+1zwzsg wrote:Uh, if your file is over 10mb, then a forum post attachment is not the proper way to upload it.
Search found 794 matches
- 25 Jun 2011, 16:38
- Forum: Site content
- Topic: attachments are limited to 10mb
- Replies: 6
- Views: 7335
Re: attachments are limited to 10mb
- 19 Jun 2011, 13:54
- Forum: Off Topic Discussion
- Topic: Quote collections
- Replies: 33
- Views: 5196
Re: Quote collections
if abortion makes u murderer, does bj make u cannibal? Not necessarily, given that fetuses have the full 46 set of human chromosomes while sperm only have 23, so while it is biologically feasible to classify human fetuses as human, the same can't really be said of sperm alone. (Ignoring for the mom...
- 19 Jun 2011, 13:44
- Forum: SPADS AutoHost
- Topic: Feature request: show running time when joining battle
- Replies: 2
- Views: 440
Re: SPADS AutoHost beta release
100% Ack. Would be very useful to have that info by default.hoijui wrote:when entering a battle of a running game in the lobby, Springie shows the run-time of the current game
[...]
but on SPADS i always have to type !status to get that info.
- 01 Jun 2011, 00:00
- Forum: Off Topic Discussion
- Topic: Germany shutting down nuclear reactors
- Replies: 107
- Views: 12290
Re: Germany shutting down nuclear reactors
http://www.spiegel.de/wirtschaft/untern ... 89,00.html
http://www.spiegel.de/wirtschaft/untern ... 20773.html
Current plan is to run nuclear reactors longer on average than previously planned.
http://www.spiegel.de/wirtschaft/untern ... 20773.html
Current plan is to run nuclear reactors longer on average than previously planned.
- 30 May 2011, 17:43
- Forum: Off Topic Discussion
- Topic: Germany shutting down nuclear reactors
- Replies: 107
- Views: 12290
Re: Germany shutting down nuclear reactors
France imports energy from Germany regularly in winter because their rectors break.HeavyLancer wrote:They've essentially outsourced their power generation so that they can pander to the batshit-insane Greens.
Ah well, the French will be happy :)
http://www.tagesschau.de/ausland/aussti ... en100.html
- 24 May 2011, 23:19
- Forum: Balanced Annihilation
- Topic: Experience stats from 250+ replays
- Replies: 67
- Views: 14569
Re: Experience stats from 250+ replays
Nice statistic. More interesting may be X as age of the unit instead of in game time of death in minutes.
- 22 May 2011, 13:23
- Forum: Linux
- Topic: Cannot compile spring on Debian Lenny 32bit
- Replies: 2
- Views: 1158
Re: Cannot compile spring on Debian Lenny 32bit
Unpacking replacement libboost-dev ... dpkg: dependency problems prevent configuration of libboost-dev: libboost-dev depends on libboost1.42-dev; however: Package libboost1.42-dev is not installed. No idea what it is supposed to mean. How can I already need the package libboost when it's the one I ...
- 18 May 2011, 17:07
- Forum: Help & Bugs
- Topic: Freeze on Loading LUA Scripts
- Replies: 4
- Views: 508
Re: Freeze on Loading LUA Scripts
or with Zero-Kzerver wrote:You may not want to use spring-multithreaded with Complete Annihilation.
- 11 May 2011, 18:16
- Forum: Meeting Minutes
- Topic: Dev meeting minutes 2011-05-09
- Replies: 9
- Views: 1927
Re: Dev meeting minutes 2011-05-09
https://github.com/spring/spring/commit ... f28665b0b9
"(as discussed in meeting)"
The commit message is imo useless. Not everyone will/does read minutes or know link to it when reading git log.
Better way would have been to give short reason (or nothing at all).
"(as discussed in meeting)"
The commit message is imo useless. Not everyone will/does read minutes or know link to it when reading git log.
Better way would have been to give short reason (or nothing at all).
