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by Saktoth
03 Jul 2011, 06:45
Forum: Map Creation
Topic: Map request - Asteroid Mission
Replies: 1
Views: 803

Map request - Asteroid Mission

I've created some missions for Zero-K, but it really needs an appropriate map specifically for the mission rather than using skirmish maps. It starts with the commander at the end of the tail of long crater, his ship having crashed. Making his way down the crater (the sides too steep to exit), encou...
by Saktoth
24 Jun 2011, 05:21
Forum: Engines Of War
Topic: crickets sounds in the background.
Replies: 27
Views: 15358

Re: crickets sounds in the background.

This is Sean, i am afraid. He did this with Libre, and a couple other projects before.
by Saktoth
21 Jun 2011, 04:49
Forum: Balanced Annihilation
Topic: Experience stats from 250+ replays
Replies: 67
Views: 14448

Re: Experience stats from 250+ replays

Does this factor in self-d? That will make any player who ragequits or self-d's at the end of the game make all his units count, while a player who is winning will have a bunch of units that dont count. That is going to skew your stats, though I dont know in which direction. Anyway, we have been doi...
by Saktoth
21 Jun 2011, 04:15
Forum: Engine
Topic: Multi-Touch Interaction in Spring
Replies: 23
Views: 7732

Re: Multi-Touch Interaction in Spring

Amazing, great to see Zero-K being used in this way. This is what open source is all about, kudos. There are a lot of things you can do to the interface to break away from traditional RTS design. The first and obvious one is that you do not actually need two mouse buttons. You cannot select enemy un...
by Saktoth
21 Jun 2011, 02:56
Forum: Art & Modelling
Topic: Gear Model
Replies: 12
Views: 5316

Re: Gear Model

Can we get some pictures?
by Saktoth
21 Jun 2011, 02:51
Forum: Art & Modelling
Topic: OverLord BattleShip For CA
Replies: 43
Views: 9404

Re: OverLord BattleShip For CA

Ship design is not necessarily finalized, and wont be until we sit down and play it -a lot- to work out the dynamics (esp in relation to hover/gunship). But it has been fairly stable for a long time, and having good models is needed regardless. In the Shipyard , we need a new Hunter torpedo frigate,...
by Saktoth
21 Jun 2011, 02:34
Forum: Zero-K
Topic: Unlocks and experienced players
Replies: 134
Views: 27432

Re: Unlocks and experienced players

We could model swap the hammer and morty, and add a golden hammer. (Or ditch the hammer model entirely and find something else). It is so light and gets vulnerable to AoE so fast that a double-hammer is probably actually not a terrible addition to the game. If this isnt all just unnecessarily confus...
by Saktoth
11 Jun 2011, 09:34
Forum: Zero-K
Topic: Unlocks and experienced players
Replies: 134
Views: 27432

Re: Unlocks and experienced players

Unfortunately smoth, the morty shoots slowbeams now (Yeah, we are awful, ruined it, etc). Double slowbeam doesnt make much sense.
by Saktoth
11 Jun 2011, 05:23
Forum: Zero-K
Topic: Unlocks and experienced players
Replies: 134
Views: 27432

Re: Unlocks and experienced players

Every unit is -viable- and has a role in the game. Not every unit is -essential- or you'd have to build every factory every game. Most factories are balanced so that the units in it can counter any other unit from any other factory. Every factory has a riot, artillery, raider, etc. You can win with ...
by Saktoth
16 May 2011, 03:55
Forum: Zero-K
Topic: Suggestion: swap the Ravager and the Reaper
Replies: 4
Views: 1771

Re: Suggestion: swap the Ravager and the Reaper

We didnt put these mega-units in the 'Noob' factories for a reason. Noobs tend to rush to the biggest things they can get their hands on, assuming they are the 'best'. In truth, dumping your cash on a horde of ravagers is still one of the hardest things to beat in the game. Vehicles are out of vogue...
by Saktoth
16 May 2011, 03:31
Forum: Engine
Topic: 21 spring game&engine quirks that can make you win(or lose)
Replies: 17
Views: 3546

