Search found 2848 matches
- 27 Oct 2018, 16:32
- Forum: Ludum Dare
- Topic: LD43
- Replies: 20
- Views: 27068
LD43
Announcing the next Ludum Dare , LD43! Use this thread to sign up. Date: 30th November, 2018 (see local time at https://ldjam.com), for up to 72 hours (OK to just participate the days you're free) Communication: https://discordapp.com/invite/nvf9PdG (Updated! We use Discord now) General info: https:...
- 25 Oct 2018, 02:51
- Forum: Engine
- Topic: Allow reloading archives while developing
- Replies: 9
- Views: 6037
Re: Allow reloading archives while developing
This comment should clue you in why using .sdd's as repository roots is a bad idea : Are you talking about development or playing? Since I don't know of an alternative to .sdd for development. OT: implementing separate /reload*'s (/reloadscripts, /reloadsounds, etc) is manageable and precedented, b...
- 25 Oct 2018, 00:48
- Forum: Engine
- Topic: Allow reloading archives while developing
- Replies: 9
- Views: 6037
Re: Allow reloading archives while developing
I've seen you mention this before and I'm going to investigate what the issue might be. We really shouldn't be loading that by default, and you already claim to have it in your springignore.txtForboding Angel wrote: ↑24 Oct 2018, 19:33 Well, spring already trips over large .git histories in .sdd.
- 25 Oct 2018, 00:45
- Forum: Engine
- Topic: Allow reloading archives while developing
- Replies: 9
- Views: 6037
Re: Allow reloading archives while developing
1) reload the entire archive each time /luaui reload or /luarules reload is invoked, and Lua devMode is true. Pros: Pretty intuitive and doesn't require active thinking. I don't think this is intuitive - a reload xyz should only reload xyz. Also, it could make it very difficult to test widgets that...
- 24 Oct 2018, 01:35
- Forum: Engine
- Topic: Allow reloading archives while developing
- Replies: 9
- Views: 6037
Allow reloading archives while developing
I think it would be nice to allow reloading archives while developing, as right now we need to restart each time we add or remove a file. I would like to provide a way of reloading the entire archive, and collecting the list of files from disk at the time of the reload. Couple of ways to do it: 1) r...
- 23 Oct 2018, 08:10
- Forum: Engine
- Topic: Addon handler development direction?
- Replies: 4
- Views: 4469
Re: Addon handler development direction?
You both make good points, I'll avoid doing big destructive changes, and suppose I can leave it entirely for now. Regarding games using their own addonhandlers, I think that's awful, and is part of the reason handlers aren't seeing much work lately. Hard to bug fix and improve them when no game used...
- 22 Oct 2018, 14:38
- Forum: Engine
- Topic: Addon handler development direction?
- Replies: 4
- Views: 4469
Addon handler development direction?
Any thoughts on what should be done with the various addon handlers? To my understanding, right now in the engine we have 3 different handlers: - LuaUI for LuaUI. The oldest (?) of the bunch, with most games using some offshoot of that. Really annoying to update with new callins all the time. - An e...
- 21 Oct 2018, 09:32
- Forum: General Discussion
- Topic: Wiki: issues + quick questions/answers
- Replies: 75
- Views: 43968
Re: Wiki: issues + quick questions/answers
Hmm, I think I like that part the way it currently is. This is SpringRTS Engine site, and it makes sense that we'd point to the engine download directly. Game downloads are linked from that page (on the top), although maybe that could be improved? Right now it looks like some sort of notification.
- 21 Oct 2018, 03:22
- Forum: General Discussion
- Topic: Wiki: issues + quick questions/answers
- Replies: 75
- Views: 43968
Re: Wiki: issues + quick questions/answers
A concern regarding wiki and engine downloads: 1) I often try to find the link to engine builds by searching on google, and if I type: "springrts builds", the top result is https://springrts.com/wiki/Download_Testing#static_builds , which is some outdated page. It still has some useful inf...
- 14 Oct 2018, 16:20
- Forum: Engine
- Topic: SpringRTS development with gajop
- Replies: 17
- Views: 11712
Re: SpringRTS development with gajop
14.10.2018.
