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by Von66341
27 Apr 2011, 02:43
Forum: Game Development
Topic: Unit Movement
Replies: 11
Views: 2111

Re: Unit Movement

Links to the orignal gadget that was used in gundam.
http://springrts.com/phpbb/viewtopic.ph ... &view=next
by Von66341
20 Apr 2011, 02:46
Forum: Map Creation
Topic: Type Map Display
Replies: 13
Views: 1666

Re: Type Map Display

Care to share more about the classification of the unit?

Do you meant when we define the type map,
things like kbotmovespeed, tankmovespeed, shipmovespeed?
That the engine do not classify kbot, tank or ship correctly?
by Von66341
19 Apr 2011, 07:55
Forum: Map Creation
Topic: Type Map Display
Replies: 13
Views: 1666

Re: Type Map Display

I was looking for some form of colour coding that the players can use as reference.

For e.g.
Green - forest
Yellow - rice fields
by Von66341
18 Apr 2011, 05:23
Forum: Map Creation
Topic: Type Map Display
Replies: 13
Views: 1666

Type Map Display

Heyo!

Would like to ask is there a way to display type map in game?

Thanks!
by Von66341
16 Apr 2011, 16:21
Forum: Game Development
Topic: Unit Movement
Replies: 11
Views: 2111

Re: Unit Movement

Thanks lots for the guidance! The scripts from gundam works well with slight modification. Thanks! =D
by Von66341
14 Apr 2011, 17:45
Forum: Game Development
Topic: Unit Movement
Replies: 11
Views: 2111

Re: Unit Movement

Google_Frog mind sharing some ways I could explore on squad commands? I am currently able to spawn my units in squad. So for e.g. if I have 5 solider, the 5 solider will spawn together at game start. Do I need to script a widget or gadget so they will move together and support each other in the batt...
by Von66341
14 Apr 2011, 09:46
Forum: Game Development
Topic: Unit Movement
Replies: 11
Views: 2111

Unit Movement

Hey! I have been looking through the avaliable gadget and widget on unit movement and stuff. However I not quite if it is possible to the following: 1. Say I have 5 soliders 2. When I give a move command on 1 solider, the rest of the solider will follow. Same with all the other commands, attack, gua...
by Von66341
13 Apr 2011, 15:01
Forum: Map Creation
Topic: SpringMapEdit Features Problem
Replies: 35
Views: 5608

Re: SpringMapEdit Features Problem

Here the fixed verison: https://www.yousendit.com/download/VnBwd0VKMGtlM1JFQlE9PQ Contains only the modified files. Oh ya, I got a question on the SpringMapEdit. When am using it in my office computer, it hangs whenever I click 'Select Features'. However it is working perfectly on my personal laptop...
by Von66341
12 Apr 2011, 09:42
Forum: Game Development
Topic: Bridges?
Replies: 13
Views: 1958

Re: Bridges?

Hey!

Will the work you done in KP be usable with the maps created using SpringMapEdit?

Toying with following idea:
If I have a bridge as a features in springmapedit.
In the file if I place it blocking = 0; units will be able to pass through?
Are we able to blow up features?

Thanks!
by Von66341
12 Apr 2011, 03:14
Forum: Game Development
Topic: Bridges?
Replies: 13
Views: 1958

Re: Bridges?

I am looking for a functional bridge. (if someone has done it or if it is possible) The bridge will be there at game start. We could destory the bridge and also rebuild the destory bridge in game. Unit will only be able to move across the bridge. Would this be possible? zwzsg, may i know which game ...
by Von66341
12 Apr 2011, 03:09
Forum: Map Creation
Topic: SpringMapEdit Features Problem
Replies: 35
Views: 5608

Re: SpringMapEdit Features Problem

I download from this link: http://springrts.com/phpbb/viewtopic.php?p=310698

Not sure if it is the fixed verison thou.

The buildings are in the Assets (Features, textures, etc): AssetPack r3

Thanks!
by Von66341
11 Apr 2011, 09:10
Forum: Game Development
Topic: Bridges?
Replies: 13
Views: 1958

Bridges?

Hey!

Anyone knows if it is possible to build bridges which vehicles, tanks etc can cross?
And also to destory the bridges?

Thanks!
by Von66341
11 Apr 2011, 03:25
Forum: Map Creation
Topic: SpringMapEdit Features Problem
Replies: 35
Views: 5608

Re: SpringMapEdit Features Problem

A copy of the licence is here: http://pastebin.com/HWPx3RWs

My understanding is that it is royalty-free?
by Von66341
09 Apr 2011, 07:11
Forum: Map Creation
Topic: SpringMapEdit Features Problem
Replies: 35
Views: 5608

Re: SpringMapEdit Features Problem

Hey guys! thanks alot!
I finally got it working!

Just in case other would like to know:

For the alpha channel, require to decompose and recompose.
And include the alpha channel when save.
png work like magic =)

Thanks!
by Von66341
09 Apr 2011, 03:16
Forum: Map Creation
Topic: SpringMapEdit Features Problem
Replies: 35
Views: 5608

Re: SpringMapEdit Features Problem

here the files after I followed SinbadEV method to get alpha black.
https://www.yousendit.com/download/UFh0 ... TVUwTVE9PQ

Thanks!
by Von66341
08 Apr 2011, 20:27
Forum: Map Creation
Topic: SpringMapEdit Features Problem
Replies: 35
Views: 5608

Re: SpringMapEdit Features Problem

Hey. I followed what SinbadEV show to get the alpha channel black. But my feature in game is still yellow and untexture. Do i need to do the upspring process again? Image of feature in springmapedit: http://img135.imageshack.us/i/unledq.jpg/ image in game: http://img225.imageshack.us/i/unled1b.jpg/
by Von66341
08 Apr 2011, 18:34
Forum: Map Creation
Topic: SpringMapEdit Features Problem
Replies: 35
Views: 5608

Re: SpringMapEdit Features Problem

Hey. This is what I have done. Using the steps from this tutorial for gimp to set the alpha channel: http://springrts.com/wiki/The_Complete_Guide_To_Making_A_Spring_Game My RGBA are all black when it is in gimp: http://img706.imageshack.us/i/unledq.jpg/ After which the model, appear all black in spr...
by Von66341
08 Apr 2011, 16:59
Forum: Map Creation
Topic: SpringMapEdit Features Problem
Replies: 35
Views: 5608

Re: SpringMapEdit Features Problem

am having some problem with gimp.

the texture image have alpha white.

I change the alpha to black by changing the opacity.
But my RGB all turn to black.
This is wrong correct?
by Von66341
08 Apr 2011, 15:04
Forum: Map Creation
Topic: SpringMapEdit Features Problem
Replies: 35
Views: 5608

Re: SpringMapEdit Features Problem

hmm...am getting confuse. Am quite new to mapping and trying to get a better understanding here. Inside the unittextures there are 2 texture files: mc2city2a.tga >> the brick texture mc2city2a2.tga >>a black background with green windows. for the mc2city2a model. How should I check/change the alpha ...
by Von66341
08 Apr 2011, 14:19
Forum: Map Creation
Topic: SpringMapEdit Features Problem
Replies: 35
Views: 5608

Re: SpringMapEdit Features Problem

Puzzled. how come certain features are not render in team colour?

For e.g. spring 1944 farm houses or the tress or rock?

Thanks alot for assisting in understanding.

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