Search

Search found 1923 matches

by SpikedHelmet
25 Dec 2005, 16:16
Forum: Map Creation
Topic: Full-Time Mapper Needed
Replies: 22
Views: 2137

Full-Time Mapper Needed

AATA needs a mapper. Mapping for AATA will not be like mapping for any other mod. It will involve realism, creativity and skill. Roads, villages, towns, cities, forests, farmlands, features of all sorts, everything from wrecked trains to urban buildings, farmhouses, bunkers, airports -- all modelled...
by SpikedHelmet
25 Dec 2005, 12:34
Forum: Game Development
Topic: ww1
Replies: 28
Views: 4250

OMG nemo I didnt see your post, l33t
by SpikedHelmet
25 Dec 2005, 12:33
Forum: Game Development
Topic: ww1
Replies: 28
Views: 4250

Its possible already to make trenches in Spring. Just shoot the ground, and adepression is made. Lol, give your inf a "shovel" weapon that can only be force-fired, so you could micro all your infantry to build (aka shoot the ground so it goes away! digging!) trenches and then tell them to ...
by SpikedHelmet
25 Dec 2005, 12:24
Forum: Game Development
Topic: Star Wars space mod?
Replies: 108
Views: 18127

Star Wars space mod?

If it hasn't/isn't being done, maybe I will try. I'd like to see a massive Star Destroyer with like 454656477gajillion turbolasers shooting out of everycrack and crevice waste some Rebel scum or something. Don't mind me, I just looked at the FF thread and got inspired for space combat. I would like ...
by SpikedHelmet
25 Dec 2005, 06:28
Forum: Game Releases
Topic: AATA Beta 0.9
Replies: 488
Views: 53247

No, considering they're just retextured US/German infantry! Actually the models might be in AATA files.
by SpikedHelmet
25 Dec 2005, 06:27
Forum: Game Development
Topic: Command and Conquer : Spring!
Replies: 22
Views: 4541

I probably won't. I'll dig through my stuff and see if I even still have that stuff.
by SpikedHelmet
25 Dec 2005, 01:51
Forum: Game Development
Topic: Command and Conquer : Spring!
Replies: 22
Views: 4541

I started a tad of work on a C&C:TS mod for Spring. I had only a few models done, ie the MCV, GDI War Plant, Tib. Refinery, GDI Power Plant, GDI Defense Towers w/ Miniguns, SAM and RPG, and Infantry and Disc Thrower troops.
by SpikedHelmet
25 Dec 2005, 01:48
Forum: Game Releases
Topic: AATA Beta 0.9
Replies: 488
Views: 53247

As for Russia... basic buildtreesare done and I can only assume Flozi would want to keep the buildtree construction to himself. He's like me, has his own opinions about things that he thinks are better than everyone else's and will only let people help in creating his dream that he has passed down, ...
by SpikedHelmet
25 Dec 2005, 01:45
Forum: Engine
Topic: Dropped burst weapons
Replies: 23
Views: 2923

TA bombs appear to be burst because the bombers will drop like 10 in quick succession and stop. But this is because the bombs have very small reload rates and the bomber passes away from the target, and stops firing thusly.
by SpikedHelmet
25 Dec 2005, 01:37
Forum: Game Releases
Topic: AATA Beta 0.9
Replies: 488
Views: 53247

PS Bruce your mod's models suck hard ass.
by SpikedHelmet
25 Dec 2005, 01:36
Forum: Game Releases
Topic: AATA Beta 0.9
Replies: 488
Views: 53247

I'll help!

Fucking people coming and saying they can make a better mod. SCREW YOU. AATA will mop the floor with your blood.
by SpikedHelmet
25 Dec 2005, 01:34
Forum: Game Development
Topic: Spring : 1943 has a forum!
Replies: 36
Views: 4990

Russian 85mm gun was rarely used as a defensive AT gun. It wasn't as versatile as the 88. It was used as armament in tanks though, and it did perform similarly to the 88 but never as widely or as successfully, which is a similar case in many other reguards where the Allies had similar weapons used i...
by SpikedHelmet
25 Dec 2005, 01:28
Forum: Game Development
Topic: New mod - Recruiting!
Replies: 56
Views: 6630

W T F

That is the fucking ugliest reproduction of a real life vehicle I have ever fucking seen.
by SpikedHelmet
30 Sep 2005, 17:16
Forum: Map Creation
Topic: Das Bruce's Incredible Mapconv Frontend v0.1.1 UPDATED 28-09
Replies: 29
Views: 2496

Please add option to NOT include typemap! I have no idea what a typemap is and can find no explanation for it except a very small tidbit concerning red channels and types in the .smd files. It says it can be ignored and will become default 0 so please if you could make that an option... I'd love you...
by SpikedHelmet
30 Sep 2005, 13:18
Forum: Map Creation
Topic: Help -- New Map Crashes
Replies: 18
Views: 2606

Okay, here they are:

http://www.tauniverse.com/forum/attachm ... ntid=13297

Yes they are zipped and not 7-zipped or whatever because TAU forums don't allow .sd7 attached files.
by SpikedHelmet
30 Sep 2005, 08:04
Forum: General Discussion
Topic: "Now I See" cheat?
Replies: 6
Views: 961

DUH!!!!!!

.radar acts exactly like +nowisee. It reveals all map in Spring.

-- EDIT

Now apparently it DOESNT... strange, I swear, I typed in .cheats and .radar and it showed all units on the map.. on Random Enemies mode, on that metal map. Now I can't get it to work. Wtf?

Anyone else get this???
by SpikedHelmet
30 Sep 2005, 07:58
Forum: General Discussion
Topic: "Now I See" cheat?
Replies: 6
Views: 961

Its basically for increasing sightrange like GZ said.. would be good for mods like his and CW and even XTA and stuff, when you can take over a Bulldog/Abrams/T-55 and go romping across the map picking stuff off. Speaking of which, I suppose viewrange doesn't work or its limited? Because I'd imagine ...
by SpikedHelmet
29 Sep 2005, 08:36
Forum: General Discussion
Topic: "Now I See" cheat?
Replies: 6
Views: 961

"Now I See" cheat?

Is there a nowisee cheat for Spring (that reveals entire map as viewable)???

Thanks.
by SpikedHelmet
28 Sep 2005, 00:19
Forum: Map Creation
Topic: Help -- New Map Crashes
Replies: 18
Views: 2606

Yeah, it does. It explains why my white metal map was covering the map in geos, and yes, my map IS green and grass and trees are everywhere. I've since changed that but that's when it crashes. I fixed the metalmap, but it is crashing again at the same time as originally. Mothers MapConv sounds easie...
by SpikedHelmet
27 Sep 2005, 20:42
Forum: Map Creation
Topic: Help -- New Map Crashes
Replies: 18
Views: 2606

Yeah, kind of figured the startpos would be whacked. in any case I tested it using both the frontend and the mapper.bat (that comes with the mapconv). The prog didnt work but using the mapper.bat did. It loaded the map fine and started the game. However there were trees and geo vents over every sing...

Go to advanced search