Re: 21 spring game&engine quirks that can make you win(or lose)

It's interesting how much effort ZK has gone to to fix most of these problems. Though some of them, like having the high aiming point on turrets meaning artillery misses, are kind of tradeoffs. ZK uses lua to manage its bomber refuelling which is why we dont have a lot of the problems with the engin...
by Saktoth
10 Mar 2011, 08:11
Forum: Art & Modelling
Topic: Ok guys, here's the deal
Replies: 28
Views: 9300

Re: Ok guys, here's the deal

The spherebot was designed with kitbashing in mind, its human-shaped, and so easy to change up its weapons or proportions. I also wanted to make a generic robot guy that could fit in other games, so i am just really delighted when i see it appear in things like that luarized FPS unit project, instea...
by Saktoth
23 Feb 2011, 11:30
Forum: Art & Modelling
Topic: Core t2 bots - Finished!
Replies: 88
Views: 23185

Re: Core t2 bots - Finished!

That is pretty cool actually. The kitbash ability is also nice, though obviously in the case as it currently is, its limited by what units actually do share the same texture. What do you think of manticore as recluse, on the topic? And kitbashing a few spiders from this and crasher? We're currently ...
by Saktoth
23 Feb 2011, 08:41
Forum: Art & Modelling
Topic: Core t2 bots - Finished!
Replies: 88
Views: 23185

Re: Core t2 bots - Finished!

They look really really great, behe! Glad to get my hands on finished versions of these. Even better than the t1 bots, lots of nice, crisp detail. I am wondering though why you put 4 models in each texture. It would make sense if you shared areas of texture, but in the case of the Dominator/morty/ad...
by Saktoth
07 Jan 2011, 22:46
Forum: Zero-K
Topic: Unit Rename Brainstorm: Vehicles
Replies: 42
Views: 7816

Re: Unit Rename Brainstorm: Vehicles

Neddie wrote:Mason
Tracker
Falconer
Hunter
Archer
Skinner
Butcher
Minstrel
Weaver
Prettymuch the only good suggestions thus far.

Honestly, if we are sticking to the violent agent nouns, we can keep leveler, slasher, etc, call it homage. Weasel doesnt fit the theme though.
by Saktoth
02 Jan 2011, 07:02
Forum: Art & Modelling
Topic: Core t2 bots - Finished!
Replies: 88
Views: 23185

Re: Core t2 bots

Did you UVmap it first? Shouldnt be hard, lots of large flat surfaces.
by Saktoth
31 Dec 2010, 02:27
Forum: Zero-K
Topic: Return of the pro game?
Replies: 30
Views: 6196

Re: Return of the pro game?

http://www.dotacommentaries.com/index.php/luminous/3503 "B team pro gamers play on average of 12-14 hours daily, whereas A team pro gamers, the gamers that we see under the dazzling lights, play on average of 10-12 hours." "Imagine spending your adolescence, age 14-17, playing SC ever...
by Saktoth
31 Dec 2010, 00:22
Forum: Art & Modelling
Topic: Core t2 bots - Finished!
Replies: 88
Views: 23185

Re: Core t2 bots

Running out of time man. :P

Look forward to seeing them whenever though the normal maps are blowing my mind.
by Saktoth
31 Dec 2010, 00:21
Forum: Zero-K
Topic: Internal Rename.
Replies: 37
Views: 7021

Re: Internal Rename.

Im fine with Licho's scheme. The problem is, as lucky mentions, a lot of units might do with a rename from OTA, and others just have crappy generic names (Still not happy with 'glaive' for my beautiful spherebot, we have so many units named after polearms in all sorts of factories). Glaive is itself...
by Saktoth
31 Dec 2010, 00:12
Forum: Zero-K
Topic: Enemy spotted?
Replies: 2
Views: 1523

Re: Enemy spotted?

If you're looking for some singleplayer to try, click the singleplayer tab and try Skasi's missions (scroll down), Sandbox, Chickens, 1v1, 2v1, etc. You may want to give Economy Challenge a try too. Probably best not to bother with the rest of the missions, they are published mostly by random people...

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