Is that a knight on a real horse or are you using coconuts?
In case of the latter, here's a video of how to make them:
https://www.youtube.com/watch?v=QkCZRnB3VFg
Search found 2874 matches
- 08 Nov 2017, 15:39
- Forum: Ingame Community
- Topic: Damn why do I defend this guy...
- Replies: 14
- Views: 6993
- 08 Nov 2017, 09:45
- Forum: Balanced Annihilation
- Topic: magnitude of changes in ba:test (Re: BA sea balance)
- Replies: 10
- Views: 2836
exploit in 103 (split)
Is the exploit in 103 relevant to other games as well? Just asking because nobody wants to have a game with an exploit.
- 02 Nov 2017, 09:40
- Forum: Ingame Community
- Topic: Re: Changes to moderation & lobbyserver
- Replies: 3
- Views: 1635
Re: Changes to moderation & lobbyserver
It is possible, by the autohost owner to create or implement such a spads plugin that notifies the battleroom of who did force somebody a spec. But if the autohost owner does not want this, it's not possible.
- 29 Oct 2017, 14:04
- Forum: Lua Scripts
- Topic: Unit in area -> destroy units
- Replies: 10
- Views: 4230
Re: Unit in area -> destroy units
Start by reading the documentation (and maybe not by creating a gadget, use widget instead): Spring.GetUnitsInRectangle ( number xmin, number zmin, number xmax, number zmax [,number teamID] ) -> nil | unitTable = { [1] = number unitID, etc... } What happens when you try to execute the code? What is ...
- 28 Oct 2017, 20:02
- Forum: XTA
- Topic: Zombies during Halloween
- Replies: 4
- Views: 6904
Re: Zombies during Halloween
Hmmm, it works for Easter, each client sends the data in the start script.
- 28 Oct 2017, 15:08
- Forum: XTA
- Topic: Zombies during Halloween
- Replies: 4
- Views: 6904
Zombies during Halloween
Should zombies be forced during Halloween? What is your opinion?
- 21 Oct 2017, 12:12
- Forum: SPADS AutoHost
- Topic: Boxes do not work, game wont start
- Replies: 8
- Views: 3892
Re: Boxes do not work, game wont start
It would be nice if a new engine would work well on most games before it is released, and not like it's now that lets release this engine so we get people to properly test it. Ideally, there should be a engine test group that works close together with the engine developers. Why not try to assemble s...
- 15 Oct 2017, 12:46
- Forum: Ingame Community
- Topic: Re: Changes to moderation & lobbyserver
- Replies: 4
- Views: 1881
Re: Changes to moderation & lobbyserver
https://springrts.com/phpbb/viewtopic.php?f=16&t=36479 I think such issues as deciding who can own a host or not should be dealt with a mandate from many people and not just one man. It would add some legitimacy to the decision. In this case i felt legitimate as there were several complains by ...
- 15 Oct 2017, 11:52
- Forum: Ingame Community
- Topic: Re: Changes to moderation & lobbyserver
- Replies: 4
- Views: 1881
Re: Changes to moderation & lobbyserver
But now it's out of context totally and will get lost in springspace. Nothing will eventually happen.
Originally moved, but now split instead - hopefully better for you. (Silentwings)
Originally moved, but now split instead - hopefully better for you. (Silentwings)
- 15 Oct 2017, 11:01
- Forum: Ingame Community
- Topic: Re: Changes to moderation & lobbyserver
- Replies: 4
- Views: 1881
Re: Changes to moderation & lobbyserver
I think such issues as deciding who can own a host or not should be dealt with a mandate from many people and not just one man. It would add some legitimacy to the decision.
- 12 Oct 2017, 15:36
- Forum: SPADS AutoHost
- Topic: Questions about engines downloads
- Replies: 9
- Views: 3168
Re: Questions about engines downloads
In your case, you could edit your spads.conf so that the autoManagedSpringVersion setting is defined using a config macro: autoManagedSpringVersion:%mySpringVersion% Once you have done that, you just need to launch SPADS adding the config macro definition as command line parameter, for example: ./s...
- 12 Oct 2017, 14:02
- Forum: SPADS AutoHost
- Topic: Questions about engines downloads
- Replies: 9
- Views: 3168
Re: Questions about engines downloads
the problem I have is finding the path and name of the config file itself, I do not always have it called spads.conf Why do you need several spads.conf files? In case I need to write to one conf file while another host is running. That way you can take down one host and do maintenance without affec...
- 12 Oct 2017, 12:31
- Forum: SPADS AutoHost
- Topic: Boxes do not work, game wont start
- Replies: 8
- Views: 3892
Re: Boxes do not work, game wont start
Btw, you can start the game with the forcestart command: use !forcestart or !send /forcestart, or alt-f
- 12 Oct 2017, 10:30
- Forum: SPADS AutoHost
- Topic: Boxes do not work, game wont start
- Replies: 8
- Views: 3892
Re: Boxes do not work, game wont start
What game? XTA does have this issue with engine 104, but it works with the other ones.
- 10 Oct 2017, 21:34
- Forum: SPADS AutoHost
- Topic: Questions about engines downloads
- Replies: 9
- Views: 3168
Re: Questions about engines downloads
Yes, for the purposes of testing the game, it's not always the latest test version that we want, so its better if it's easy to switch between versions easily. Luckily it's just a matter of changing the automanaged setting in spads.conf, but the problem I have is finding the path and name of the conf...
- 09 Oct 2017, 17:28
- Forum: SPADS AutoHost
- Topic: Questions about engines downloads
- Replies: 9
- Views: 3168
Re: SPADS AutoHost
Would it be possible to have a an accessor to the module in spads that loads those files? Because it's obviously better to just download what you need, but ity's also better to download the engine before you restart the autohost. I'm thinking about the DownLoadArchives and SetEngine plugins.
- 09 Oct 2017, 13:02
- Forum: SPADS AutoHost
- Topic: Questions about engines downloads
- Replies: 9
- Views: 3168
Questions about engines downloads
How does spads download a new engine if this isn't found? Does it use pr-downbloader? Because there's a small issue: pr-downloader puts the stuff in a folder called: springdatadir/engine/103.0/ Whereas spads appends -linux64 to the folder name: springdatadir/engine/103.0-linux64/ Is it possible to m...
- 28 Sep 2017, 08:33
- Forum: Ingame Community
- Topic: replay upload account without ingame time will be deleted
- Replies: 12
- Views: 11522
Re: replay upload account without ingame time will be deleted
Is there nowadays an email associated with accounts? Because it would be polite/customary/nice to email these users before deleting their accounts...
- 28 Sep 2017, 08:16
- Forum: Ingame Community
- Topic: replay upload account without ingame time will be deleted
- Replies: 12
- Views: 11522
Re: replay upload account without ingame time will be deleted
The *berries are running on the replay host itself, the password doesn't leave the system for the replay upload. Just shutdown the autohost for 5min and connect with springlobby and the autohosts user+pass and spectate or play a match. 5min downtime should be acceptable. I have an issue with my GPU...
- 27 Sep 2017, 20:27
- Forum: News
- Topic: Spring 104.0 released!
- Replies: 7
- Views: 29247
Re: Spring 104.0 released!
- do not spawn VFS initialization threads if WorkerThreadCount=0 - rebase ThreadPool on a lock-free taskqueue; make IO-bound work unable to block execution of other tasks - reduce ThreadPool worker-count right after VFS initialization - asyncify writing screenshots via ThreadPool - asyncify demo/sa...