Search found 1164 matches
- 24 Mar 2012, 09:25
- Forum: Balanced Annihilation
- Topic: All the good players?
- Replies: 112
- Views: 26130
Re: All the good players?
Ok let me get this straight for you: Look at the obvious first: The first three replies gives you the answer: of all the teh, PiRO, tN, PinK, Fx, even Mars; every decent player left . How did this happen lol, my guess is people eventually got sick of constant 8v8 dsd, especially when it turned into ...
- 20 Mar 2012, 14:58
- Forum: Map Creation
- Topic: List of maps that need fixing
- Replies: 17
- Views: 1934
Re: List of maps that need fixing
Theres 3 authors for Seths Ravine. The things that are broken in that map are lua stuff I guess: probably the fog and metal spot placer. If sombody can fix it then please do, then just revision it and put your name on the credit list. I dont know what is the problem, nor do I have time to investigat...
- 18 Mar 2012, 10:37
- Forum: Map Releases
- Topic: Map: Sand Castles
- Replies: 20
- Views: 5609
Re: Map: Sand Castles
Looks pretty good, as a first map?
I could give better critique if I could get a closer look.
One thing:
trees grow towards sun, upward.
So upwards=1; (iirc the tag correct)
I could give better critique if I could get a closer look.
One thing:
trees grow towards sun, upward.
So upwards=1; (iirc the tag correct)
- 12 Mar 2012, 15:07
- Forum: Art & Modelling
- Topic: Random wip 2012+
- Replies: 734
- Views: 218151
Re: Random wip 2012+
can I suggest something: since it is pretty similar to peewee, maybe you could decrease the size of that gun and put it also on other hand, then it would be a peewee or maverick? yay! and then no need for morty (there is like 2 already?) Edit: Actually just leave the barrel out, or shorten it. there...
- 09 Mar 2012, 11:47
- Forum: Balanced Annihilation
- Topic: DSD
- Replies: 24
- Views: 2305
Re: DSD
Isn't this a bit overkill of specularity?
Makes the map look plastic.
- 09 Mar 2012, 10:12
- Forum: Balanced Annihilation
- Topic: DSD
- Replies: 24
- Views: 2305
Re: DSD
Just couple things: 1. Spring features dependency is problematic. It is not included in engine (yet? I suppose you are kinda campaigning it to be inlcuded), so it means people have to dl it separately. It maybe good for EVO players, but not good for general. For mappers it also kinda 'locks' the fea...
- 09 Mar 2012, 08:31
- Forum: Map Creation
- Topic: Fixing DeltaSiegeDry
- Replies: 9
- Views: 1777
Re: Fixing DeltaSiegeDry
geez krist, for gods sake...
- 25 Feb 2012, 11:00
- Forum: Balanced Annihilation
- Topic: BA model replacements
- Replies: 1290
- Views: 219613
Re: BA model replacements
Beherith,
from reading the forums, I think the boat is completely his, so is the texturing.
The packo and bertha is imported to CA, so they may look different.
Whatsoever, every model, at least, should be cremusses'.
And I understood you want to retexture them anyway?
from reading the forums, I think the boat is completely his, so is the texturing.
The packo and bertha is imported to CA, so they may look different.
Whatsoever, every model, at least, should be cremusses'.
And I understood you want to retexture them anyway?
- 25 Feb 2012, 09:04
- Forum: Map Creation
- Topic: modifying a map
- Replies: 9
- Views: 2688
Re: modifying a map
In SME import .smt file, works for me that way...
- 24 Feb 2012, 21:44
- Forum: Map Creation
- Topic: modifying a map
- Replies: 9
- Views: 2688
Re: modifying a map
SME is handy tool for such operation.
Takes like couple of minutes...
Takes like couple of minutes...
- 24 Feb 2012, 21:37
- Forum: Balanced Annihilation
- Topic: BA model replacements
- Replies: 1290
- Views: 219613
Re: BA model replacements
http://fodb.darkstars.co.uk/files/spring/solargenerator/render/ingame1.jpg http://fodb.darkstars.co.uk/files/spring/adv_solar/render/render1.jpg http://fodb.darkstars.co.uk/files/spring/windgenerator/render/tex1.jpg http://fodb.darkstars.co.uk/files/spring/fusion/render/ingame3.jpg http://cremuss.f...
- 24 Feb 2012, 21:12
- Forum: Balanced Annihilation
- Topic: BA model replacements
- Replies: 1290
- Views: 219613
- 24 Feb 2012, 21:12
- Forum: Balanced Annihilation
- Topic: BA model replacements
- Replies: 1290
- Views: 219613
Re: BA model replacements
http://spring-portal.com/images/stories/arm_packo_ca.png http://spring-portal.com/images/stories/arm_bertha_ca.png http://spring-portal.com/images/stories/arm_anni_crem.png http://spring-portal.com/index.php/docman/doc_details/363-armpackca http://spring-portal.com/index.php/docman/doc_details/364-...
- 22 Feb 2012, 15:31
- Forum: Balanced Annihilation
- Topic: BA model replacements
- Replies: 1290
- Views: 219613
Re: BA model replacements
It's good that you've decided to take the consistency path. It's a bit more painful way to go, but the result will pay off. However, as I've said before, I really think you should chuck in your own kbot models because they are diamonds! They will match in... Dont' waste em... Those arm buildings loo...
- 21 Feb 2012, 17:16
- Forum: Map Creation
- Topic: Mood is a thing for
- Replies: 133
- Views: 23009
Re: Mood is a thing for
Why it has a fat folds?
Makes it look like a structure...
Makes it look like a structure...
- 21 Feb 2012, 17:02
- Forum: Balanced Annihilation
- Topic: BA Website
- Replies: 100
- Views: 13985
Re: BA Website
I understand the no-javascript argument. But why the hell should it be based on a wiki framework?
- 19 Feb 2012, 15:05
- Forum: Balanced Annihilation
- Topic: BA model replacements
- Replies: 1290
- Views: 219613
Re: BA model replacements
Naked came I out of my mother's womb, and naked shall I return thither:
the Lord giveth, and the Lord taketh away...
But Job had a seekret, a beautiful seekret in his hands...
- 18 Feb 2012, 10:15
- Forum: Map Creation
- Topic: Mood is a thing for
- Replies: 133
- Views: 23009
Re: Mood is a thing for
Your map it is. But if I were you, I would diffuse some red to blue channel. In other words, but some cliffside detailtexture on the cliff plateaus. Otherwise it will look repetative and thus bad. Some variety makes it more interesting and natural. L3dt attribute map is great for making splat distri...
- 17 Feb 2012, 23:02
- Forum: Zero-K
- Topic: Mobygames needs proof of being "finished"
- Replies: 15
- Views: 4127
Re: Mobygames needs proof of being "finished"
Bu..bu..but.. Dance around on the grave!smoth wrote:that is the thing, when a game is "finished" it is dying.
- 17 Feb 2012, 21:10
- Forum: Map Creation
- Topic: 4 new maps - FFA and team maps
- Replies: 34
- Views: 6330
Re: 4 new maps - FFA and team maps
Melange is awesome looking map, unfortunately its pretty difficult to play, due to its size.
But Im ready to SSMFize!
But Im ready to SSMFize!