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by SirMaverick
25 Jun 2011, 16:38
Forum: Site content
Topic: attachments are limited to 10mb
Replies: 6
Views: 7335

Re: attachments are limited to 10mb

zwzsg wrote:Uh, if your file is over 10mb, then a forum post attachment is not the proper way to upload it.
+1
by SirMaverick
19 Jun 2011, 13:54
Forum: Off Topic Discussion
Topic: Quote collections
Replies: 33
Views: 5196

Re: Quote collections

if abortion makes u murderer, does bj make u cannibal? Not necessarily, given that fetuses have the full 46 set of human chromosomes while sperm only have 23, so while it is biologically feasible to classify human fetuses as human, the same can't really be said of sperm alone. (Ignoring for the mom...
by SirMaverick
19 Jun 2011, 13:44
Forum: SPADS AutoHost
Topic: Feature request: show running time when joining battle
Replies: 2
Views: 440

Re: SPADS AutoHost beta release

hoijui wrote:when entering a battle of a running game in the lobby, Springie shows the run-time of the current game
[...]
but on SPADS i always have to type !status to get that info.
100% Ack. Would be very useful to have that info by default.
by SirMaverick
30 May 2011, 17:43
Forum: Off Topic Discussion
Topic: Germany shutting down nuclear reactors
Replies: 107
Views: 12290

Re: Germany shutting down nuclear reactors

HeavyLancer wrote:They've essentially outsourced their power generation so that they can pander to the batshit-insane Greens.
Ah well, the French will be happy :)
France imports energy from Germany regularly in winter because their rectors break.

http://www.tagesschau.de/ausland/aussti ... en100.html
by SirMaverick
24 May 2011, 23:19
Forum: Balanced Annihilation
Topic: Experience stats from 250+ replays
Replies: 67
Views: 14569

Re: Experience stats from 250+ replays

Nice statistic. More interesting may be X as age of the unit instead of in game time of death in minutes.
by SirMaverick
22 May 2011, 13:23
Forum: Linux
Topic: Cannot compile spring on Debian Lenny 32bit
Replies: 2
Views: 1158

Re: Cannot compile spring on Debian Lenny 32bit

Unpacking replacement libboost-dev ... dpkg: dependency problems prevent configuration of libboost-dev: libboost-dev depends on libboost1.42-dev; however: Package libboost1.42-dev is not installed. No idea what it is supposed to mean. How can I already need the package libboost when it's the one I ...
by SirMaverick
18 May 2011, 17:07
Forum: Help & Bugs
Topic: Freeze on Loading LUA Scripts
Replies: 4
Views: 508

Re: Freeze on Loading LUA Scripts

zerver wrote:You may not want to use spring-multithreaded with Complete Annihilation.
or with Zero-K
by SirMaverick
11 May 2011, 18:16
Forum: Meeting Minutes
Topic: Dev meeting minutes 2011-05-09
Replies: 9
Views: 1927

Re: Dev meeting minutes 2011-05-09

https://github.com/spring/spring/commit ... f28665b0b9
"(as discussed in meeting)"
The commit message is imo useless. Not everyone will/does read minutes or know link to it when reading git log.
Better way would have been to give short reason (or nothing at all).
by SirMaverick
30 Apr 2011, 10:35
Forum: Engine
Topic: Latest wind related commit
Replies: 4
Views: 666

Re: Latest wind related commit

do { newWind.x -= (gs->randFloat() - 0.5f) * maxWind; newWind.z -= (gs->randFloat() - 0.5f) * maxWind; len = newWind.Length(); } while (len == 0.f); So newWind.x and .z are in range [-0.5*maxWind, 0.5*maxWind]. No, the wind change is in that range. It's added to the old value. Now look at the code ...
by SirMaverick
28 Apr 2011, 19:20
Forum: Engine
Topic: Why need loading the whole game when connecting as spec?
Replies: 18
Views: 1861

Re: Why need loading the whole game when connecting as spec?

