Search found 962 matches
- 09 Aug 2009, 03:14
- Forum: Game Development
- Topic: Making a large tank unit in spring
- Replies: 25
- Views: 4854
Re: Making a large tank unit in spring
Unless something has changed recently, spring has a 16 weapon limit.
- 07 Aug 2009, 19:54
- Forum: Caydr's Projects
- Topic: Removing mines/minelayers, any objections?
- Replies: 63
- Views: 25687
Re: Removing mines/minelayers, any objections?
Mines should cost a miniscule amount of energy to cloak, so that when the player dies, you don't have to hunt for the mines. A good value would be .01 energy, or lower if possible. Alternately, make the mines take minor damage when the player has no energy, so that they die after a minute or two of ...
- 31 Jul 2009, 01:39
- Forum: Caydr's Projects
- Topic: Who am I, Caydr? Why am I working on this? Why am I naked?
- Replies: 34
- Views: 19408
Re: Who am I, Caydr? Why am I working on this? Why am I naked?
Replays would only work if you install an old version of spring.
- 15 Jul 2009, 02:17
- Forum: The Cursed
- Topic: The Cursed 0.131 - public beta
- Replies: 173
- Views: 60917
Re: The Cursed 0.12 - public beta
In my opinion, interceptors should be considerably more expensive and build slower. They seem to basically rule the early game.
- 04 Jul 2009, 02:32
- Forum: The Cursed
- Topic: The Cursed 0.131 - public beta
- Replies: 173
- Views: 60917
Re: The Cursed 0.11 - fixed public beta release
Yeah, buildtimes are borked.
- 02 Jul 2009, 22:25
- Forum: The Cursed
- Topic: The Cursed 0.131 - public beta
- Replies: 173
- Views: 60917
Re: The Cursed 0.1 - first public beta release
Make sure all the players have lua shaders enabled. Still needs to be fixed of course, but that seems to work around it.KaiserJ wrote:i seemed to desync every game... no idea why
Re: NOTA 1.56
You could add a button to make the subs change depth, or even surface, so they can travel in the shallows.
- 18 Apr 2009, 15:47
- Forum: Off Topic Discussion
- Topic: why the...
- Replies: 15
- Views: 2401
Re: why the...
Well, I see no reason this thread should continue.
- 14 Mar 2009, 18:55
- Forum: Off Topic Discussion
- Topic: Sagrario's Room Escape
- Replies: 26
- Views: 4555
Re: Sagrario's Room Escape
I did.Gota wrote:the interface is perfect cause if you don't like the game you can close it.
- 14 Mar 2009, 05:02
- Forum: Off Topic Discussion
- Topic: Sagrario's Room Escape
- Replies: 26
- Views: 4555
Re: Sagrario's Room Escape
I dislike this sort of game because it annoys me. There are so many simpler solutions that I can't use because of the interface. For example, why can't I smash the key holders with that gold bar? And why can't I use that pocketknife to knock the pins out of the door hinges?
Re: NOTA 1.54
The footprint of the air plant is too small. We had this problem in E&E.
- 01 Feb 2009, 18:58
- Forum: Game Development
- Topic: EE is back in development, Check page 6
- Replies: 223
- Views: 22259
Re: Why EE development has ceased (for anyone who cares)
I made this a while back. Might help with balancing aliens.
http://spring.jobjol.nl/show_file.php?id=1696
http://spring.jobjol.nl/show_file.php?id=1696
- 20 Jan 2009, 18:45
- Forum: Lua Scripts
- Topic: REQ: mexmaker widget
- Replies: 31
- Views: 2642
Re: REQ: mexmaker widget
Automatic base building? Are you telling me that your base structure is so simple that there are no decisions involved?
- 09 Jan 2009, 19:31
- Forum: Map Creation
- Topic: map creation question
- Replies: 50
- Views: 7606
Re: map creation question
Did you rename any files after compiling the map?
- 08 Jan 2009, 18:32
- Forum: Off Topic Discussion
- Topic: war?
- Replies: 40
- Views: 6451
Re: war?
I do, however, take issue with the disproportionate use of force, and indiscriminate bombardment, which im h o completely undermines the credibility of Israel's actions. The purpose of war is to break the enemy's will to fight. You CANNOT do that with proportional force. Instead, you hit them hard,...
- 03 Jan 2009, 16:47
- Forum: Lua Scripts
- Topic: Auto Skirm widget
- Replies: 54
- Views: 6153
Re: Auto Skirm widget
Do it, zwzsg. I would absolutely love to see the response.
- 23 Dec 2008, 18:50
- Forum: Lua Scripts
- Topic: Auto Skirm widget
- Replies: 54
- Views: 6153
Re: Auto Skirm widget
Excellent, I've been wanting something like this for nearly forever. Any chance of setting it up so it can use per mod settings?
- 13 Dec 2008, 16:54
- Forum: Help & Bugs
- Topic: hosting trouble : /
- Replies: 4
- Views: 531
Re: hosting trouble : /
I have my ports forwarded properly and I see this constantly in games I host. The players are usually still able to connect fine.
- 25 Nov 2008, 01:13
- Forum: Engine
- Topic: the real bottleneck
- Replies: 35
- Views: 5053
Re: the real bottleneck
So what would happen if we had a separate type of los that ignores terrain?
- 22 Nov 2008, 21:15
- Forum: Argh's Projects
- Topic: P.U.R.E. 0.8 RC3
- Replies: 867
- Views: 106374
Re: P.U.R.E. 0.8 RC3
I think he's talking about the buildings, Argh.