Video: https://www.twitch.tv/videos/322555461
Content: It's been a while since the last video. This time I make a short introduction for a newly created tool: springmon
Video: https://www.twitch.tv/videos/322555461
Content: It's been a while since the last video. This time I make a short introduction for a newly created tool: springmon
- 06 Oct 2018, 12:38
- Forum: Game Development
- Topic: Open request for acess to jk git stuff
- Replies: 14
- Views: 29935
Re: Open request for acess to jk git stuff
Nuking git history is poor practice because it makes it hard to track changes... You're basically putting the burden on other people to go and figure out what changed by copying files around and comparing in their local copy! Your responses to the mostly technical issues I raised here and your new R...
- 06 Oct 2018, 02:09
- Forum: Game Development
- Topic: Open request for acess to jk git stuff
- Replies: 14
- Views: 29935
Re: Open request for acess to jk git stuff
I'd be interested in CUS, but it's really poor practice to nuke git history, remove the README.md, license file, change the project name, and so on...
PS: Why not just send proper PRs to my repo? I'll be happy to review and merge PRs.
PS: Why not just send proper PRs to my repo? I'll be happy to review and merge PRs.
- 25 Sep 2018, 12:53
- Forum: General Discussion
- Topic: Request: rename #moddev to #gamedev
- Replies: 23
- Views: 20220
Re: Request: rename #moddev to #gamedev
I don't see why the change is needed (#sy) just to satisfy your current fancy? Seems a pointless waste of time and resources what does it resolve? Nothing imo. Request: Change rename this thread to "Bikeshedding" You have no idea how much free time I have in the train, this is like a drop...
- 25 Sep 2018, 11:32
- Forum: General Discussion
- Topic: Request: rename #moddev to #gamedev
- Replies: 23
- Views: 20220
Re: Request: rename #moddev to #gamedev
#sy is very non descriptive, although short and nostalgic
- 25 Sep 2018, 00:30
- Forum: General Discussion
- Topic: Request: rename #moddev to #gamedev
- Replies: 23
- Views: 20220
Re: Request: rename #moddev to #gamedev
And rename #sy to #engine(dev). But implementation sure matters :)
- 09 Sep 2018, 11:33
- Forum: Ludum Dare
- Topic: Ludum Dare 42
- Replies: 30
- Views: 26646
Re: Ludum Dare 42
I would like to take a pre-existing User Interface (Evo-RTS or Zero-K or Cursed) and innovate on that during the jam. As in allow for a more efficient form of controll, allowing for a easier automation of giving certain commands. I think this part of gameplay design is actually quite neglected by o...
- 09 Sep 2018, 11:12
- Forum: Ludum Dare
- Topic: Ludum Dare 42
- Replies: 30
- Views: 26646
Re: Ludum Dare 42
Would like to participate in the next one. Great My question there- could we do innovation, not on the gameplay (just a miniature-standard rts) and more on the control side for a LD-Game? I don't understand this. You want to focus on innovation rather than gameplay? I also don't get the "contr...
- 09 Sep 2018, 06:21
- Forum: Ludum Dare
- Topic: Ludum Dare 42
- Replies: 30
- Views: 26646
Re: Ludum Dare 42
The results are out. I also organized all our previous entries in a table. Generally I'm not surprised with our scores. They aren't great, but not completely awful either. To summarize, we didn't have enough time to polish gameplay (hence the very low fun scores), while Picasso's ships looked nice s...
- 09 Sep 2018, 05:12
- Forum: Lobby Clients & Server
- Topic: infologs.springrts.com
- Replies: 65
- Views: 24842
Re: infologs.springrts.com
I realized to late, that most rpc libs nowadays do everything other HTTP. I have added support for JSON-RPC over TCP. All interfaces (REST-API, JSON-RPC over HTTP, XML-RPC over HTTP, JSON-RPC over TCP) are now rate limited. That's a lot of options :) I will probably use the REST-API with my launche...
- 02 Sep 2018, 16:27
- Forum: Engine
- Topic: SpringRTS development with gajop
- Replies: 17
- Views: 11712
Re: SpringRTS development with gajop
02.09.2018.
Video: Link expired
Content: Showing some spring-launcher app progress and talk about how I want to use it in the infra. Coding a lil bit.
Video: Link expired
Content: Showing some spring-launcher app progress and talk about how I want to use it in the infra. Coding a lil bit.