Search found 282 matches
- 01 Oct 2006, 18:08
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 266122
- 30 Sep 2006, 14:12
- Forum: Game Development
- Topic: Battletech
- Replies: 627
- Views: 103329
Hm, i always build these AC cannon turrets, if any. I think its ok that defensive turrets are mostly weak, so you have less porcing. The Gauss turret and the LRM ones on the other hand, kill entire armies. This isnt AA afterall, on flat maps a scout tank rush can severly screw your day. I dunno abou...
- 30 Sep 2006, 00:18
- Forum: Game Development
- Topic: Battletech
- Replies: 627
- Views: 103329
Well, making inf not cloaking anymore is a very good change. Perhaps you should even CUT all inf out, until spring has the feature that allows units to shoot through eachother. Right now only rocket and laser inf are usefull, scince they hit their targets even if you move them in blobs/snails, witho...
- 29 Sep 2006, 15:19
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 266122
people, people. Caydr reduced craterboost and cratermultiply to ZERO and not IMPULSEFACTOR. A Guardian will still swatter enemy units away, just not deform the ground - try it with 100 guardians, the ground will be unscathed. I personally think this is a good change, the pathfinding lag is a LOT le...
- 29 Sep 2006, 04:04
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 266122
- 28 Sep 2006, 17:23
- Forum: Off Topic Discussion
- Topic: Company of Heroes
- Replies: 47
- Views: 3506
- 28 Sep 2006, 14:16
- Forum: Game Releases
- Topic: Spring: 1944 v0.01 Alpha
- Replies: 478
- Views: 52578
- 22 Sep 2006, 17:39
- Forum: Art & Modelling
- Topic: Project Excalibur (not for spring)
- Replies: 40
- Views: 3594
- 19 Sep 2006, 02:21
- Forum: Game Releases
- Topic: War Evolution 1.7
- Replies: 238
- Views: 49974
- 16 Sep 2006, 19:57
- Forum: Off Topic Discussion
- Topic: The animated gif thread!
- Replies: 142
- Views: 11725
- 15 Sep 2006, 16:35
- Forum: Off Topic Discussion
- Topic: The people who have left..
- Replies: 79
- Views: 8197
- 15 Sep 2006, 13:53
- Forum: Game Development
- Topic: Battletech
- Replies: 627
- Views: 103329
Yes, the infantry gameplay of this mod is, while refreshing, almost like nano-blobs. Also, there is this fundamental imbalance in infantry between Clan and IS; where all the clan inf can cloak indefinetly and become extremely powerful while the IS inf costs only 1 instead of 2 metal, which doesnt ac...
- 13 Sep 2006, 02:58
- Forum: Game Development
- Topic: Battletech
- Replies: 627
- Views: 103329
- 12 Sep 2006, 21:34
- Forum: General Discussion
- Topic: ingame time 75.000+
- Replies: 105
- Views: 13109
- 10 Sep 2006, 21:30
- Forum: Off Topic Discussion
- Topic: Games with FAIR PLAY.
- Replies: 22
- Views: 1583
- 10 Sep 2006, 21:06
- Forum: Game Development
- Topic: Battletech
- Replies: 627
- Views: 103329
Infantry is stopped by scout tanks, auto cannons, planes, WALLS!(draon teeth), and anything that outranges them, like light missile tanks. Supposedly you should be able to run them over too. I fell for the inf spam too, ut the light scout tanks are an excelent counter early on, and later on you just...
- 10 Sep 2006, 20:20
- Forum: Game Development
- Topic: Battletech
- Replies: 627
- Views: 103329
Also, dont change anything substantial about the gameplay, as ppl voted for having the tabletop version, we should stick with that. tbh, the mod is hot damn awesome in its present state. It allows for such a great variety of tactics, unlike any other mod, scince the units are so clearly distinguishe...
- 10 Sep 2006, 18:31
- Forum: Game Development
- Topic: Battletech
- Replies: 627
- Views: 103329
Well, i just thought that this MadCat a few pages before looked to awesome, so way better than the current mechs, i belive that was just because it was UV-mapped. Sure, its tedious, but maybe, just the mechs? ;) Hm, i could not crush the inf with a gedion tank of IS, neither their smallest scout mec...
- 10 Sep 2006, 15:02
- Forum: Game Development
- Topic: Battletech
- Replies: 627
- Views: 103329
I think it would be most awesome if you would focus completely on getting the s3o models done and UV-mapped, and then add feature one s3o model at a time. The technical aspect of s3o is just sooo much more superior to the old standard. The gameplay or unit adding/balancing is a process that only bec...
- 09 Sep 2006, 20:38
- Forum: Game Development
- Topic: Battletech
- Replies: 627
- Views: 103329