Is there by the way some documentation on how the simulation/save/load work in detail and where in the source code someone should look? :roll: On client side there is no change needed for that. It just receives the traffic as usual and processes it. The game is running faster, because the traffic i...
by SirMaverick
28 Apr 2011, 19:08
Forum: Engine
Topic: Why need loading the whole game when connecting as spec?
Replies: 18
Views: 1861

Re: Why need loading the whole game when connecting as spec?

I am not sure how you see some contradiction there. At the current state the game goes through the whole replay. Yes. If there is an explosion that took place at time 50:00 then it will still start from the beginning and replay the whole game until 50:00. So what I said is why can't you just skip d...
by SirMaverick
28 Apr 2011, 15:40
Forum: Zero-K
Topic: replays ?
Replies: 9
Views: 2324

Re: replays ?

http://zero-k.info/ -> click on one of the TopPlayers -> Last battles
each battle has a link to the replay
by SirMaverick
27 Apr 2011, 20:48
Forum: Engine
Topic: Why need loading the whole game when connecting as spec?
Replies: 18
Views: 1861

Re: Why need loading the whole game when connecting as spec?

- The current height of each pixel of the height map (due to terrain deformation) I think you worry about things that you don't have to. There must be a way to know that an explosion took place at some point so that any cpu can calculate on itself how the deformation will look like. That point was ...
by SirMaverick
26 Apr 2011, 19:43
Forum: General Discussion
Topic: PlanetWars online campaign BETA iz now!
Replies: 83
Views: 16222

Re: PlanetWars online campaign BETA iz now!

knorke wrote:Atm I can not see what is going on the galaxy map.
+1
by SirMaverick
22 Apr 2011, 08:47
Forum: Infrastructure Development
Topic: Improvements for rapid/http-downloads
Replies: 29
Views: 6271

Re: Improvements for rapid/http-downloads

if i remember correctly one problem with "game depends on map" was that spring did not want to start a game that depends on map A if that map was not present. (can happen if the game was downloaded by browser. for example missing map A should not stop from playing on map B.) Basically i t...
by SirMaverick
21 Apr 2011, 15:35
Forum: Engine
Topic: What's going on with mapinfo.lua?
Replies: 5
Views: 490

Re: What's going on with mapinfo.lua?

Apparently things are changing active developers => changes I am pretty much the only guy who works with this stuff No. I don't really care about the process The process doesn't really care about you. , I just want the details on what was broken, what is fixed, what changed and what I will need to ...
by SirMaverick
19 Apr 2011, 22:37
Forum: Infrastructure Development
Topic: Improvements for rapid/http-downloads
Replies: 29
Views: 6271

Re: Improvements for rapid/http-downloads

Licho wrote:Indeed it would improve map download, but rapid is not used for maps atm, just fo mods. Im not sure if its worth versioning maps.
Less worth than for mods as there are less versions. But if done right it can reduce network load as it does for game updates.
by SirMaverick
17 Apr 2011, 23:23
Forum: General Discussion
Topic: Decline in the number of players
Replies: 389
Views: 47996

Re: Decline in the number of players

- Ba dsd 8v8 ruins everything Not true. I like such games and play them from time to time. Since 1st of April I played/spectated about 100 games (at least 3 mods, mostly ZK). Only 3 games were 8v8BADSD. Licho is announcing ZK games in #main. What should you do? Do the same: play the games you like ...
by SirMaverick
11 Apr 2011, 18:36
Forum: Balanced Annihilation
Topic: BA 7.30 & 7.31 Starting resources problem. (Is OK in 7.20)
Replies: 4
Views: 1019

Re: BA 7.30 & 7.31 Starting resources problem. (Is OK in 7.20)

The resources are given. The problem is that the storage is not changed accordingly to the start resources. Everything above 1000 will be lost.

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