- Forum: Map Creation
- Topic: SpringMapEdit Features Problem
- Replies: 35
- Views: 5608
Re: SpringMapEdit Features Problem
I download from this link: http://springrts.com/phpbb/viewtopic.php?p=310698
Not sure if it is the fixed verison thou.
The buildings are in the Assets (Features, textures, etc): AssetPack r3
Thanks!
Not sure if it is the fixed verison thou.
The buildings are in the Assets (Features, textures, etc): AssetPack r3
Thanks!
- 11 Apr 2011, 09:10
- Forum: Game Development
- Topic: Bridges?
- Replies: 13
- Views: 1958
Bridges?
Hey!
Anyone knows if it is possible to build bridges which vehicles, tanks etc can cross?
And also to destory the bridges?
Thanks!
Anyone knows if it is possible to build bridges which vehicles, tanks etc can cross?
And also to destory the bridges?
Thanks!
- 11 Apr 2011, 03:25
- Forum: Map Creation
- Topic: SpringMapEdit Features Problem
- Replies: 35
- Views: 5608
Re: SpringMapEdit Features Problem
A copy of the licence is here: http://pastebin.com/HWPx3RWs
My understanding is that it is royalty-free?
My understanding is that it is royalty-free?
- 09 Apr 2011, 07:11
- Forum: Map Creation
- Topic: SpringMapEdit Features Problem
- Replies: 35
- Views: 5608
Re: SpringMapEdit Features Problem
Hey guys! thanks alot!
I finally got it working!
Just in case other would like to know:
For the alpha channel, require to decompose and recompose.
And include the alpha channel when save.
png work like magic =)
Thanks!
I finally got it working!
Just in case other would like to know:
For the alpha channel, require to decompose and recompose.
And include the alpha channel when save.
png work like magic =)
Thanks!
- 09 Apr 2011, 03:16
- Forum: Map Creation
- Topic: SpringMapEdit Features Problem
- Replies: 35
- Views: 5608
Re: SpringMapEdit Features Problem
here the files after I followed SinbadEV method to get alpha black.
https://www.yousendit.com/download/UFh0 ... TVUwTVE9PQ
Thanks!
https://www.yousendit.com/download/UFh0 ... TVUwTVE9PQ
Thanks!
- 08 Apr 2011, 20:27
- Forum: Map Creation
- Topic: SpringMapEdit Features Problem
- Replies: 35
- Views: 5608
Re: SpringMapEdit Features Problem
Hey. I followed what SinbadEV show to get the alpha channel black. But my feature in game is still yellow and untexture. Do i need to do the upspring process again? Image of feature in springmapedit: http://img135.imageshack.us/i/unledq.jpg/ image in game: http://img225.imageshack.us/i/unled1b.jpg/
- 08 Apr 2011, 18:34
- Forum: Map Creation
- Topic: SpringMapEdit Features Problem
- Replies: 35
- Views: 5608
Re: SpringMapEdit Features Problem
Hey. This is what I have done. Using the steps from this tutorial for gimp to set the alpha channel: http://springrts.com/wiki/The_Complete_Guide_To_Making_A_Spring_Game My RGBA are all black when it is in gimp: http://img706.imageshack.us/i/unledq.jpg/ After which the model, appear all black in spr...
- 08 Apr 2011, 16:59
- Forum: Map Creation
- Topic: SpringMapEdit Features Problem
- Replies: 35
- Views: 5608
Re: SpringMapEdit Features Problem
am having some problem with gimp.
the texture image have alpha white.
I change the alpha to black by changing the opacity.
But my RGB all turn to black.
This is wrong correct?
the texture image have alpha white.
I change the alpha to black by changing the opacity.
But my RGB all turn to black.
This is wrong correct?
- 08 Apr 2011, 15:04
- Forum: Map Creation
- Topic: SpringMapEdit Features Problem
- Replies: 35
- Views: 5608
Re: SpringMapEdit Features Problem
hmm...am getting confuse. Am quite new to mapping and trying to get a better understanding here. Inside the unittextures there are 2 texture files: mc2city2a.tga >> the brick texture mc2city2a2.tga >>a black background with green windows. for the mc2city2a model. How should I check/change the alpha ...
- 08 Apr 2011, 14:19
- Forum: Map Creation
- Topic: SpringMapEdit Features Problem
- Replies: 35
- Views: 5608
Re: SpringMapEdit Features Problem
Puzzled. how come certain features are not render in team colour?
For e.g. spring 1944 farm houses or the tress or rock?
Thanks alot for assisting in understanding.
For e.g. spring 1944 farm houses or the tress or rock?
Thanks alot for assisting in understanding.