Search found 10480 matches
- 25 Sep 2021, 16:50
- Forum: Map Releases
- Topic: High Forts
- Replies: 5
- Views: 4790
Re: High Forts
Wee new map :D
- 08 Aug 2021, 21:30
- Forum: MOSAIC
- Topic: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts
- Replies: 118
- Views: 764667
- 31 Jul 2021, 13:15
- Forum: Art & Modelling
- Topic: Random WIP 2021
- Replies: 11
- Views: 24493
Re: Random WIP 2021
Remodeled/Animated the LaunchStep Icon so the end of the world is more shiny and beautiful https://springrts.com/phpbb/download/file.php?mode=view&id=11474 https://springrts.com/phpbb/download/file.php?mode=view&id=11472 https://springrts.com/phpbb/download/file.php?mode=view&id=11473
- 24 Jul 2021, 20:45
- Forum: Art & Modelling
- Topic: Random WIP 2021
- Replies: 11
- Views: 24493
Re: Random WIP 2021
So i worked on the ICBM launch sfx and the general flair of the affair https://springrts.com/phpbb/download/file.php?mode=view&id=11465 I love how the MG salvos hit it but dont do enough damage once started.. https://springrts.com/phpbb/download/file.php?mode=view&id=11466 Pillars of fire An...
- 23 Jul 2021, 12:49
- Forum: MOSAIC
- Topic: How to play..
- Replies: 0
- Views: 6492
How to play..
What is it? https://youtu.be/vlQ2iI4a5T8 MOSAIC is a game about spy-craft, were you try to oust a enemy spy organization from a city - if you are the good guys. If you are the bad guys, you want to build a rocket, to do something horrible to some place. Its played within one city, its fast and dead...
- 19 Jul 2021, 07:11
- Forum: Balanced Annihilation
- Topic: Improved Graphics, Bulldog Tanks
- Replies: 10
- Views: 20773
Re: Improved Graphics, Bulldog Tanks
Looks sweet.
- 19 Jul 2021, 00:24
- Forum: MOSAIC
- Topic: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts
- Replies: 118
- Views: 764667
Re: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts
So i kept it in.. its kind of anxiety creating.. after all, if you build on top of somebodys base, you create the base for your own downfall.. And the curse of recursion mean, that if a enemies double-agent base builds something, it creates more double agents.. its sort of the ultimate mindfuck and ...
- 17 Jul 2021, 13:41
- Forum: MOSAIC
- Topic: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts
- Replies: 118
- Views: 764667
Re: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts
So, i have double agents. Basically units that flip the side, upon decloak. https://springrts.com/phpbb/download/file.php?mode=view&id=11450 My question is, should those units be recursive - as in, everything a double-agent recruits/builds - becomes another double agent? It is a pretty scary con...
- 04 Jul 2021, 10:58
- Forum: Art & Modelling
- Topic: Random WIP 2021
- Replies: 11
- Views: 24493
Re: Random WIP 2021
Soo.. i found my buildings being partially burried in the mountainsides.. due to groundleveling not working, so i added a grid of offsets to my algo, to have the building snuggle to the mountain. Resulting error was wild:
- 04 Jul 2021, 10:56
- Forum: Off Topic Discussion
- Topic: University courses
- Replies: 5
- Views: 8315
Re: University courses
Pepe (NoTa) has a interesting AI Course.
Its a visual programming language, much easier to get into for units.
There is even a S44 Implementation.
For my game, i went to far down the handcoded rabbithole to now change to that, but if i had this at the start and it scales at well as it seems.
Its a visual programming language, much easier to get into for units.
There is even a S44 Implementation.
For my game, i went to far down the handcoded rabbithole to now change to that, but if i had this at the start and it scales at well as it seems.
- 22 Jun 2021, 10:18
- Forum: Lua Scripts
- Topic: I am politely asking will Lua widgets break with future engine updates because I would like to know
- Replies: 8
- Views: 27288
Re: I am politely asking will Lua widgets break with future engine updates because I would like to know
In theory, a mitigation layer could be created - in lua. Allowing old games to pretend they are running on a old version of spring. But in practicality most of those things broke are not used/developed on anymore anyway. Demanding from others to include countless special cases for software noone is ...
- 20 Jun 2021, 12:51
- Forum: Lobby Clients & Server
- Topic: TLS will be required for battle hosting
- Replies: 8
- Views: 20369
Re: TLS will be required for battle hosting
Accounts that don't accept the user agreement (which you will not be able to do without entering the correct verification code) are automatically deleted after 1 week. If you try to login with your new account, you may still be able to verify it - 3 attempts are allowed. So i looked into this. Open...
- 16 Jun 2021, 01:07
- Forum: Infrastructure Development
- Topic: Registering multiple accounts with the same e-mail address
- Replies: 14
- Views: 66279
- 16 Jun 2021, 00:49
- Forum: MOSAIC
- Topic: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts
- Replies: 118
- Views: 764667
Re: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts
Have some more propaganda
- 16 Jun 2021, 00:35
- Forum: Lobby Clients & Server
- Topic: TLS will be required for battle hosting
- Replies: 8
- Views: 20369
Re: TLS will be required for battle hosting
Thank you silent wings - i will look into it
- 15 Jun 2021, 09:25
- Forum: Lobby Clients & Server
- Topic: TLS will be required for battle hosting
- Replies: 8
- Views: 20369
Re: TLS will be required for battle hosting
Were do i post these logs usually if i need advice?Silentwings wrote: ↑14 Jun 2021, 22:49 Without more info (like a username, SL logs) I can't help - I can host battles and I don't even have the latest SL.
- 14 Jun 2021, 16:41
- Forum: MOSAIC
- Topic: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts
- Replies: 118
- Views: 764667
Re: MOSAIC - Modular Ordanance Standardization Artifact Intelligence Conflicts
Hooray, i have motorbikes now..
In this picture is bike that has loaded a truck that has loaded a payload.
magnets, how do they work..
Ancient lore tells only the knorke knows..
In this picture is bike that has loaded a truck that has loaded a payload.
magnets, how do they work..
Ancient lore tells only the knorke knows..
- 14 Jun 2021, 16:15
- Forum: Off Topic Discussion
- Topic: University courses
- Replies: 5
- Views: 8315
Re: University courses
It really depends. Were you wanna deep ends. If you want to go towards gfx, you will need to study up on the basics (matrices, cameras, transformations etc.) and then you should dive into ray-trace lighting (pbr) because that is the future. Its also nice to learn glsl, just to see the mind boggling ...
- 14 Jun 2021, 16:06
- Forum: Lobby Clients & Server
- Topic: TLS will be required for battle hosting
- Replies: 8
- Views: 20369
Re: TLS will be required for battle hosting
Sorry, does not work for me.
Downloaded springlobby newest, tryied to host a game.
Error Message:
Downloaded springlobby newest, tryied to host a game.
Code: Select all
Engine 105.0
Nat-Traversal: None
Game: $MOSAIC
Springlobby Version: 0.271-13-g1200ba007
Code: Select all
[16:05:18] ** Server ** A TLS connection is required to host battles. Please upgrade your client.
- 14 Jun 2021, 15:52
- Forum: General Discussion
- Topic: Registrations on this forum are broken
- Replies: 8
- Views: 25122
Re: Registrations on this forum are broken
Great - thanks abama.
I cant wait to click myself to penis-prolongement spammers again. Big data tells us were the short data is..
I cant wait to click myself to penis-prolongement spammers again. Big data tells us were the short data is..