- 30 Apr 2011, 10:35
- Forum: Engine
- Topic: Latest wind related commit
- Replies: 4
- Views: 666
Re: Latest wind related commit
do { newWind.x -= (gs->randFloat() - 0.5f) * maxWind; newWind.z -= (gs->randFloat() - 0.5f) * maxWind; len = newWind.Length(); } while (len == 0.f); So newWind.x and .z are in range [-0.5*maxWind, 0.5*maxWind]. No, the wind change is in that range. It's added to the old value. Now look at the code ...
- 28 Apr 2011, 19:20
- Forum: Engine
- Topic: Why need loading the whole game when connecting as spec?
- Replies: 18
- Views: 1861
Re: Why need loading the whole game when connecting as spec?
Is there by the way some documentation on how the simulation/save/load work in detail and where in the source code someone should look? :roll: On client side there is no change needed for that. It just receives the traffic as usual and processes it. The game is running faster, because the traffic i...
- 28 Apr 2011, 19:08
- Forum: Engine
- Topic: Why need loading the whole game when connecting as spec?
- Replies: 18
- Views: 1861
Re: Why need loading the whole game when connecting as spec?
I am not sure how you see some contradiction there. At the current state the game goes through the whole replay. Yes. If there is an explosion that took place at time 50:00 then it will still start from the beginning and replay the whole game until 50:00. So what I said is why can't you just skip d...
Re: replays ?
http://zero-k.info/ -> click on one of the TopPlayers -> Last battles
each battle has a link to the replay
each battle has a link to the replay
- 27 Apr 2011, 20:48
- Forum: Engine
- Topic: Why need loading the whole game when connecting as spec?
- Replies: 18
- Views: 1861
Re: Why need loading the whole game when connecting as spec?
- The current height of each pixel of the height map (due to terrain deformation) I think you worry about things that you don't have to. There must be a way to know that an explosion took place at some point so that any cpu can calculate on itself how the deformation will look like. That point was ...
- 26 Apr 2011, 19:43
- Forum: General Discussion
- Topic: PlanetWars online campaign BETA iz now!
- Replies: 83
- Views: 16222
Re: PlanetWars online campaign BETA iz now!
+1knorke wrote:Atm I can not see what is going on the galaxy map.
- 22 Apr 2011, 08:47
- Forum: Infrastructure Development
- Topic: Improvements for rapid/http-downloads
- Replies: 29
- Views: 6271
Re: Improvements for rapid/http-downloads
if i remember correctly one problem with "game depends on map" was that spring did not want to start a game that depends on map A if that map was not present. (can happen if the game was downloaded by browser. for example missing map A should not stop from playing on map B.) Basically i t...
- 21 Apr 2011, 15:35
- Forum: Engine
- Topic: What's going on with mapinfo.lua?
- Replies: 5
- Views: 490
Re: What's going on with mapinfo.lua?
Apparently things are changing active developers => changes I am pretty much the only guy who works with this stuff No. I don't really care about the process The process doesn't really care about you. , I just want the details on what was broken, what is fixed, what changed and what I will need to ...
- 19 Apr 2011, 22:37
- Forum: Infrastructure Development
- Topic: Improvements for rapid/http-downloads
- Replies: 29
- Views: 6271
Re: Improvements for rapid/http-downloads
Less worth than for mods as there are less versions. But if done right it can reduce network load as it does for game updates.Licho wrote:Indeed it would improve map download, but rapid is not used for maps atm, just fo mods. Im not sure if its worth versioning maps.
- 17 Apr 2011, 23:23
- Forum: General Discussion
- Topic: Decline in the number of players
- Replies: 389
- Views: 47996
Re: Decline in the number of players
- Ba dsd 8v8 ruins everything Not true. I like such games and play them from time to time. Since 1st of April I played/spectated about 100 games (at least 3 mods, mostly ZK). Only 3 games were 8v8BADSD. Licho is announcing ZK games in #main. What should you do? Do the same: play the games you like ...
- 11 Apr 2011, 18:36
- Forum: Balanced Annihilation
- Topic: BA 7.30 & 7.31 Starting resources problem. (Is OK in 7.20)
- Replies: 4
- Views: 1019
Re: BA 7.30 & 7.31 Starting resources problem. (Is OK in 7.20)
The resources are given. The problem is that the storage is not changed accordingly to the start resources. Everything above 1000 will be lost.